449

(66 replies, posted in Commodore Computers)

SketchMan3 wrote:
herr_prof wrote:

We need more c64s that run on 4aa fit in your pocket and have easy midi interfacing for the best programs it runs.

I wonder if somebody could hack one of these little guys for chip music http://www.amazon.com/Commodore-64-Plug … B0007A2HI6

tongue

it's just a DTV inside, they've been hacked for ages.  IIRC it doesn't emulate the filter, so you'd be losing a bit of the proper sound straight off.

film pitch: Fred Savage is teleported back to 1989 to buy a Gameboy after the chipscene has modded the last existing one with prosound.

strong!

452

(6 replies, posted in General Discussion)

Heosphoros wrote:

This sure is chip related.

(0xLSDJ/0xDMG)

some more:

Psyko Killer by tEiS
Under Pressure by Nork
Beats by Bay Tremore

"Blow ya nose" by Julius


mod download
"Total triple trouble" by Static

mod download
"Human target" by Static

mod download

455

(37 replies, posted in Software & Plug-ins)

here's an ftm file when I had a go at learning Famitracker a couple of years back.  tbh if you've used other trackers it seems really easy to switch over.  The effects list is practically the same as Pro/Fast/Milky/Goattracker and the volume channel commands are straight out of FastTracker. (being one of the few chips where volumes can be directly changed without having to have an envelope set up)   If you've done any GB music the instrument setup should be pretty familiar, after all the GB chip is just a cutdown 2a03 anyway.  I used the add-on VCR6 on this, but working with that is just like doing chipmods.

Jellica wrote:

why would you limit yourself to just using one channel for drums?

yeah.  on pre-sample drivers we used to use the noise channel for hats and the tail of the snare, stick the timbre of the snare in one of the pulse channels. (probably on 50% duty) and then drop the bass drum into the tri channel bass instruments.

eg:

       PULSE1     |    PULSE2   |   TRI  |  NOISE
00        --              --         bd      hcl
01        --              --         --      --
02        --              --         --      hop
03        --              --         bd      hcl
04        sn              --         --      sn
05        --              --         --      --
06        --              --         --      hcl
07        --              --         bd      hcl

it's what the Konami / Follin bros used to do before people were adding samples.  It might look wasteful but the pulse snare only needs to be a few ticks long (the tail is covered by the noise channel) so you don't need to leave a beat free after it.

I'm not sure how the bassdrum/bass combination will sound in LSDJ seeing as IT CAN'T HAVE FIXED PITCH INSTRUMENTS LIKE EVERY OTHER DRIVER MADE SINCE 1986.  But there you go.

for a minute I thought we were hosting live gigs

on the subject there was an agamemnon track on battle of the bits recently.

um, I wasn't talking about this compilation. (i was actually on the first one he put out)

460

(12 replies, posted in Commodore Computers)

that's fantastic, cheers.  I was thinking of doing some kind of ahx > 2SID converter at one point so this might be a fun diversion.

I do think this scene does need to get a bit of a "thicker skin" as it were, it's ok to dislike something and people really need to stop taking that personally.  If we don't have an opinion it will stagnate, just like every music scene does.

You can automatically separate by instrument in XMPlay. (under Output in the Options menu tick 'Separate MOD instruments' when using the disk writer)  It's not per channel though, so if you spread a chord across 3 channels with the same instrument you'll get the whole chord in the exported track.   You could export once with interpolation and then without and mix and match the two sets together.

Personally I'd say only use XMPlay or FastTracker2 to export XMs, everything else still has a few quirks.  On the Options/MOD page try experiementing with the pan separation, I have mine a bit tighter than the default. 

For .MODs the oldsk00l plug-in for Winamp is good and you can use that with XMPlay as well. (coded by Slammer/Anarchy, remember him?)  XMPlay's default still trips up on a couple of things there, even on the PT setting. I can't remember if the free version of Deliplayer2 can write to disk but that was accurate as well.

463

(164 replies, posted in General Discussion)

<sentinel>    mat posted reply #18 in Opus codec (http://chipmusic.org/forums/post/135085/#p135085)

where's my 4?

464

(18 replies, posted in Software & Plug-ins)

irrlichtproject wrote:

so i made a little chip music floppy release to test out the new codec. i'd say 20 kbps vbr is still a stretch from acceptable audio quality but still lightyears better than any other existing codec.

likes!