I tried my best to do a slap bass using PWM on one of the pulse channels in this cover I did of Phantom Pt II by Justice (comes in around 1:12)
Pretty sure I just used a table to switch from 50% to 12.5% for one row, then back to 50%. I think I also did a quick L -> R -> L+R pan as well just to make it pop out of the mix a bit more.
1 Feb 7, 2016 11:56 pm
Re: LSDJ Slap Bass Attempt/Tutorial (21 replies, posted in Nintendo Handhelds)
2 Jan 13, 2016 6:04 am
Topic: Trouble with mGB and ArduinoBoy (2 replies, posted in Nintendo Handhelds)
So I'm having a issues getting mGB to work with my ArduinoBoy.
My ArduinoBoy seems to be fully functioning. I can get it to work in both master and slave modes with LSDJ, and the MIDI in and MIDI out jacks work.
The only issue I'm having is that when I try and use it with mGB, I can't seem to get mGB to actually respond to any of the MIDI data.
I can see on the ArduinoBoy's LEDs that the MIDI information is being sent on the right channel(s). I've tried the entire range of MIDI note #s and various velocities, and I can't get mGB to make any sound at all.
Another odd thing I noticed was the behavior of the presets. When I load preset 0 for PU1, it changes the WAV channel octave setting to v2, and when I load preset 0 for the NOI channel, it starts to glitch out the screen placing characters where they don't belong.
I've tried using all the different versions of mGB on the github, and none of them work. I've also tried using both my EMS cartridges, and both my DMGs to no avail.
Has anyone else had this problem? Does anyone have any ideas of other things I could try to solve this issue?
Any help would be appreciated.
3 Sep 23, 2013 10:34 pm
Re: Where have they Gone? (42 replies, posted in General Discussion)
Je Mappelle releases some rough stuff on this soundcloud: https://soundcloud.com/flowerinth (Looks like he took most of it down)
4 Sep 4, 2013 4:31 am
Re: Chiptune attire? (148 replies, posted in General Discussion)
I wear a tuxedo jacket that I added sound-reactive EL wire to around the lapels.
In action: https://vimeo.com/42518013
5 Sep 4, 2013 3:24 am
Re: LSDJ Kit Creation Thread [DROPBOX LINK] (22 replies, posted in Tutorials, Mods & How-To's)
Does anyone have any tips on how to lessen the "hiss" in vocal samples?
I've tried a couple of different frequency cut offs with low and high pass filters and can't seem to get it right...
IIRC the sample rate for the wave channel is 11,468 Hz, and a lot of the hiss comes from artifacts caused by frequencies above the Nyquist frequency (which in this case is 5,734 Hz [sample rate divided by 2]). I get around this by running every sample I'm turning into a kit through a lowpass filter with the cutoff frequency at 5734 Hz. I've found it to make a pretty good difference.
EDIT: I was wrong. Sample rate (according to the LSDJ manual) is 11,468 Hz instead of 11,478 Hz like I originally posted. This means that the Nyquist frequency is 5,734 Hz and not 5,739 Hz.
8 Aug 19, 2013 7:19 am
Re: Grinds My Gears (88 replies, posted in General Discussion)
When someone's driving my car and they don't fully engage the clutch when they shift gears.
10 Aug 1, 2013 8:35 am
Re: Heebie-GBs: Halloween Compilation Album on a Cartridge (34 replies, posted in Collaborations)
Aren't there other gameboy trackers that can save a standalone .gb file? Doesn't p5tracker export .gb files? would that be okay? hmmm... I wonder if boyscout can export .gb files...
Edit: nevermind guess I was wrong.
I had a similar thought, namely, if it would be acceptable to use deflemask and export a .gb file. Thought, after thinking that, I flashed Carillon to a cart, and realized it's not all that bad. Not to mention I don't know deflemask or carillon, so if I had to choose one to learn, it'd be carillon.
11 Aug 1, 2013 8:33 am
Re: Demand for a Native Sega Genesis/Megadrive FM Tracker/Sequencer. (143 replies, posted in Sega)
AWESOMECAT wrote:It might make more sense to just release the ROM and use it with a flash cart, as it'd give one access to the save files, which would make what I described above much easier. Though maybe Kitsch, or whoever is developing the everdrive carts would want to know where to get such shells.
I'd be a fan of either, TBH. I'd somehow think that access to any MIDI implementation would make sense with a special cart, but updates to the software might be harder to achieve (?). Maybe building in MIDI connection through something like the GENMDM (accessing/using the 2nd controller port for MIDI) would work for that. What turns me off to GENMDM though is that I don't want to have a computer on stage and would much rather just sync everything with standard DIN MIDI cables.
Either way, if this gets released I'm ready to buy it
If there were to be GENMDM capabilities within this tracker, I believe that they'd have to be software based, as GENMDM is a cartridge in itself, so its capabilities are only possible when the hardware/software(mainly) is available through the cartridge slot. It's a possibility that little-scale could provide the source for GENMDM, which could be meshed with this tracker to provide controller port 2 MIDI capabilities.
12 Jul 31, 2013 8:35 pm
Re: Demand for a Native Sega Genesis/Megadrive FM Tracker/Sequencer. (143 replies, posted in Sega)
Another suggestion, I don't know how hard it would be, but having the ability to compose elsewhere and load those songs onto the cartridge in some form or another would also be neat, but I don't know the scene or the technology very well, so not sure if this is just impossible or what.
I don't know much about the MD/Genesis save format, but it looks like it's battery backed SRAM. There's a Java application called LSDmanager that can open LSDJ save files and import/export individual song files. Maybe a Java app for YMDJ save files would be possible as well.
Would also like to point out that if you're planning on doing a cart, you should talk to WaterMelon or Super Fighter Team to find out how/where they got their molds and cartridges.
It might make more sense to just release the ROM and use it with a flash cart, as it'd give one access to the save files, which would make what I described above much easier. Though maybe Kitsch, or whoever is developing the everdrive carts would want to know where to get such shells.
13 Jul 31, 2013 7:36 pm
Re: Heebie-GBs: Halloween Compilation Album on a Cartridge (34 replies, posted in Collaborations)
Email'd about contributing.
14 Jul 8, 2013 10:53 pm
Topic: AWESOMECAT - よっつビットたん (1 replies, posted in Releases)
Hey all!
So I'm finally releasing this EP I made a bit ago. After being unable to find a netlabel to release it, I decided to release it myself.
It's four ultra-high-energy, overly-cute, blazingly-fast dance tracks.
Tracklist:
01. パーティーで最もきれいな女の子
02. とってもラブリー
03. 上にキャラメル
04. ベルセルク
If you download the whole album, I've included the DDR Announcer LSDJ Sample Kits.
Album artwork by the wonderful Totchii-Mint
Thanks for checking it out~
15 Mar 8, 2013 8:23 am
Re: New chiptune Label (19 replies, posted in Releases)
I have a release all lined up that I think might be suited for this label. I'll send you an email soon!
16 Sep 18, 2012 8:40 am
Re: [SEA]9/21-DMG 4:Electric Children/boaconstructor/G Diffuser/Awesomecat (7 replies, posted in Past Events)
Oh how EXCITING~~~