609

(30 replies, posted in Commodore Computers)

No, no! A CD should have a lifespan of maybe a hundred years if you store it properly, unlike CF cards, that are normally only guaranteed to keep data for ten years. Hard drives are good, but a hit and miss, really. The best way is still to carve things into stone. smile

610

(30 replies, posted in Commodore Computers)

Awol wrote:
athleos wrote:

i bought that exact one and use a 4GB sandisk in my A1200 and it works perfectly...  for what it's worth.

What speed is your 4GB card? Just trying to figure out if I can get away with the slowest and cheapest one. XD

To be honest, the Amiga IDE interface is probably going to be the bottleneck when it comes to speed so just get the cheapest one, yeah.

Please, everyone, for the love of data: use CF.

For temporary storage, I agree, but if you truly love data and want to keep it readable for more than a few decades it'd better be burnt on a CD or DVD and stored safely.

611

(8 replies, posted in General Discussion)

I might visit Stockholm within that time span! It would be cool to meet up

612

(30 replies, posted in Commodore Computers)

I use this SD card adapter happily with my Amiga 1200 (by installing the same drivers etc. as for a CF card adapter). I also use a generic CF-IDE adapter like this. Together with a noclick utility, this makes a great quick-booting noiseless system not only for chip stuff but also for writing and shit.

For an old system that doesn't cache memory to disk, and for which the lowest common denominator in permanent storage is floppies, you don't have to worry about write wear, but you shouldn't believe that you are perfectly safe just because of that! There is a data retention time of something like 10 years on most cards, even if it's just laying around! It's probably a lot longer than that in real life, though, but it's good to keep in mind before you start relying on flash memory for backup.

613

(58 replies, posted in Collaborations)

614

(5 replies, posted in Nintendo Handhelds)

I don't know if I'm late to tell you about this, but this seems like a great deal for people who are customizing Game Boy cases: http://www.dealextreme.com/details.dx/sku.29218

615

(58 replies, posted in Collaborations)

In my case you'll have to do with  .mp3, though, since I have long lost both the module and the wave file sad

616

(58 replies, posted in Collaborations)

*scouts for quack samples*

617

(58 replies, posted in Collaborations)

618

(58 replies, posted in Collaborations)

That's a big duck

Yeah, even simple things like cutting pieces of wire can be really soothing. But soldering stuff is always a frustrating experience to me... Sure, I can solder two things together easily, but it's usually not the two things I have in mind sad

PC:s with Amiga stickers

621

(13 replies, posted in Releases)

Sweet! Business funk chip

622

(37 replies, posted in Sega)

It does, but most of the time when I come to make changes to the mix, I've already filled that with echoes, little ornaments and fade-outs. Sure, I could use the volume scale tool on every pattern in the song accordingly, but it's bulky and destructive.

Maybe it could be implemented as a second (hidden, like the effects tracks) volume column? The output volume of the track would then be vol1 * vol2.

623

(37 replies, posted in Sega)

Shiru wrote:

Global scaling is in my todo list for a long time.

There is no TL scaling, but isn't TL set (8xx etc) is pretty much the same, only less comfortable?

Great!

TL set lets me do exactly that, yeah, but it's much less comfortable for what I had in mind. My idea is that all output operator TLs (depending on the algorithm of course) of all instruments in a channel would be scaled by a factor (say 00 corresponds to 0.0 and FF corresponds to 1.0) until the command is run into again, where the factor would change... So it basically is like turning the channel volume fader up/down on a mixer and keeping it there until the next command.

I hope that I'm able to make myself somewhat clear tongue It sure wouldn't be "lean and mean," but it'd make mixing a lot easier.

624

(37 replies, posted in Sega)

That would produce a lot of noise, I think. Personally; I would just record it straight off the thing without post-processing, but depending on how well the vanilla sound correlates with the sound you're looking for, you might want to add some EQ or even compression. Especially the high frequencies are muffled on my model 1, but I like that... Gives it kind of a cassette tape quality smile

If you really want to work on the tracks separately, you'd better render them in TFM instead of recording them.

So yeah, most tips on recording amount to personal preference.