I'll try something
113 Mar 9, 2012 2:42 pm
Re: iPhone Nanoloop Posse 2? [DROPS TUESDAY YO] (135 replies, posted in Collaborations)
114 Feb 21, 2012 11:59 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
I never argued the price. It's a tad bit expensive, but I am willing to pay the somewhat high price for something that I know will be secure and even if it crashes I'll have multiple backups of the saves because it's so easy to put roms and saves on this cart. I'm comparing this with the EMS carts, but I realise that the EMS carts can barely be called competition with their horrible pc software and the unreliabilty of the cart itself.
115 Feb 21, 2012 9:04 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
I've put off buying an EMS cart for this and have been waiting for almost a year now! Can't wait untill they release! Price seems a little much, but not enough to not buy one
116 Feb 7, 2012 4:20 pm
Re: WTBOGMLF: Maniac Mansion on C64 (7 replies, posted in Trading Post)
Found a 2 amiga disk copy for only €2 + €3.5 shipping. Interested?
117 Feb 7, 2012 4:09 pm
Re: DMG and USB Cart (12 replies, posted in Trading Post)
Was thinking about buying the cart, but they won't ship outside of the US
118 Feb 6, 2012 3:59 pm
Re: Joystick Dpad For DMG-Current Project (27 replies, posted in Nintendo Handhelds)
Wouldn't this only work in 4 directions? What about diagonals?
119 Jan 10, 2012 6:20 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
no probs \o/ glad to be of help.
also just quick note - never try and desolder/practice on Video recorders / TV's / Monitors or anything with a power cord as they can retain dangerous voltage!
Would replacing the capacitors on a DMG be good practice for desoldering?
120 Jan 8, 2012 3:45 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
Helps a whole lot! I have another question, but I think it isn't as hard as the previous. What would I need to learn before trying this? What are some good projects to learn these skills?
Basic soldering / desoldering skills are essential - here are some nice guides I found for u:
http://www.aaroncake.net/electronics/solder.htm
http://www.aaroncake.net/electronics/desolder.htmStart with some simple electronics projects like:
http://www.aronnelson.com/gallery/main. 1.gif.html
^
Try building one of these - its worth it for practising your soldering, plus it makes groovy chippy noises *Grin* and gets you used to placing components on a 'board' of sorts - in this case stripboard...Also another thing you might want to try is buying an old radio or personal stereo at a charity store and open it up / remove the guts and explore practising desoldering the components (battery powered devices are safer to practice on)
Cheers \o_
Thanks a whole lot!
121 Jan 7, 2012 10:04 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
Hey Lavar, cor thats a lot of Q's - here you go:
Lavar wrote:A couple of questions:
A couple of questions:
- Could I do this as your first project?
No - I would seriously start with some simple electronics builds first - this is not a beginner project
- Could I use an American cartridge if I do this (http://www.youtube.com/watch?v=i3vL5TE0 re=related) on an European NES? The NES cartridges from the US are cheaper than the European ones.
yes you would also need to burn/blow the PAL version of NTRQ as the NTSC one would prob cause probs on UK machine...
- Is this (http://www.benl.ebay.be/itm/NEW-1-X-27C 4ab10e8c58) a good chip to burn it to?
Yep but you dont need to buy new chips, just get 2nd hand ones and erase them - miles cheaper...
- Are there other programs (Pulsar, pr8,...) or games (Mega Man 2, Super Mario Bros,...) that you can put on a cartridge using the same method? If so, is there some way that you can change these chips on the go? (maybe a socket to put the chips in, I got the idea from this http://www.youtube.com/watch?v=vRS5Jm_a j-yZ2Ks_rL look around the 7 minutes mark) Also, what would happen to the save files when you change the chips? Are they on the chips themselves or on the cartridge?
Save files live in the SRAM on the cartridge, powered by battery
You can put anything that runs on the NES on a cart, you just have to find the correct cart to put it onto. Pulstar / PR8 need the same board type as Final Fantasy I/II... which is rareish.
- Any cheaper way to back up the SRAM? $70 is too much
As I said above you could use the Tape transfer cartridge but you'd have to build one of those too...
- Where can I find an EPROM burner for NES chips? I've only found burners that are over £60 without shipping, but the tutorial mentions burners for £20. Burners that can also work for 16 bit systems would be very interesting but I've got to watch my wallet
Burner:
http://www.ebay.co.uk/itm/USB-G540-Univ 4ab12326db
^ 39.00£They swing a lot in price... Also thats an 8bit eprom burner only... You could prob find one cheaper by talking direct to the manufacturer in China...
Hope that helps
Helps a whole lot! I have another question, but I think it isn't as hard as the previous. What would I need to learn before trying this? What are some good projects to learn these skills?
122 Jan 6, 2012 8:06 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
A couple of questions:
- Could I do this as your first project?
- Could I use an American cartridge if I do this (http://www.youtube.com/watch?v=i3vL5TE0
re=related) on an European NES? The NES cartridges from the US are cheaper than the European ones.
- Is this (http://www.benl.ebay.be/itm/NEW-1-X-27C
4ab10e8c58) a good chip to burn it to?
- Are there other programs (Pulsar, pr8,...) or games (Mega Man 2, Super Mario Bros,...) that you can put on a cartridge using the same method? If so, is there some way that you can change these chips on the go? (maybe a socket to put the chips in, I got the idea from this http://www.youtube.com/watch?v=vRS5Jm_a
j-yZ2Ks_rL look around the 7 minutes mark) Also, what would happen to the save files when you change the chips? Are they on the chips themselves or on the cartridge?
- Any cheaper way to back up the SRAM? $70 is too much
- Where can I find an EPROM burner for NES chips? I've only found burners that are over £60 without shipping, but the tutorial mentions burners for £20. Burners that can also work for 16 bit systems would be very interesting but I've got to watch my wallet.
123 Dec 23, 2011 8:39 pm
Re: GBA shells and backlights... (10 replies, posted in Nintendo Handhelds)
From what I've heard, backlighting is impossible but you can frontlight it using a GBA SP frontlight. I don't know if there are any cases available, but if there are, I would be interested too
124 Dec 17, 2011 9:14 pm
Re: DMG cleaning and modding tips needed (24 replies, posted in Nintendo Handhelds)
Lavar wrote:Because according to nonfinite, you don't have to cut any pieces to install the backlight, it fits perfectly.
I can safely say that's not the case because I had a DMG with one of those panels come in on a repair. It's not a matter of the panel not fitting, it's a matter of whether or not you want to crush your wires. There's no space between the LCD and the plastic housing for the wires to go unless you cut the plastic.
The LEDx3 panels have the polarized film and the resistor built in, which eliminates two steps of the installation. They were designed to be beginner friendly.
And here's my opinion on some of the other mods:
- Replace capacitor using the Kitsch-Bent kit
For a first mod, this isn't necessary. It's a great kit, but Nintendo used good capacitors and you might not notice any change in performance after changing them. You'll probably end up ripping out traces if you attempt it without any soldering experience.
- Pro Sound mod (either 1/8" or RCA, I don't know which is better, any suggestions?)
Neither is better, it's a matter of preference. RCA is more difficult to install
- Bivert/invert (I don't know the difference, invert seems easier)
From left to right: Normal, inverted, biverted
http://cache0.bigcartel.com/product_ima BGuide.jpgSeems like you may be taking on too much for a first project. Generally ambitious first projects either will have crushed wires, won't close properly, cold solder joints, or just won't work. My best advice is to take it slow, good luck!
Thanks for the tips! I'm probably going to drop the LED lights behind the buttons, the batt_low light and the biverting. For the electronics I'm going to do it step by step, starting with the hardest (resistors) and end with the easiest (backlight). Now, one questions remains: LEDx3 or V³ Triple LED?
125 Dec 17, 2011 4:13 pm
Re: DMG cleaning and modding tips needed (24 replies, posted in Nintendo Handhelds)
If you're going to do any mods, you might as well do them on a decent GB, pick up a good quality DMG on ebay or something first, inverting/biverting is over-rated, especially since LSDJ can do it with software, I'm not sure what the capacitor does, but it's not necessary. The Battery warning is also unnecessary for normal use, batteries last something like 16 hours I've heard, so just get rechargeables and charge them before then.
The pro-sound is worth it, it doesn't matter which you do, they sound the same it's just a matter of which sort of output you want.
It might be overrated, but it comes free with a backlight and only costs 2$ for the chip, so it's inexpensive. Is there any reason I should do it, or is it just a matter of taste?
126 Dec 17, 2011 4:12 pm
Re: DMG cleaning and modding tips needed (24 replies, posted in Nintendo Handhelds)
If you don't decide to find a new unit, take the whole thing apart, pop the screen protector off. Use a small tool to poke the battery contacts off the back half of the case. Soak all the plastic for a day in warm soapy water, clean with toothbrush, soak again, let air dry.
Use toothbrush to clean gunk off electronics, contact cleaner in jacks ad pots.
De solder the battery contacts from the main board. Soak all the battery contacts in contact cleaner or rubbing alcohol. Put on rubber gloves and hit them with a steel brush.
While it's open, prosound it maybe. Mostly, make music with it for a month before you bother spending any £££ any mods, unless the modding itself is the part you're really into.
I'm probably going to clean it that way and then resell it for €10. Also, I don't need to desolder the contacts, they didn't have any residue on them for some strange reason. Also, I have already taken my DMG apart so cleaning it like that won't be too hard. Thanks for the help!
127 Dec 17, 2011 4:10 pm
Re: DMG cleaning and modding tips needed (24 replies, posted in Nintendo Handhelds)
Lavar wrote:- LEDx3 Backlight or V³ Triple LED Backlight (heard the LEDx3 is better but harder to install)
Why would they be harder to install? Have you compared specifications?
Because according to nonfinite, you don't have to cut any pieces to install the backlight, it fits perfectly.
128 Dec 16, 2011 10:01 pm
Topic: Free Nanoloop 1.6 spaces (8 replies, posted in Software & Plug-ins)
As many of you know, nanoloop 1.6 came out and if you get an USB adapter with it, you can put 2 extra games/programs on there that are both max 32kb (these don't support save files). Now I was wondering what you can put on 32kb. Here are some that I've found that, in theory ,could fit:
- Tetris
- Shitwave
- MuddyGB
- Dr Mario
I'm still waiting untill I get my DMG fixed (if you can help me: http://chipmusic.org/forums/post/84426/#p84426 ) to order my Nanoloop 1.6 cartridge, so I thought I'd do a little bit of research.
Anyways, I was wondering what those 2 x 32kb can be used for. What other games/programs can be put on there?