577

(82 replies, posted in Audio Production)

Mackie Onyx 820i
Denon DNX-120 (Although probably going to switch to a Xone:22 or Ecler Nuo 2.0 soon)

578

(3 replies, posted in Graphics, Artwork & Design)

Paging iLKke... please!

579

(3 replies, posted in Commodore Computers)

Has anyone tried using a tracker and only using filter commands while running audio in?

580

(4 replies, posted in Nintendo Consoles)

I heart my Powerpak

little-scale wrote:

Hey man, let's not shit on the SN76489 because I reckon it sounds great smile

BUT, Tinctu, have you seem this: http://little-scale.blogspot.com.au/201 … -1099.html

If you like, I am happy to release source code / schematics and also perhaps get a few PCBs made or something? I've been meaning to do so anyways, and I think it could be fun...

6 channels for chords sounds phat as.

Offtopic, but I'd buy a PCB for sure.  BACK TO SEGA

582

(13 replies, posted in Commodore Computers)

4mat wrote:

I might finish this one day but coding GUI is a bore.

INTEREST PIQUED!  I have a VIC, sitting around doing nothing.

583

(1 replies, posted in Releases)

Good stuff! Thanks for sharing.  I can hear some of your samples!

584

(15 replies, posted in Nintendo Handhelds)

My micro has pretty bad hum and background noise. It makes me sad. sad

585

(3 replies, posted in Releases)

I think it is great!  LGPT adds a very nice touch.  I'd like to hear more!  Good video too.

Shiru wrote:
Theta_Frost wrote:

there doesn't seem to be much of a point to coding a .SPC tracker given XM and MOD trackers

I had the same standpoint before I actually get into SNES development. Now I think that a SPC tracker would actually make sense. The main reason is to allow you to hear exactly what you get, because difference between what you hear in a XM tracker and in resulting SPC is major (not only in sound quality, but also in envelope timings, volume levels etc). Other reasons are that you simply can't make good use of the echo feature while composing, samples are filtered and looped in a special way that could affect to the timbre greatly (and you have to resample them to a very special frequency 33488 hz to make them loopable), you probably would like to use hardware ADSR, which is difficult to control using a converter, also control on the memory usage is difficult, especially if you going to use echo.

SNES does have unique tone, that's true, because it is not just samples, it is special kind of samples.

But I agree with you!  The message I intended was more that there seems to be a general attitude of an .SPC tracker being redundant.  However I DO think there would be merit in such a tracker. big_smile

587

(37 replies, posted in Nintendo Handhelds)

Apeshit wrote:

Internal? But it's a shield...

Doh', correct!  I was thinking it was a combo with the arduino for a sec.  My bad!

I understand there doesn't seem to be much of a point to coding a .SPC tracker given XM and MOD trackers; regardless, I would still use it! big_smile

There seems to be some activity (from Japan afaik) of writing original .SPC's using XMSNES and some MIDI utilities.  Playback is possible using Powerpak, or the new pimpin' sd2snes, or even hardware SPC players that detach the APU from the console.

SNES has such a unique tone!

589

(37 replies, posted in Nintendo Handhelds)

Looks good! See how small you can get the final version!  Internal anyone? wink

590

(67 replies, posted in Releases)

I'm growing more amazed at how good this release is.  I've been listening constantly!  Astounded!

nickmaynard wrote:

what is a powerpak input? i have two powerpaks and have modded a bunch of nintendo's but haven't heard of this.

I think he is refferring to the expansion chip audio the powerpak injects into our NES.  What are the original resistance values on the Famicom expanded carts?  If they are all close, a fixed resistance is fine.  But if it varies for each chip, a trimpot would probably be a good idea!

592

(798 replies, posted in LittleGPTracker)

Gimme dat text fo' da rusty one!  My homemade purple one is outstaying its welcome.