probably not.
81 Nov 20, 2016 2:07 pm
Re: Revo K101 GBA Clone & Nanoloop Two (3 replies, posted in Nintendo Handhelds)
82 Nov 14, 2016 8:05 am
Re: MIDI-USB adaptor (234 replies, posted in Nintendo Handhelds)
pushpin does not use the link port in a normal way but does software UART (the MIDI format) via the unused pin on the gb color's link port. this allows to wire a MIDI cable directly to the link port.
all other programs expect data in the link port's native SPI format and that's what the adaptors are for: they are MIDI to SPI (arduinoboy) or USB-MIDI to SPI (nanoloop adaptor) converters. besides the plain conversion, they have special modes for sync, data transfer and others.
i think your only choices are mgb or to modify pushpin so that it receives data via SPI. or maybe it has an option for that?
83 Nov 13, 2016 12:04 pm
Re: How does the MIDI Game Boy sync work? (1 replies, posted in Nintendo Handhelds)
In the circuit (Arduinoboy I guess?), there is a microcontroller with software that filters out the MIDI SYNC messages and converts them to signals that the software on the Game Boy understands. In case of LSDj, that would be 8 pulses (=one byte) on the clock line while nanoloop expects the data line to toggle high/low with each MIDI clock.
For emulation, you need to implement this functionality. Just forwarding the MIDI bytes to the link port only works for mGB.
84 Nov 8, 2016 10:05 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
thank you. the sync issue has been fixed. if you have the usb-midi, please update.
85 Nov 8, 2016 7:23 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
fixed the problem with step pause affecting the lfo destination:
https://www.nanoloop.com/update/nlmono102.gb
i'll look at the pattern sync tomorrow.
nanoloop mono is on engadget now: https://www.engadget.com/2016/11/08/nan cartridge/
86 Oct 31, 2016 2:11 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
How do you like the matte finish compared to the glossy one of nl one?
87 Oct 25, 2016 3:38 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
not a full manual yet, just an overview:
www.nanoloop.com/mono/manual.html
web-version of the USB-MIDI tool, with link to the 1.0.1 update that fixes the master sync issue:
88 Oct 25, 2016 2:01 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
There is no glide function. You can use pitch envelope for a similar effect.
89 Oct 21, 2016 9:41 pm
Re: Nintendo switch (23 replies, posted in Nintendo Consoles)
Four directional circle buttons? From the inventor of the d-pad?
90 Oct 21, 2016 6:24 pm
Re: Nintendo switch (23 replies, posted in Nintendo Consoles)
where's the d-pad?
91 Oct 4, 2016 7:12 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
It's possible to mod a GB Pocket to get mono's sound as clean and bassy as on a a DMG, getting rid of the hiss and highpass filter. It can be done solder-less and reversible, by sticking a few resistors and capacitors on the mainboard. Internal sound is almost completely muted though, so it's a mono-only mod.
92 Sep 30, 2016 7:29 am
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
94 Sep 28, 2016 8:15 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
schedule:
1. some final tests, adjustments if necessary
2. program carts and usb-midi adaptors
3. ship preorders
4. put together manual
95 Sep 28, 2016 7:15 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
Looks like Volcas don't react to audio clicks from Game Boy either.
96 Sep 28, 2016 1:57 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
Turning the amp on and off will produce clicks on both channels and it will interrupt mono's own sound, which runs through the amp, too. The clicks from turning individual channel on and off are not loud enough.