brilliant
322 Jul 21, 2013 7:50 pm
Topic: amiga coding tutorials (2 replies, posted in Commodore Computers)
Photon/Scoopex has been uploading a tutorial series recently, worth a look if you want some AMIGAAAA in your life:
Photon did stuff like this back in the day:
323 Jul 21, 2013 3:35 pm
Re: How does one play live chip music... (184 replies, posted in General Discussion)
324 Jul 21, 2013 2:18 pm
Re: ((())) gently brushing a moth out of your hair ((())) (9 replies, posted in Releases)
all your favourites. 10/10
325 Jul 21, 2013 2:17 pm
Re: How does one play live chip music... (184 replies, posted in General Discussion)
next week: how to profit from arps in your chiptune business.
326 Jul 17, 2013 7:30 pm
Re: Mario at a rave: the legend continues [anamanaguchi edition vol 6] (42 replies, posted in General Discussion)
.
327 Jul 12, 2013 7:10 pm
Re: The NES Demoscene (21 replies, posted in Nintendo Consoles)
Or scroll text.
I wouldn't mind seeing another scroller from you though.
328 Jul 11, 2013 9:14 pm
Re: Chipmusic Everyone Needs To Have (327 replies, posted in General Discussion)
Expressions by Time Circle. AMIGAAAAAAAAAAAAAAAAAA
329 Jul 11, 2013 6:52 pm
Re: [Portland, OR] Micropalooza X - Aug 25 (14 replies, posted in Past Events)
amazing line-up
330 Jul 9, 2013 2:50 am
Re: The NES Demoscene (21 replies, posted in Nintendo Consoles)
pouet has some.
331 Jul 6, 2013 8:19 pm
Re: Welcome to the Chipmusic.org chillout thread! What's on your mind? (256 replies, posted in General Discussion)
this is like when 8bc broke and everyone ended up commenting on that poor guy's song forever.
332 Jul 6, 2013 3:18 pm
Re: Official events, Compos, Community Building Exercises, etc? (21 replies, posted in General Discussion)
4mat wrote:EVERYBODY knows what this shit is now.
Let's spend 10 pages discussing that what the general public knows isn't actually chipmusic.
haha, yes. the funny thing is I'm sure this exact arguement is on every noisecore, EDM, metal and jazz forum as well, which kind of means we "won" being a real genre.
333 Jul 6, 2013 3:09 pm
Re: Official events, Compos, Community Building Exercises, etc? (21 replies, posted in General Discussion)
I really wish people would stop treating chipmusic like it's perpetually in some kind of crisis and needs help. I mean seriously we're just like any other music and we don't need special treatment in the slightest. If anything we're in a FAR better position now then we ever were, EVERYBODY knows what this shit is now.
334 Jul 4, 2013 9:42 pm
Re: sid music hints'n'tips (18 replies, posted in Commodore Computers)
Strange, it's the most versatile noise osc on 8-bit hardware. I remember when the 8-bit consoles came in it was such a disappointment how limited the Nintendo and Sega ones were to work on in comparisom.
One thing you could try is using the 'metal' noise waveforms. This guide has the full list:
$81,$80 = noise waveform. NATIVE WAVEFORM.
$82-$83,$86-$87 = a slight SYNC effect.
$88-$8f = reset noise
$90-$bf = not used (do not use: the noise dies)
$c0..$cf = rare extras(*)
$d0..$ef = not used (do not use: the noise dies)
$f0..$f7 = (*) rare extas: resets the internal pseudo random
generator...
$f8..$ff = : resets the internal pseudo random generator,
so the noise waveform play different, on some sids the
selected noise sounds more "metallic" depending on the
value and running SID cycles and other status.
Usage: first $f9, then $81
335 Jul 4, 2013 12:42 pm
Re: sid music hints'n'tips (18 replies, posted in Commodore Computers)
Which sound? The arps or the lead? The lead sounds like it's an instrument table effect to do the pitching rather than portamento. It's just pitching up from a lower note over a few frames. (you could use an un-looped arpeggio to do the same thing) He's got the whole instrument preset looping (with the gate off so it fades out) which gives the echo effect. The rapid pulsewidth modulation on there is down to the multispeed. He's probably got it adding about $40 on each player tick.
The bass tone is a sample loop. (like how chip modules do it) That 'noise slide' sound that sometimes comes in is probably a really tight instrument preset switching from noise to triangle(?) every couple of frames, would explain the thickness to it.
336 Jul 3, 2013 11:08 pm
Re: SID-Wizard: top/bottom of screen cut off (14 replies, posted in Commodore Computers)
Those parts of the screen are being displayed in the border area right up to the edges. Sid Wizard detects NTSC ok so I'd assume your TV's vertical positioning is a bit off. (though c64 wasn't really designed to have gfx in that area anyway ) Can you adjust the screen height or position in any way?