danimal cannon wrote:

in windows select your recording device to be "stereo mixer"

This is not recommended in the GB, because you will lose the stereo capabilities of the Game Boy mixing the stereo output.

Done the tutorials!, links to them @ YouTube!!!!:
Tutorial 1: Basics
Tutorial 2: Envelopes (Macros)
Tutorial 3: Advanced Shortcuts

Fixes!:
01: A bug in the key repeat toggle was causing that moving using the arrows keys were a nightmare. Fixed!.
02: In some huge screen resolutions the mouse wheel could freeze. Fixed!.
03: DefleMask now takes 15% less HD space (compressed some old uncompressed DMFs)
04: Added some modules to the YAMAHA YMU759.

So I recommend to update DefleMask.

Also I done another video tutorial @YouTube, this rise the total DefleMask Tutorials to 3:
Tutorial 1: Basics
Tutorial 2: Envelopes (Macros)
Tutorial 3: Advanced Shortcuts (Uploading...)
...
They are in my YouTube Channel.

I will done more and advanced tutorials soon, and I think that the next system to add will be YM2413 or SID.

Best Regards, Delek.

There's a possibility to move this thread to "General Discussion"?, Game Boy/PC-Engine/SMS/Whatever users may wish to review DefleMask, and maybe they do not know that a thread actually exist inside "SEGA".

sergeeo wrote:

I think this thread should be moved to somewhere else, as it's no longer "just" sega related smile

El compilador a GBS no está terminado, de hecho lo dejé activado por error en la version anterior (todavia tiene errores y ya lo desactive). xD Cuando estén listos los .HES y GBS exporters voy a subir un update.

Btw, he is asking me about the GBS exporter. It is not finished yet, but I'm working on HES and GBS exporter right now.

According to the official WINE Wiki:

WINE Wiki wrote:

SDL applications

The Windows SDL library contains support for several audio backends, such as "winmm" and "dsound". If the SDL_AUDIODRIVER environment variable is set, then SDL loads the matching backend, or fails if the backend isn't available.

Since SDL is a cross-platform library, it has this same functionality on Linux. Accordingly, some Linux distributions' SDL package will set the SDL_AUDIODRIVER environment variable to match the Linux backend, so that SDL-using Linux applications will use the appropriate backend (e.g. "pulse").

But this creates problems for SDL applications run in Wine. The Windows SDL library loads the Linux SDL_AUDIODRIVER environment variable, which contains "pulse" or some other invalid backend for the Windows SDL library, and so audio fails to initialize in SDL-using Windows applications run through Wine.

The solution here is to unset your SDL_AUDIODRIVER environment variable before running Wine. This should restore your audio, as SDL will fall back on one of its default Windows drivers. Alternatively, you can create a new registry entry which will override the SDL_AUDIODRIVER environment variable for your Wine prefix:

[HKLM\System\CurrentControlSet\Control\Session Manager\Environment] SDL_AUDIODRIVER=""

There is a patch available here which adds this environment variable override automatically. Packagers may find it useful.

Source: http://wiki.winehq.org/Sound

Try this!.

Regards.

WINE has options regarding to the sound card?, maybe you have to change some points of the configuration. Lot of users are running DefleMask on WINE without problems.

Hmm. I changed the way that selects the buffer's size, if the initialization fails, now DefleMask will try to open the audio device with more buffer's size, if it fails, DefleMask will try again to open with a greater buffer's size, and so on until the buffer's size reach the max_buffer_size value (8192), then DefleMask will close with the "Audio initialization failed. CODE: 0x72FD3413" error.

So, please, re-download DefleMask and tell me if it starts, if it does not, then it is a problem of the soundcard and his compatibility with SDL audio.

The sound card is init well the audio engine but it is not capable to open the audio device at the specific buffer's size. Try changing the buffer's size in the config.ini file:
0 means 512
1 means 1024
2 means 2048
3 means 4096
4 means 8192

I just realized that I changed the default buffer's size in the last version to 0, 512, I think that I should change this, some soundcards are not capable to open the audio device with a too small buffer size.

The previous version worked fine?.

That wine info is so not specific, there must be an error_log file inside the DefleMask's folder, I need that info.
Try to set full_screen to 1 in the config.ini file and check if DefleMask starts.

Another update guys, seems that only the Japaneses are using the YMU759, because DefleMask was crashing when you close it while in YMU759 (stupid bug, tough). tongue

Also I added the module file of my track Gosus.

Download!

New PC-Engine track!: Delek - Gosus (@YouTube)

Thanks to a bugs report from a Russian user, I corrected some things:
The "instant" mode, that was disabled by accident in a previous version, now works, this means that if you modify some values, the emulator engine will react immediately, just the way it should be (for example, enabling and disabling the FMS in Genesis while you are pressing notes now is a live event).
Another thing, by accident, I left enabled the ALPHA VERSION ROM BUILDER for the Game Boy, now it is disabled because it is very buggy and unfinished.

Also I added 3 new 32x32 wavetables (Bell, Synth1 and Bass).

Please re-DOWNLOAD! DefleMask.

Saskrotch wrote:

i dunno if this has been addressed, but are there any plans to be able to navigate folders while loading instruments?

It is planned after the MacOSX/Linux release, that needs a per-SO solution, so it will be added when the DefleMask builds are done.

sergeeo wrote:

I think this thread should be moved to somewhere else, as it's no longer "just" sega related smile

Yeah, I was thinking in this yesterday. smile

Thanks to a FamiTracker Forum report, the vibrato code was changed, so:

6.0 @ 21/05/12
01: The math for the vibrato command has been changed for a more precise one because of some bugs.

DOWNLOAD!

smile smile smile

btwwwww, Delek - Chasing (PC-Engine @DefleMask Tracker) @ YouTube.