33

(7 replies, posted in Nintendo Handhelds)

how does it not work? what does it do instead?

yes, it's a "complex beast" and i would not recommend it.

35

(4 replies, posted in Nintendo Handhelds)

Production is ready: http://www.nanoloop.com/shop

I do not recommend it, but since a few people asked: It is now possible to put nanoloop 2.2 on newer 2.x carts (2.3+, except for 2.5) via USB-MIDI.

The procedure is described here: https://www.nanoloop.com/legacy/index.html

It is a little complicated because you first have to load a helper ROM to RAM. The process is very slow, too, it takes about 5 hours.

You can also buy nanoloop 2 carts pre-loaded with 2.2.

37

(4 replies, posted in Nintendo Handhelds)

Mono is in production and will re-stock in January, maybe late December.

38

(59 replies, posted in Nintendo Handhelds)

ScanianWolf wrote:

Does any of your recently posted hardware 'mods' still apply or are they redundant with this new anti-noise in 2.8 ?

The noise filter mod is pretty much obsolete. It still reduces the remaining hum, but the change is not significant and not worth the effort.

ScanianWolf wrote:

I have a couple of songs made on 2.7.6 that completely change when updating to any superior version.. So I've actually downgraded back to 2.7.6 to keep my songs in harmony. If I update to 2.8 without updating the waveforms, will my songs sound the same as on 2.7.6 but profit from the denoise ?

There are two types of change in sound: The wave forms and the way pitch envelopes are generated. With the new pitch table, I have tried to get as close as possible to the old ones, but certain settings still sound different. The change was more drastic in 2.8.0 and has been corrected in 2.8.2, which is closer to 2.7. So if you haven't yet, I'd suggest to try 2.8.2.

The wave forms are not that different. However, 2.8 uses wave forms for "GB noise", too. If you use 2.8 with 2.7 waves, "GB noise" will be mute.

39

(59 replies, posted in Nintendo Handhelds)

the USB-MIDI or any device that allows you to run the update ROM, e.g. a flashcart or a multiboot cable.

40

(7 replies, posted in Nintendo Handhelds)

GBA multiplayer cables don't work. The adaptor is designed for standard GB-color/pocket/DMG compatible "8-bit" cables with crossed wires (one end's output is the other's input). The GBA multiplayer cable does not have crossed wires.
I'm sorry that's not made clear on the page, I'll add a help section that explains this.

Sync works without the clock line, so a cable with a broken clock wire would still work for sync but not for data transfer.

41

(59 replies, posted in Nintendo Handhelds)

With the new functions and bugfixes, there is currently no space for extra modulation. In the future it may be possible to optimise the code so that PWM or filter modulation is possible, but for now I'd rather focus on keeping 2.8 stable (I hope it is now?).

The clicks appear erratically, depending on modulation amplitude, frequency and pitch. Whenever I played with PWM, I turned it off after a while and enjoyed the flat, non-modulated tones.

Instead of PWM, a detuned second oscillator for L could generate PWM-like phasing effects. I don't know if there's enough CPU time left for that though.

42

(59 replies, posted in Nintendo Handhelds)

Ah, right, the detune mode. Will have a look at that tomorrow.

43

(59 replies, posted in Nintendo Handhelds)

2.8.2 is ready. I'm sorry for the betatesting.

44

(59 replies, posted in Nintendo Handhelds)

2.8.1 can now be downloaded.

- LFO ranges are now as close to 2.7 as possible.
- Unison is back.
- Volume has not been changed, the increased and more exponential scale had been introduced earlier in 2.7.
- A few graphics glitches have been fixed.


pselodux wrote:

Is it possible to add a filter cutoff modulation option for the R/L channels, as per S? Or, even cooler, an option for pulse width modulation..?

It would be possible for one channel, but I haven't implemented it yet. I tried PWM, but it's clicky and generally not so spectacular. In FM mode it's more fun because it modulates the modulation frequency. But still clicky. Maybe cutoff would make more sense.

45

(59 replies, posted in Nintendo Handhelds)

2.8.1 will come tomorrow, with more 2.7-like sound and unison.

46

(59 replies, posted in Nintendo Handhelds)

i'll have a look at the LFO and volume tables and correct them if possible.

47

(59 replies, posted in Nintendo Handhelds)

Noise / hum on GBA depends on model revision, volume setting and battery level. At low battery and low volume, the hum is still audible on some units, but the reduction is still significant. On other units, sound is very clean, SP-like.

48

(59 replies, posted in Nintendo Handhelds)

What's new:

- Pitch modulation for S
- Relative chords (base note + intervals)
- View notes as values or bars, setting is saved

Bugfixes:

- sync mono and analog gear lag-free
- no more tempo glitch when loading empty patterns with A+<>

Audio Quality:

- DMA hum removed almost completely


Update via browser: https://www.nanoloop.com/update/nlmidi.html

Manual: https://www.nanoloop.com/two/nanoloop28.html