Sounds like a great idea! Is this completely open to anyone? Won't there be a limit of how many tracks you can fit on the cartridge?
33 Mar 26, 2017 12:45 pm
Re: Preorders live! YM2017 Genesis compilation (55 replies, posted in Sega)
34 Mar 25, 2017 11:45 am
Re: Hardware VS Software (again) (5 replies, posted in General Discussion)
Well, I think the difference between hardware and software isn't really the sound, it's the process, tools, limitations, challenges, glitches and quirks. Of course I know people sometimes purposely enforce there own limitations in a DAW but it's hardly the same thing as tracking on an actual gameboy, Amiga or C64 etc.
35 Mar 11, 2017 11:47 am
Re: How does one play live chip music... (184 replies, posted in General Discussion)
Here's how I played some Sega Genesis / Mega Drive music live recently.
36 Feb 21, 2017 4:41 am
Re: ym2612 muzac (20 replies, posted in Constructive Criticism)
Very nice! Sounds like real game music. Great to hear someone else doing YM2612 music! I also make music in Deflemask and play it live from two Sega Mega Drives. Do you play your music on real hardware too? Looking forward to hearing more!
37 Dec 31, 2016 12:04 pm
Re: Does anyone have the Genesis cart from Telefuture? (1 replies, posted in Sega)
Looks really cool - I'm also interested to find out what happened to that.
38 Nov 16, 2016 11:56 pm
Re: SOnari - YM2149 cartridge (7 replies, posted in Atari)
Looks really cool! I hope they use a through-hole 3.5 mm TRS socket in the final design, though! I think the surface mount ones are prone to breaking...
39 Nov 1, 2016 12:15 pm
Re: VGX Live Performance Tool for the Sega Mega Drive / Genesis (38 replies, posted in Sega)
el-bee! I love your work! The music for Aesterozoa is still one of my favourite pieces of softsynth demo music.
Anyway, very happy you're interested in testing with a Launchpad. PM me once you have the other hardware and I'll send you some info on how to hook it up. Thanks!
40 Oct 22, 2016 12:03 pm
Re: ULTRA FAST ARPEGGIO TECHNIQUE (28 replies, posted in General Discussion)
Well, before fast arpeggios were used musically, I'm sure they were used just as sound effects in games? For example on the Atari 2600.
41 Oct 21, 2016 1:16 am
Re: HoustonTracker 2 (TI-82/83/83+/84+) (227 replies, posted in Other Vintage Computers & Consoles)
@rebb: Thanks for the tip!
I'm hoping to start exploring the possibilities of 1-bit music on a TI-82 soon!
42 Oct 14, 2016 3:36 am
Re: Sad Chiptune? (58 replies, posted in General Discussion)
little-scale - Come Back To Me
43 Oct 3, 2016 1:07 pm
Re: VGX Live Performance Tool for the Sega Mega Drive / Genesis (38 replies, posted in Sega)
Hi all, xspheric and I are still working on VGX Live - software features are being added and playback timing made more stable. I'm working on a nice version of the hardware interface, too!
A big thank you to all the beta testers who've been involved, testing the software for us and giving us feedback - it's very much appreciated!
See the OP for a video example of using VGX Live as part of a real performance. :]
45 Sep 27, 2016 12:26 am
Re: How'd you get here? (43 replies, posted in General Discussion)
Well, I took a left turn at Albuquerque...
46 Sep 24, 2016 5:45 am
Re: (Incomplete) List of GB/GBC Games to Use PCM Samples (24 replies, posted in Nintendo Handhelds)
Kirby Tilt 'n' Tumble used samples.
47 Sep 22, 2016 12:40 am
Re: Ambient/ Experimental Chip Music? (36 replies, posted in General Discussion)
I released this ambient track four years ago: Electronic Butterflies
It was made in TFM Music Maker and recorded from a Sega Nomad then reverb added. :]
This too: Saccades - Also made in TFM an recorded from a Mega Drive 2.
48 Sep 21, 2016 1:08 am
Re: Ambient/ Experimental Chip Music? (36 replies, posted in General Discussion)
pselodux: That piece of yours is super nice!