I don't get it. You can write whatever you want into the PCM channel, a wav of a 4 strings chord for example or have separates sounds and sum them all. What's exactly the interesting part of this?, there's a source code example out there?

178

(35 replies, posted in Sega)

Only a new option in DefleMask exclusively for 13357hz will not be really useful, as is only used in Galaxy Force 2.

I should explain a little more, because some people could think that adding support for 13357hz is only to add "13357" in some part of the code. xD

Sound playback routines are running at a specific, unique and arbitrary update rate, in all games, so they only support one or few sample playback rates, this is like this because you have to sync all of the audio commands with the sample playback all at the same time. You have to put a metronome-like thing to keep things parallel, this will freeze your choices of speed to that speed or multiples of that speed.

DefleMask has a Genesis sound engine inside, of course, so it supports specific frequencies, they are a lot for sure and the most common frequencies used by lot of brands back in the day btw.

What you should do when you find a frequency not supported?, simply re-sample it, going upwards, to the closest freq: 13347hz->16000hz will do the job.
WavePad and Audacity are my choices for this type of things.

Lot of people asked me to add auto-re-sampling, so you will be able to load any rate and it will be automatically converted, this could be done, but I didn't add this because it will require a lot of code and results will be always worst than using an external, dedicated and specific Audio Editors.

Regards.

Really strange. An alternative is to run a virtual machine. xD Will be hilarous, but I run DefleMask virtually on Mac and Linux on my PC. If a virtual machine can process OpenGL stuff by software then I think that your PC has a strange video drivers problem.

Strange, it runs perfectly on my HP Mini with a stupid onboard Intel video chip. Seems to be a lack of OpenGL drivers.

MadTracker II

Maybe this can help:

www.delek.com.ar/forum/deflemask/(tutorial)-64-bit-debian-based-linux-distros-and-deflemask/

I don't know if there's a PCE VGM to HES converter. The PCE support in the VGM format is very recently, was added in 1.60 (for that reason anything related to PCE before 2012 is done to process another chip, SN76489 for example).

You could send a email to Michael Stamper or mic, the ones behind various VGM to ROM converters, maybe they want to done a true PCE VGM to ROM soon or later.

Michael's Site:
mjsstuf.x10host.com/

What VGM2PCE are you using?, all of what I can find are SN76489 VGM to PCE. If you are using these then silence is 100% correct.

Jazzmarazz wrote:
metropeak wrote:

Could music be written using only the PSG channels in VGM Music Maker or Deflemask, and then that VGM played back on the gamegear perhaps? Not as funky as LSDJ of course but an option for those interested.

I don't know how Deflemask for example exports VGM files, but I did read something about an export option...if you can run it in an emulator, you know it can run on the GG itself.

DefleMask creates automatically roms for SEGA Master System. I don't know if Game Gear is compatible 100% with SMS, but always you can use the .vgm export feature and process it to create a ROM for GG.

PCEngine, unfortunatelly, is the only system that lacks ROM exporting in DefleMask. This is like this because I don't have the appropiate HW requeriments to do a bunch of tests, in order to confirm the correct playback on the actual Hardware.

However, I'm writing .HES exporter for DefleMask, among other things, will be available in the next update (as I said to Ap0c in his PM).
I don't know after all if I will include it in the final release, test will be only emulated, so, I will not be sure that it will work on an actual PCE.

187

(13 replies, posted in Sega)

It is dElek.

You couldn't run a Intel based app in a PPC mac? There's no forward-compatibility or virtualization? Try the DefleMask Intel Mac build.

188

(13 replies, posted in Sega)

The main advantages that DefleMask have compared to VGM Music Maker in my point of view are:
custom shaped volume/note/noise envelopes/macros for SN76489
different vibrato modes to achieve guitar like vibratos (UP only, DOWN only, UP/DOWN)
per channel order list (like Renoise, FamiTracker, SunVox, etc
rom builder included (S. ROM button)
Linux, Mac OS X and Windows builds.
support for the latest *.vgm format spec
it is not an abandoned software.


With vibrato modes like guitars I mean this:

They have different interfaces tough (a Windowish 98 interface for VGMMM and an old school tracker one for DefleMask), it is a personal choice after all.

189

(13 replies, posted in Sega)

VOPM is YM2151. No comparsion to YM2612 + SN76489.

WTF is this.
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Searching a nice comment to post...
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Will be extremely difficult to make the Sine wave ones.

Famitracker's logo is in the middle of the image, Renoise's logo is in the upper right part of the screen, MuseTracker's logo is just that "MUSE TRACKER" text in the upper right part of the Window, it is just really big.
I think that you only saw the Window bar. xD

yogi wrote:

How'bout a 'Blonde' solution: Smiley Face sticker on you monitor?
smile Yogi

LOL!, or hexedit deflemask.exe to remove the mask PNG.

SketchMan3 wrote:

I don't recall ever seeing a program logo in the actual interface of a program, but I can understand why you'd want to keep it there. I'm sure I could probably get used to it if I buckle down and just try maybe. Cosmetics aren't as important as function anyway. smile

There are lot of examples of programs with its logo all around the interface, but I can show to you some examples in music trackers softwares. smile




FastTracker



FamiTracker



Renoise



MuseTracker


I will reduce its size a little or even add an option to remove it from the interface. But I think that the space between the pattern matrix and the menu buttons will be very empty removing it.