321

(4 replies, posted in Releases)

brilliant

Photon/Scoopex has been uploading a tutorial series recently, worth a look if you want some AMIGAAAA in your life:

Photon did stuff like this back in the day:

OH NOES MY .SAV!

all your favourites. 10/10

next week: how to profit from arps in your chiptune business.

.

327

(21 replies, posted in Nintendo Consoles)

neilbaldwin wrote:

Or scroll text.

I wouldn't mind seeing another scroller from you though.

Expressions by Time Circle.   AMIGAAAAAAAAAAAAAAAAAA

amazing line-up

330

(21 replies, posted in Nintendo Consoles)

pouet has some.

Shiru 2011
Years Behind musicdisk

this is like when 8bc broke and everyone ended up commenting on that poor guy's song forever.

nitro2k01 wrote:
4mat wrote:

EVERYBODY knows what this shit is now.

Let's spend 10 pages discussing that what the general public knows isn't actually chipmusic.

haha, yes.  the funny thing is I'm sure this exact arguement is on every noisecore, EDM, metal and jazz forum as well, which kind of means we "won" being a real genre.

I really wish people would stop treating chipmusic like it's perpetually in some kind of crisis and needs help.  I mean seriously we're just like any other music and we don't need special treatment in the slightest.  If anything we're in a FAR better position now then we ever were, EVERYBODY knows what this shit is now.

334

(18 replies, posted in Commodore Computers)

Strange, it's the most versatile noise osc on 8-bit hardware.  I remember when the 8-bit consoles came in it was such a disappointment how limited the Nintendo and Sega ones were to work on in comparisom.

One thing you could try is using the 'metal' noise waveforms.  This guide has the full list:

$81,$80 =   noise waveform. NATIVE WAVEFORM.

$82-$83,$86-$87 = a slight SYNC effect.
$88-$8f =   reset noise
$90-$bf =   not used (do not use: the noise dies)
$c0..$cf =  rare extras(*)
$d0..$ef =  not used (do not use: the noise dies)
$f0..$f7 =  (*) rare extas: resets the internal pseudo random
             generator...
$f8..$ff =  : resets the internal pseudo random generator,
             so the noise waveform play different, on some sids the
             selected noise sounds more "metallic" depending on the
             value and running SID cycles and other status.
             Usage: first $f9, then $81

335

(18 replies, posted in Commodore Computers)

Which sound?  The arps or the lead?   The lead sounds like it's an instrument table effect to do the pitching rather than portamento.  It's just pitching up from a lower note over a few frames.  (you could use an un-looped arpeggio to do the same thing)   He's got the whole instrument preset looping (with the gate off so it fades out) which gives the echo effect.  The rapid pulsewidth modulation on there is down to the multispeed.  He's probably got it adding about $40 on each player tick.

The bass tone is a sample loop. (like how chip modules do it)   That 'noise slide' sound that sometimes comes in is probably a really tight instrument preset switching from noise to triangle(?) every couple of frames, would explain the thickness to it.

Those parts of the screen are being displayed in the border area right up to the edges. Sid Wizard detects NTSC ok so I'd assume your TV's vertical positioning is a bit off.  (though c64 wasn't really designed to have gfx in that area anyway smile )  Can you adjust the screen height or position in any way?