930 Feb 3, 2011 5:02 pm
Re: "Sales figures" for chip releases? (178 replies, posted in General Discussion)
@4mat: I have hard time believing we could extricate ourselves from journalistic ignorance, ie. "mario in a rave" or "hacked tetris cartridge" or what have you bullshit, with a price tag. But I'm happy you elaborated on your point. Because maybe I'm wrong! heh.
The price tag is more for us to take it seriously (or at least think about it differently) than the press to do so. To be honest, half the press ignorance is often perpetrated by the chipmusic community themselves on a daily basis. Just go to YouTube or Google or whatever and type in chiptune or chipmusic, you can't blame them for taking their angles from what is out there. It'll be a very long time (if ever) before that changes, but we can go some way to not encouraging the stereotypes at least.
931 Feb 3, 2011 4:33 pm
Re: "Sales figures" for chip releases? (178 replies, posted in General Discussion)
It's not that people think they are legitimizing something by purchasing it... not at all. It's that people think something is legitimate because it costs more than free. All this applies to before the sale, not after (in this case a "sale" is also someone downloading something for free).
Yeah, the price is irrelevant. Putting a monetary value on it sticks this on the shelf with other styles of music. It's saying "hey we're just as relevant and mature enough" to other genres and there are tons of niche genres that sell their music. It's especially important to do this with chipmusic because beforehand they were either files in hardware playable form or they were intergrated into something else. (say, a game or a demo) As I said, you're drawing a line in the sand between that time and a new one. "Yes I use this and this piece of hardware to make music, some other guy is using a Virus and some VSTs, perhaps a few old drum machines. It's no less serious to what he's doing if I don't want it to be."
I think some people here are reading this as "we should sell our music for $$$" or "yeah man, next stop Hollywood" which is not the case at all. (and I'm certainly not doing it as anything other than spare time work) But it will help to take a more mature starting position, then we can build on that on all fronts. I'm definately not the only guy who wants to steer away from the "Mario pic in the interview and then some stuff about using a NES" kind of articles in the press, having a big pixelated Gameboy linked to everything etc. etc. Obviously we can't instantly change that overnight but this is one step we can take now.
933 Feb 2, 2011 9:29 pm
Re: what happened to 8bc (265 replies, posted in General Discussion)
an0va wrote:it says I uploaded like 5000 images
OVER 9000 images that do not belong to me.
Why do people still go there ?
for the new FREE ART on their profiles. FREE ART!
934 Feb 2, 2011 8:35 pm
Re: what happened to 8bc (265 replies, posted in General Discussion)
Table './z459fg0d/8bc_music' is marked as crashed and last (automatic?) repair failed
Time to become artists!
935 Feb 2, 2011 8:03 pm
Re: 8Bit Symposium @ the University of Guelph (10 replies, posted in General Discussion)
More important to the chipmusic scene, though, was the relative proliferation of inexpensive sound samplers. Samples were becoming easier to make and with the internet still growing, were being shared around like crazy. Because of the chip-esque sounds that were already becoming popular, some people began emulating their favourite video game soundtracks. They would sample the actual chiptune hardware and then track the song out in their tracker of choice.
This gives less powerful sound manipulation options than using the actual hardware, though.
Well actually the original chipmod scene of late '80s-early '90s were drawing their own 32-byte waves and manipulating chipsounds "the right way". (infact pretty much the same way the Gameboy's triangle channel does it, and a few other devices) It's only in the mid-'90s onwards that people were sampling whole c64 instruments and using them just like a normal sample. Amusingly when people yell "fakebit" at tracker stuff it's the latter method that's far more accurate to that term.
937 Feb 2, 2011 3:46 pm
Re: "Sales figures" for chip releases? (178 replies, posted in General Discussion)
What's keeping you from making it available for sale anyway? Many people don't realize that there is a world of legal free music outside of iTunes and such, and while it hasn't generated the thousands of dollars you're looking for, I'm sure the impulse sales you'd pick up would be something. It's up to you to decide if that's worth the upload fee.
Yeah, personally I think we should be selling our stuff just to "legitimise" it to an extent. While I know it goes against some people's ideology (which is fair enough) it does put us in the same bracket as artists working in other styles. (or genres or whatever we call it these days) You buy some band off Amazon, you buy some chipmusic off Amazon. (or iTunes or Bandcamp or whatever) We get away from being "those guys using gameboys who pop up on gaming news sites now and then." I mean, that's what we want right? We want to move it away from being about the equipment we use and more what we're making with it? (and, from my experience with the press last year, they're just as sick of that being the handle as we are.)
Before this makes me sound like a total breadhead I'll add if people don't want to pay they can always grab the stuff out of the webcache on Bandcamp, or just get a torrent from somewhere. I have no problem with that. Besides I always stick a few other tracks out for free anyway, I'd certainly never stop doing that.
But it is a pretty good way of drawing a line in the sand for this stuff, I don't think people should feel bad about it.
938 Jan 28, 2011 1:08 pm
Re: Rap in chip music (59 replies, posted in General Discussion)
they're all terrible, tbh.
939 Jan 21, 2011 11:54 am
Topic: c64pixels - c64 artists gallery (9 replies, posted in Graphics, Artwork & Design)
The c64pixels site just had their one year anniversary. Collecting together artwork by demosceners and some game artists, one rather nice feature is the site displays graphics in their native formats. So, for example, interlaced pictures are shown interlaced in your browser too.
940 Jan 21, 2011 1:01 am
Re: World's Largest Chip Music Show? (40 replies, posted in General Discussion)
Probably better define MEGA as a numerical value, incase people aren't sure.
941 Jan 18, 2011 5:58 pm
Re: Music Views (69 replies, posted in General Discussion)
if you swap the colours around it could look like 8bc too!
(joke)
942 Jan 17, 2011 7:24 pm
Re: Music Views (69 replies, posted in General Discussion)
Look at us talking about this and not actually visiting the music section.
there's a music section?
943 Jan 16, 2011 10:55 pm
Topic: HVMEC (High Voltage Music Engine Collection) (6 replies, posted in Commodore Computers)
Might be interesting to somebody:
"This collection contains possibly all available C64 programs that were made in the past for creating music.
There is one page for each program with author/year/copyright information, screen shot images, link to executable and source (if available), and common keys list for using the program. The programs are divided into 3 macro categories (for easing searching):"
944 Jan 16, 2011 4:05 pm
Re: YOBO FC-16 Go - Portable SNES (12 replies, posted in Nintendo Consoles)
why snes? amiga does it better and snes is you know.... shit.
Err, have you written music on the snes? It was very capable for the time, the only downside I felt was the delay in uploading samples to it but that just meant you had to plan ahead.