i would sincerely recommend trying an emulator/goattracker before forking out for hardware.

why do you need a modded c64? you probably dont need one for general tracker use

i use goat tracker on pc (if you do decided to use GT, drop us a PM or an email, i can share files, saved instruments for learning, even if they are all for 2 sids and silly x16 multispeed)

there is a nice tutorial here:

http://csdb.dk/release/?id=81146

and here for sidwizard:

http://chipmusic.org/forums/topic/8104/ … -tutorial/

john player is nice and simple, but limited by its lack of pattern options.

cybertracker does have a nice graphical interface and clear menus, but i think that this is again at the expense of pattern options.

98

(10 replies, posted in Releases)

ive listened to about half of it so far, i like it. ive got hours of recordings of stuff like this, lol.

99

(8 replies, posted in General Discussion)

i like the idea of a chipmusic industry! :) just keep doing your thing, if making music like this makes you happy.

if you mean about getting gigs and releases, most people seem to self release these days, and gigs are up to you. ive no idea where you live, but fuck it, go to open mics that just consist of people playing covers on acoustic guitars and that one weird guy who rocks out playing guitar solos over metallica CDs and fuck with them. is there anyone promoting any kind of electronic or dance music gigs/parties in your town? get in touch. idk if your age would be an issue with venues in your country though.

otherwise, networking! go to chip gigs (travel/age eugh?), talk to people, introduce yourself as someone who hangs out in chip=win on facebook, talk about some funny drama you both saw there one time, or whatever. chances are that guy on his own over there has come down to do the same thing.

your style of music isn't my cup of tea, but i can hear a big difference in the sound what what you are recording from a game boy, compared to what appears to have been written with some other software.

its quite difficult to reply without knowing more about your specific recording set up. do you get the same problem when recording sound from a different external musical device, for example?

it really is pretty much a case of experimenting with settings, how the audio is routed through a mixer (if u use one, are you feeding the audio signal back on itself while recording? i get a strangely similar effect if this happens), different recording volumes, etc...  until you achieve the sound you are happy with.

for mastering, i quite often end up with loads of different tracks recorded at different times, using different techniques, all at different volumes, but all i do is just drag them in to a DAW (i use acid) play with the volumes of each track and get them all feeling about the same by ear, a bit of light compression, maybe a little EQ, and go.

i dont really like mastering everything so the sound wave looks like just a huge solid block.

100

(66 replies, posted in General Discussion)

some new C64 2 sid stuff, getting some crazy sounds outta that thing after inspecting some of Jammer's 16 speed goattracker files for ideas smile

lots of improvised hardware synth music. space is the place!

IRL: a fucking nutty job that consumes most of my soul

101

(8 replies, posted in General Discussion)

where is all my SECAM chip music?

Mahoney is pretty interesting

and this lol

103

(2 replies, posted in Releases)

sensual seduction

wow this is really great.

105

(8 replies, posted in Releases)

thats a shame. its a great release.

dont worry about full usage of all four channels. don't feel you have to fill up all the available space. its good to let sounds breathe with plenty of space as well. simple music is good too. game boy music doesn't have to be a  squeeze as many notes as possible in the available space thing.

as u get used to the so called limitations and use of space with the game boy it will become easier to understand.

find some other game boy artists with a more i guess experimental thing as well!

Telepathic Animal Communicator

solfege! haha tu ma rappelé des mauvais souvenirs de l'école!

all i can really say is keep up doing this kinda thing. its interesting for game boy music and didn't make me want to turn it off after 5 seconds of screeching melody, arps and heavy kick drums :P

keep working at making your own sound. keep working at experimenting with sounds, gain a bit more confidence.

i don't really know the original, and i don't know how much you intended to make the cover your own (my remixes are pretty much just new songs, lol) , but the original has a much warmer lusher feeling, so that big distorted wav channel bass sounds kinda outta space place.

i dunno i'd try and make the sounds warmer some way. less harsh sounding.

110

(25 replies, posted in Other Hardware)

they do, i meant the sounds, not the patterns, sorry :)

111

(25 replies, posted in Other Hardware)

nothing is wrong with it really. it is just a really basic piece of kit, no presets, no saving. write it down on a piece of paper thing, so it depends what sort of functionality you want.

mine is midi and pulse sync'd to some other bits via the korg sq-1. its a lot of fun. but i mainly use it for improv and to sample loops from.

and yes the snare does suck.

the Teenage Engineering PO-12 Rhythm Pocket Operator looks a bit more versatile and i think it has a groove setting?

Nullatrum wrote:

From how I've understood 8-bit music, there are 5(?) channels readily available to the composer however in each channel

it depends if you are trying to emulate a particular system really, the C64 only has 3 channels for example, but it has other features that give it a distinctive sound though really.

if you are using a modern computer i wouldn't worry so much about these kinda details/limitations, I don't think people really care that much if you are looking to create 8bit inspired music, just go crazy with them chords.