herr_prof wrote:

Greys sound better.

haha

Please direct all questions to the weeklybeats site and not here.

147

(30 replies, posted in Bugs and Requests)

So the nays have it. (thankfully) wink

148

(30 replies, posted in Bugs and Requests)

dosPrompt wrote:
celsius wrote:

(unless you're an idiot.)

Yeah....... No.

149

(30 replies, posted in Bugs and Requests)

Nullatrum wrote:

please please please please please? Please?

It's abused, used for advertising, and is generally obnoxious.

Nullatrum wrote:

While I'm at it: How about a post count by the user's avatar-area?

Why? What difference does it make how many posts you have? We should be judged by our actions, not our words.

150

(209 replies, posted in Nintendo Handhelds)

joostoftoday wrote:

Despite the nice looking cartridge I have to admit that it's sometimes very hard to pull the cartridge out of the cartridge slot on the gameboy.

If it's that difficult you could use tape to make a pull-tab. ie: a piece of tape, taped to the back of the cart, have it extend past the cart maybe cart length, fold the tape over onto itself and have it finish off tapped to the front of the cart.
kinda ghetto but probably worth the frustration.

you guys are nuts.

Hey guys. Following the footsteps from lazerscale 2010, we decided to start Weeklybeats 2012. Create 1 new song per week for the entire year of 2012.

The site is based on chipmusic.org's codebase. If you're interested in participating, you can sign up now. Challenge starts Monday the 2nd 00:00:00 GMT 2012.

weeklybeats wrote:

Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 2nd 2012 GMT each participant will upload one finished composition per week. Any style of music or selection of instruments are welcomed and encouraged...

http://weeklybeats.com

153

(33 replies, posted in Nintendo Handhelds)

ashimoke wrote:

Strange. This worked for me with no problems. If you set the forced mode to say LSDJ master you can leave everything except for the Midi out connection and GB -> Arduino connection (+ power).

0x01, //force mode
0x01, //mode

With this setting LED 13 should blink in sync with gameboy.

On arduinoboy > 1.2 you have to set force mode like that, AND alwaysUseDefaultSettings to true if the eeprom was already written to with previous settings.


boolean alwaysUseDefaultSettings = true; //set to true to always use the settings below, else they are pulled from memory for the software editor
boolean usbMode                  = false; //to use usb for serial communication as oppose to MIDI - sets baud rate to 38400

byte defaultMemoryMap[MEM_MAX] = {
  0x7F,0x01,0x02,0x7F, //memory init check
  0x01, //force mode (forces lsdj to be sl)
  0x01, //mode
  
  15, //sync effects midi channel (0-15 = 1-16)
  15, //masterNotePositionMidiChannel - LSDJ in master mode will send its song position on the start button via midi note. (0-15 = 1-16)
  
  15, //keyboardInstrumentMidiChannel - midi channel for keyboard instruments in lsdj. (0-15 = 1-16)
  1, //Keyboard Compatability Mode
  1, //Set to true if you want to have midi channel set the instrument number / doesnt do anything anymore
  
  0,1,2,3, //midiOutNoteMessageChannels - midi channels for lsdj midi out note messages Default: channels 1,2,3,4
  0,1,2,3, //midiOutCCMessageChannels - midi channels for lsdj midi out CC messages Default: channels 1,2,3,4
  1,1,1,1, //midiOutCCMode - CC Mode, 0=use 1 midi CC, with the range of 00-6F, 1=uses 7 midi CCs with the
                       //range of 0-F (the command's first digit would be the CC#), either way the value is scaled to 0-127 on output
  1,1,1,1, //midiOutCCScaling - CC Scaling- Setting to 1 scales the CC value range to 0-127 as oppose to lsdj's incomming 00-6F (0-112) or 0-F (0-15) 
  1,2,3,7,10,11,12, //pu1: midiOutCCMessageNumbers - CC numbers for lsdj midi out, if CCMode is 1, all 7 ccs are used per channel at the cost of a limited resolution of 0-F
  1,2,3,7,10,11,12, //pu2
  1,2,3,7,10,11,12, //wav
  1,2,3,7,10,11,12, //noi
  
  0, 1, 2, 3, 4, //mGB midi channels (0-15 = 1-16)
  15, //livemap / sync map midi channel (0-15 = 1-16)
  80,1,  //midiout bit check delay & bit check delay multiplier 
  0,0//midiout byte received delay & byte received delay multiplier 
};

154

(33 replies, posted in Nintendo Handhelds)

There is nothing wrong.  That "L" LED is on pin 13, the same pin as the Arduinoboy status LED.

Are there any other problems?

It's a percentage based on bookmarks and comments and is relative to the number of views the item has received.
1 comment, 5 views = good.
1 comment, 100 views = bad.

156

(7 replies, posted in Software & Plug-ins)

4mat wrote:

there's this Modbox thing but it made a right balls up of my tracks in the video.

Ah 4mat, right under 2pac and 3do.

157

(6 replies, posted in Nintendo Consoles)

here: http://www.flickr.com/photos/trash80/se … 324137185/

158

(12 replies, posted in Nintendo Handhelds)

Clear is a good option as you could always do the nice paint job from the inside. Nice and shiny. smile

159

(209 replies, posted in Nintendo Handhelds)

oliver wrote:

I am still working on the MIDI version. My plan is to write a simple (USB-)MIDI-to-SPI parser and provide a modified version of pushpin (or mGB, don't know about this one) that simply receives the MIDI-bytes via SPI (instead of its crazy software-MIDI) and hence would work on all GB models. For now I'm stuck with the Microhip PIC USB MIDI example behaving strange, but I definitely want to release such a product. Those with a nanoloop one could then download the PushPin ROM and order the USB-MIDI-adaptor (which will cost the same as the normal USB-adaptor). Since shipping is free, there is no reason to wait for the MIDI-version.


If you want the mGB source, just email me [email protected]
It's mostly asm- everything other than the interface. The advantages of mGB over pushpin would be mGB works on DMG, and has a decent interface, though I'm sure you could do better... It was written in GBDK. It actually just receives standard midi from the link port using data in & clock.

Ordered my NL1.6 \o/

160

(9 replies, posted in Nintendo Handhelds)

More helpful DMG schematics:
http://gbdev.gg8.se/wiki/articles/DMG_Schematics wink