177

(25 replies, posted in General Discussion)

Are you referring to chiptune, or chip music as in this website?

178

(15 replies, posted in Nintendo Handhelds)

Here is a useful post:
I have no idea

Here is an actually useful tip:
Modern day you can get a mega memory card to clone the save onto, then use that to transfer the save to an EMS USB cart then into a computer.

3ds xl is deff the standard in battery life/usability

14 hours in have 7 badges and the legendary already, the game seems to not be the usual time grind that they tend to be. The exp share now works regardless of Pokemon who holds it (actually a key item) and the story is "meh-to-good" battle graphics are ok but there is some odd lag. I don't use the 3d feature.

The xl is a great device and it's battery is better which makes it worth it.

181

(9 replies, posted in Nintendo Handhelds)

No, proprietary ICs and such.i think.

182

(34 replies, posted in General Discussion)

in b4 teh close

Tdss killer will wipe it out. Combo that with malware bytes and you'll be good

184

(20 replies, posted in Trading Post)

Anyone know where the info to build those scope carts is? Always wanted to make me one

185

(274 replies, posted in Nintendo Handhelds)

Yes my idea was to keep the cart rocking after the special command was given. I assume it would not work as anything more than a long shot, but would be easy to try

186

(274 replies, posted in Nintendo Handhelds)

The cap would make it so that it had never been shut off, so if it loads a game it would stay loaded by the time you got it in flasher

187

(274 replies, posted in Nintendo Handhelds)

How large is the Barbie rom (in actual bytes not in read size)? my guess is it's a custom bank controller (in the cart) that addresses different parts of one rom file. Maybe loads them to ram? any chance of a pic of board? You could also put a cap between +5v and ground (on cart) to test the "rom gets loaded to ram" idea. although I doubt it would do that anyway, I'd only expect a flashcart that loaded games off of external memory to do such things.

But the Rom IC has pins too tight for the socket.

Of course

Oh god I have no clue. It was like, what board do I have, and that's what it was. Then it was like, how do I get this thing to have 256 ram and that was some re- routing. I'll try and look it up.

What cart had 256 with that package rom IC? I had to use a 64k board in order to get the package I wanted

Edit:
Never mind, was mbc3 (not 5)

What's wrong with it

Pm me so as to not derail thread more

#backonthetracks