49

(274 replies, posted in General Discussion)

https://twitter.com/SanderFocus

50

(1,052 replies, posted in Graphics, Artwork & Design)

Thanks! smile

51

(1,052 replies, posted in Graphics, Artwork & Design)

@Keff: partially. I used flash, animated one moving dot, and duplicated them to draw the logo. I had to set the start frame for each of them though. Which went wrong a bit, see the mistake i made in the D.

52

(1,052 replies, posted in Graphics, Artwork & Design)

Great work Ralp! Fuldatax is wonderful.

53

(1,052 replies, posted in Graphics, Artwork & Design)

Edit: Gotto be honest, this is based on an oldschool 'c64 demoscene effect'. Seen in different intros since the 80ties.

54

(76 replies, posted in Releases)

Great! I recall Warp records had some kind of 'microsites' to go with some releases. Featuring animation etc.
Totally agree this is way more appropriate than the 'dump' sites with some custom css/graphics.

(would love to do some myself smile

55

(1,052 replies, posted in Graphics, Artwork & Design)

That's great Andrio heart Refreshing.

56

(119 replies, posted in Motion Graphics)

I did this in 2007. Technically perhaps not chipmusic..

57

(1 replies, posted in Atari)

Knoeki the man!

58

(23 replies, posted in General Discussion)

Cool smile
Here's a video with responses: http://www.youtube.com/watch?v=BMtFvyMzJE4

59

(5 replies, posted in Graphics, Artwork & Design)

Hehe, _this_ is the demoscene. It's a good seminar by Deekay. It might sound odd to some, these guys are always striving to make 'most' out of the c64. Trying to approach photo realism or generally making it look like a more high end machine. I believe this might be the difference between the (old) demoscene and today's chiptune scene.

As the demoscene originates from the 80ties, where e.g. the c64 was a 'high end' technology (for the common atleast), in that sense people would strive to make it look more high end, trying to polish away / hide the machine limitations. E.g. the strong anti-aliasing comes from this, and look at what people are doing with the SID. Where the demosceners aim at making low end technology look high end, the 'chiptune scene' embraces the low end looks.

'Wow, does this run on a c64?' vs 'Wow, this looks like it runs on a c64'.

I love how both schools meet and inspire eachother. But even the oldschool demosceners are changing, look at 1:03:45 - where an oldschool coder is somewhat addressing this topic. (infact, it's the 'pollution' he mostly fears.)

Sorry if i stepped on anyone's toes, this is quite a black/white story, ofcourse there're million shades of grey. And sorry for generalising 'chiptune sceners' and 'demosceners', i know better than this. In fact, this pov is somewhat dated, but it might help to put things in perspective.

Taste is another topic smile

Good job there smile Also interesting work on your website.

I'm not.. My brother's wife is smile
He's and old c-64 demoscener, therefore his SID music appreciation.
But i'm afraid he's not into anything 'chiptune-scene' related.

I'm in Manila every few years wink
My brother lives there, he likes SID music.

Anyone planning to attend?

64

(130 replies, posted in Graphics, Artwork & Design)

If anyone is doing c64 (compatible) pixel art, let me know. I could help making it executable, but also generally interested in your efforts.