913

(40 replies, posted in Constructive Criticism)

The point of using google to choose your band name is to make sure nobody else is using it first. Good luck.

Rez is the greatest video game ever made, everyone knows this so there is no need to mention it.

916

(18 replies, posted in General Discussion)

Decktonic wrote:

Basically, my advice is this: don't ever feel like you are being too difficult to work with, just because you are requesting proper contracts and documentation of the work you'll be doing. It's business. People do paperwork all the time. If anything, it shows them that you are professional and you take your work seriously. If they don't want to deal with contracts, you need to ask yourself whether you want to work with people that won't treat you like a professional. That choice is up to you.

Hope that helps.

I think it does.

Sonic Shuffle is worth playing once because some of its music is pretty but as a game it is a steaming piece of shit.

Ferrari 355 Challenge and the Le Mans licensed game were good (and deliberately difficult) as well

Eternal Arcadia (Skies of Arcadia) is a vanilla RPG but it's one of the few I've played to the ending.

Seaman gets old but everyone should experience it at least once.

+over9000 on Chu Chu Rocket

Sega Rally 2 because of "Kick some shit!/I don't wanna be in no muthafuckin accident" in E-rated game, and "Game Over, Yeaaaaaaaah!"

Tech Romancer is not your mother's Capcom fighter, should be experienced at least once if you can help it.

918

(18 replies, posted in General Discussion)

egr wrote:

One good thing that came out of that (besides Keff's awesome design) was this outline of how a contest of this nature should actually be structured by The Graphic Artists Guild.  I think I followed all the recommendations.

Link to that: https://www.graphicartistsguild.org/res … petitions/

Those are good guidelines indeed...

919

(18 replies, posted in General Discussion)

VCMG wrote:

This information would have been incredibly useful to me if it was written a month ago. Would've kept me from making mistakes.

If I've already started work for a client, is it too late to negotiate a contract?

The real answer to this question is "maybe" with a strong dependency on whether or not you have clauses allowing you to amend the agreement. You should see a lawyer if you think there is eminent danger of liability.

Part of the strategy of making sure there are default conditions in a deal is to make sure you have a way to exit if things aren't as good as you thought.

920

(18 replies, posted in General Discussion)

an0va wrote:

I have my own Exclusive and Non-Exclusive licenses which I use for all freelance gigs I do lately, and type them both out in full to the client to see which one they're interested in doing and which one their budget will allow.

It would be helpful if you have time to bullet list the highlights of your sample contracts.

I don't mean for this thread to call anyone in particular out or accuse anyone of anything in particular, I wanted to make a positive demonstration of what makes sense (for both client and artist) in a business proposal. Once you consider both sides of a deal (what client does for artist and what artist does for client) it becomes easier to recognize an unbalanced offer, and it becomes easy to remedy since all you need to do is add or remove terms to one of the sides.

921

(18 replies, posted in General Discussion)

First thing's first:

I am not a lawyer. If you do not understand what is discussed in this topic and a contract is presented to you, seek proper legal advice, preferably from an attorney familiar with entertainment law. This information is not legal advice, and no-one who posts in this topic can be held liable for actions taken because of information posted here.

My background regarding this topic:

A majority of what I write here is based on what I was taught in two college classes, one specifically about music business law, the other about performance taught by someone who has a lot of experience selling records and touring, combined with my own and some friends' attempts to get work making rock and pop music.

Inspired by:

The clamor that tends to come every time someone starts a thread that says "I want to use somebody's music for xxxxxx."

Please don't discuss:

Copyright reform, publishing, or recording deals. There are  more suitable threads and forums for that.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

I think that a majority of the "I want to get music for xxxxxxx" threads have begun as a result of the threads started by thefly who is (was?) an agent looking for background music for GameStop commercials that exploited the feel of platform games. Most of the threads that have tried to follow thefly's model have not been high quality, so I thought it may be more constructive to explain a set of expectations that should be present as a client asking for work from an artist, or what artists should expect when clients solicit them, to make sure people don't get themselves into undue trouble or succumb to inappropriately raised expectations.

Let's begin with the most basic of basics: anytime you say "I will give you money if you do something for me" or "if you pay me I will do something for you" it has the potential to become binding. A contract is meant to help both parties keep all the payments, products, and duties sorted out so that a complete stranger can read the contract and understand exactly what is expected of the two people.

A contract must name the client(s) and the artist(s.) After explaining who the agreeing parties are, the contract must then explain exactly what the client is to do for the artist (payment? credit? promotion?) and exactly what the artist is to provide for the client. After that, the contract should have some kind of date of expiration, preferably naming the actions to be taken if the expiration date passes without one of the parties completing an obligation (often called Default.) It is helpful to also name conditions for amending or changing the contract, but it isn't always necessary if the contract is simple or short.

You may imagine, it is possible to create a contract that is missing information, or accidentally create an agreement where one side's tasks are vague, and it will be legally binding despite this problem. It is also possible to enter an agreement where the terms never expire, and it is possible to transfer rights away for life, and whether this is a good idea or not is up to you to decide. The reason I've named these properties is because if anyone is offering something to you that doesn't explain all of the above in enough detail for comfort, you should at least seek more information before you get into something you aren't ready for.

To summarize, if anyone offers to pay you for work, or before you offer to pay someone for work, make sure the potential agreement does the following:

- names all involved parties
- says exactly what the client will do and how the client will pay
- says exactly what service or product is expected of the artist
- names a deadline of some kind
- says what will happen when the deadline passes if the client hasn't paid and if the artist hasn't produced.

I hope that someone with a lot of experience in freelancing will comment and share experiences. I will make corrections as necessary if requested, so if something is wrong with the post, let me know so I can fix it.

When in doubt, seek proper legal advice.

922

(9 replies, posted in Other Hardware)

If you don't know how to conventionally wire an electric guitar, you should probably start with http://www.seymourduncan.com/support/wiring-diagrams/ and maybe a guitar forum or two to get it working the "normal" way first. At the very least you should be able to connect the hot wire of a pickup to the "tip" part of the jack and the grounds to get a basic sound.

Careful planning protects both parties in a well-written contract.

My ire is inspired partly by a previous thread about dangling cassettes, as well as knowing a few too many people who entered into binding agreements without ironing all the details in them first. I am thinking about making a "contracts for dummies" or "what to expect when freelancing" thread in the future.

At least consider a cap on the number of sellaoble units or a statement that the artist retains rights or that duplication for the game is non-exclusive before setting yourselves up for litiga- I mean failure.

http://www.harryfox.com/public/Mechanic … seslic.jsp

926

(9 replies, posted in Other Hardware)

YouTube wrote:

For those of you telling me you want one, this guitar cost over $1500 in PARTS ALONE

Emphasis his.

I say pick your favorite of the ideas and run with it if you're good with a router and a drill. Of the ideas, the delay makes the most sense to me even though that sort of thing isn't supposed to come before your gain (because endless feedback and pitch effects without having to kneel = win)

927

(18 replies, posted in Software & Plug-ins)

Get Impulse Tracker or Schism Tracker as well, try them all!

928

(9 replies, posted in Other Hardware)

dsv101 wrote:

... internal sustain .... One active pickup, and one passive pickup. That would be the best guitar ever, big_smile Don't forget to add bypass switch(es).

Fernandes Sustainer kits are just that... To me they are too pricey to install in a starter guitar but I'd love to have one. A mini kp or some other sound maker (I considered a Monotron ribbon) can be fun if you have room for the route, the fuzz circuit is easy to make but more controllable as a pedal on the floor.

If you have sustainer money you can probably put in a midi kit and be a low bit version of Flashbulb.

I don't recommend this:

Your playing style matters a bit too.