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ChipMusic.org / Forums / Posts by boomlinde
Topics by boomlinde
Posts found: 705-720 of 754
arfink wrote: Also, I'm really curious about people who prefer modern laptop-style keys. I have always hated them because they bottom out so quickly and have no tactile definition. Bottoming out the key means you're destroying your finger joints faster and fatigue very quickly becomes a problem. Not to mention they break SO fast. Of course, using retro equipment I'm used to a hardware lifespan measured in decades and not months...
I've used a laptop almost exclusively for the past couple of years (to the point where keys now have a glossy texture instead of totally matte) , and I have to disagree with you on its tactile qualities. I guess it is different from keyboard to keyboard, but mine has a very well defined click, good bounce, soft bottom and I think that there's an ergonomic advantage in having all keys within reach of even your pinky fingers.
As far as I understand it's a pretty easy drag/drop job to convert VGM files to rom images. Just try VGM PLAY: http://www.sendspace.com/file/qqqit6
Building something like this (the bit crusher/wave shaper/down sampler part) should be quite easy using mostly simple digital parts, I think. How about having the signal going through some sort of S/H IC, of which the rate is controlled by a 555 or whatever, then through an 8-bit A/D, addressing a ROM containing all the wave shapes, then, depending on SPDT switches, either through inverters or straight to a D/A and out? Little-scaaaaaaleeeeee!
I don't think the MD has weird mapper circuits or anything like the NES or SNES. I know there is at least one game that uses a custom graphics chip (virtua racer?) and possibly a couple games that save information on an EEPROM. You should ask the Krik, though!
device description:
Flash cart for SEGA megadrive/genesis
+SEGA megadrive/genesis games supported.
+SEGA maser system games supported.
+32kb FRAM for game saves keep.
+save ram data can be stored or loaded from SD card
+saves available for megadrive/genesis and master system games
+SD/MMC cards support.
+FAT16 support. 2GB max partition size
+cart can change console region, for disable regional securuty.
+module system
http://www.krikzz.com/
I have a Poly-800II with a couple of broken keys. I like the filter, patch editing style and the joystick, but the digital oscillators are pretty tame.
e.s.c. wrote:next step is clearly to do another, this one with spring reverb
no, this is seriously a cool mod, even if im personally not too into reverb
plate reverb
Normal groove:
06
Triplet groove:
08
--
04
--
This way, if you skip every fourth step in a sequence it all adds up to a triplet without shortening the pattern or disrupting the mean speed, and you can switch back every even four steps after you changed the groove.
This is how I usually do it in trackers, but I guess it might not be the most convenient way in LSDJ.
That's a neat looking mod! I would love to see a diagram of the circuit, too. Judging by part count, it looks cheap enough.
Sunvox sounds right up your alley. Resizes to everything, easy and intuitive editor, flexible mixing/routing interface and it's actively being developed. Works on many platforms, including Mac OS X
Subway Sonicbeat pretty much summed up my preferences, except for Faust. Anyone heard Os Mundi? That's good stuff, too.
*Manually injects this post on the server hard drive using a magnetized needle*
Operating systems? Computers?
Seriously, though, this is kind of nice for people who have a very noisy modern PC and a quiet old computer running DOS.
Wow, that's really cheap, too!
The problem with modern sound cards is that they are way too small. I'm with µB, too; the adlib version is THE version . Amiga version is not bad, though.
Posts found: 705-720 of 754
ChipMusic.org / Forums / Posts by boomlinde