465

(39 replies, posted in General Discussion)

kineticturtle wrote:

1. Translation of frequency spectrum into notational values

I'll assume that this is a contrived of saying that it's useful in acquiring a good sense of pitch. Piano playing has what to do with this? Couldn't you do this with many other instruments? I think fretless string instruments are superior in this regard.

kineticturtle wrote:

2. Ease of communication with musicians in the workplace

How about taking courses in music theory, or, again, whatever instrument you prefer? Even if I positively need to show a chord or two to a keyboard player, it's no big deal without specifically taking a piano course.

kineticturtle wrote:

3. For a recording engineer, ability to sequence digital parts by ear on a piano keyboard

"Sequence digital parts by ear?" You mean, like, putting notes in a piano roll according to what you have in mind? Yes, you totally need to know how to play piano to do that, because the kind of layout where notes are layed out linearly in a bunch of rows from low to high wouldn't really make sense to any other musician...

kineticturtle wrote:

I could come up with more, but suffice it to say, I doubt you will find a school with a music technology degree that doesn't force some kind of music theory and/or basic piano.

While this might be true, I don't really see how it supports what you said.

466

(29 replies, posted in Commodore Computers)

A workmate of mine did this. I think he still take orders for a reasonable donation to forskningsavdelningen.

EDIT: Fully assembled etc.

467

(1,052 replies, posted in Graphics, Artwork & Design)

SurfaceDragon wrote:

I think this has become a debate of old-school vs. new-school, hand drawn pixel-by-pixel vs. modern computer-aided techniques.

No, it's not, and it's only you who think that this is a "vs." type of discussion. None of us are ragging on your technique in any way. Is it pixel art, though? I think it's OK to post it here, anyhow, but I can see the point ui is making. It's really not pixel art by any quality that has come to define the term, and none of the definitions of pixel art that you have proposed have made any sense.

SurfaceDragon wrote:

As for "merits as pixel art" - think what you want, I don't really care what you think, I don't post my artwork to seek praise and if you don't like my work whatever, I just hope to inspire others to pursuit creating their own artwork.

Again, my point zoomed right by you. As I already said, I like the stuff you post here. Your works are good, but not pixel art, as much as they are not 3D renderings, oil paintings or whatever. What I am saying is that your artwork is good by its own merit, but most of what you've posted here is obviously not pixel art by any definition less literal than that it's "made out of pixels."

468

(1,052 replies, posted in Graphics, Artwork & Design)

No, really, you don't see my point. Using the term "pixel art" as a point of reference for anything when your definition is as inclusive as "the end result is comprised exclusively of pixels" is impossible. It practically means nothing in the world of computer graphics, because anything you'll ever see on your monitor is a constellation of pixels.

None of us are "shunning" any techniques or telling anyone not to embrace them, but we are questioning its merits as "pixel art" -- not its merits as art. I could probably posterize, downscale and recolor a great photograph and make a beautiful picture out of it, but that in itself doesn't make it pixel art, as much as you don't call an oil painting a pencil sketch. The techniques are entirely different.

469

(1,052 replies, posted in Graphics, Artwork & Design)

SurfaceDragon wrote:

ui - I would consider that manipulated photo of yours pixel-art.

There are no signs of it not being made entirely out of pixels like smooth diagonal lines, its actually 100% pixels.

100% pixels -- as in any raster based piece of computer art...

SurfaceDragon wrote:

And you kept it within a 4tone color palette so it could possibly be put into a ROM and used on real hardware(well a 128x128pixel section of it could be put into GlitchNES anyway).

So..? What about all the pixel art that does not fit into any tangible "real hardware" limitations? I see your point, but is the fact that you can display it using a NES really a defining property of pixel art?

SurfaceDragon wrote:

I think it looks rad.

Definitely, but that's not the question.

SurfaceDragon wrote:

And it would be hard to argue that its not art made entirely out of pixels so therefor it would be considered pixel-art even if its not 100% drawn by hand.

So by your definition, a digital photography could qualify as pixel art, because it's "made entirely out of pixels?" I think you are entirely missing the point. I always thought that the name "pixel art" referred to the process of creation itself, not whether it's "made entirely out of pixels" or not, which would actually include most computer based art.

SurfaceDragon wrote:

I have respect for artists who choose to draw entirely by hand but I also have respect for artists who find creative ways of doing things like using copy/paste to their advantage, manipulating photos, using other advanced techniques, modern tools and software, and drawing inspiration from other artists and their artwork.

Even on occasion a "retooled" stolen piece of artwork can be very beautiful and inspiring.

The issue is not about whether the art is respectable, admirable beautiful or inspiring. I like your pictures. The question is: Are they pixel art?

470

(39 replies, posted in General Discussion)

kineticturtle wrote:

Any music or audio engineering school that doesn't require basic you to attain piano deficiency is doing you a disservice.

How so? Is there some magic property of piano playing that makes you better at totally unrelated things to the point where not playing it is doing you a disservice? I don't see how being a piano player is going to make any more of a difference in your audio engineering ability than being a guitar player. It's a very arbitrary standpoint.

471

(3 replies, posted in Commodore Computers)

You shouldn't have to tune everything else to the SID. Maybe you have set either the tracker or the hardsid to use different note tables (NTSC vs PAL).

472

(23 replies, posted in Nintendo Consoles)

This game is really fun! I hadn't heard about the spectrum original.

473

(35 replies, posted in Sega)

animalstyle wrote:

So - i'm looking for some Alien 3 drum samples and what do i find >>  a C64 bassdrum in there, but no samples.  I wonder why.  I guess the actual drums are compressed in this song...  but why would there be an uncompressed C64 bassdrum.  Totally bizzare.

Are you sure it wasn't just a table of sorts? Either way I'd love to hear it!

animalstyle wrote:

A couple other things we found were some samples that were sped up.  Is it possible that they sped up some samples to save room and then slowed them down with the software?  That might explain the crunchiness of some of these.  Any truth to this - Shiru, someone else?

The sample rate is software driven, AFAIK, so there's really no default rate at which samples are played. Playing some things at half/double the rest of the samples seems quite likely, in that sense, to play samples only as clearly as necessary..

474

(33 replies, posted in Commodore Computers)

I ended up doing the same with my A1200 once, Akira, and it still sticks like there never was a problem!

475

(5 replies, posted in Releases)

Yes!

476

(155 replies, posted in General Discussion)

Subway Sonicbeat wrote:

i will now condescendingly dismiss this discussion on a topic that i brought up

Play him off, keyboard cat

477

(33 replies, posted in Commodore Computers)

Curved/linear interpolation on upsampling depends entirely on the player, and none that I use do it unless I explicitly tell them to. Try switching interpolation on/off in xmplay to hear the unmistakable difference. The Amiga DACs are not very linear though, so that could account for some difference in sound quality.

478

(35 replies, posted in Sega)

animalstyle wrote:
shitbird wrote:

yeah, i tried this and failed. Instead of admitting defeat starting turning all the databend sounds into rex files.lolol

might not work for every rom - I think streets of rage's samples are compressed - but, thankfully there are a plethora of soundtests

If you have a problem doing it straight from the ROM, I suggest dumping the data from a VGM file using vgmdump and going from there to cut it out of the binaries it generates.

479

(155 replies, posted in General Discussion)

In that way, yes.

In what other way do you prefer I interpret "And using any sequencer is exactly the same as any tracker."?

It really matters that much in which software you make music?

Doesn't it matter to you? I use several different pieces of software and tools to make different types music because I know how much control the interface, sounds and layout has over my output. More often do I feel like the tools decide what I do than the opposite.

The software most likely matters to you as a composer. Should it matter to you as a listener? Ideally, maybe not, but believing that people only listen to music for the sake of what they hear is naive. We have all kinds of weird preferences that have nothing to do with the final output. Is it wrong of me as a listener to prefer music made in Protracker just for the sake of it being made in Protracker?

I guess that in a scene that is based mostly on computer fetishism, the approach actually matters a lot to people.

480

(155 replies, posted in General Discussion)

Subway Sonicbeat wrote:
boomlinde wrote:

No.

And yes it is, in a broader sense of making music.
Or you can say sheet music is not sequencing notes?

The granularity and what is possible to represent in either program (or music sheet, tablature etc) is different, and that has an impact on your approach. I really don't get the logic behind your idea. Are all the languages of the world exactly the same, too? I mean, in the end they are all there to express the same thing.

If you think that sheet music has the same function (or even intended function) as trackers, I really don't know what to tell you.