161

(13 replies, posted in Nintendo Handhelds)

Have you tried entering a full path into the file name field? For example if you enter c:\somedir\somefile you should hopefully get a file written to c:\somedir\somefile-sometimestamp.wav. Of course, you have to figure out a suitable virtual Wine path that is writable.

162

(7 replies, posted in Nintendo Handhelds)

You also need to download the latest ROM as well as the relevant bat file from the download page. You should open the bat, not the exe. (But you need all 3 files!)

http://nanoloop.de/update/index.html

Otherwise, the obvious question, have you inserted the adapter right away around into the link cable connector?

Does it appear under "sound, video and game controllers" in Windows device manager? Are you able to use it for MIDI?

In the off-chance that your adapter is really old, you may not be able to use the current software. If this is the case, it will use a green circuit board. (I don't actually know how many of these are in circulation, but I thought I'd mention it.)

163

(5 replies, posted in Motion Graphics)

Hooked you up on Facebook.

164

(4 replies, posted in Nintendo Consoles)

A few comments on the project:

You probably don't need the USB for power. You could probably use the enable signal on the DIN jack for that as long as you don't draw too much current! The DIN sync standard specifies that an instrument should wait 20 ms from turning enable high until it starts sending clocks. In theory all instruments should obey by this and if the microcontroller is ready to accept clocks by then you should be good to go.

For this to work, you need to change the SUT fuse bits 00 or 01 from the standard value 10, otherwise the microcontroller will take too long (~65 ms) to boot.

Also, if doing this, you should add something like a 220 ohm resistor on the sync input to prevent shorting sync and enable if the instrument ever sends a clock pulse while enable is low. Some instruments do this because certain DIN sync slaves require this to "warm up". The shorting mentioned would happen through the AVR's internal protection diodes, which are reverse diodes to gnd and vcc normally meant to absorb voltage spikes above Vcc or below Gnd.

I'll also question the use of a clock frequency as high as 20 MHz for something like this. Not only it this above the specified range for Atmega8, but you shouldn't need such a high frequency for what you're doing. Or the use of a clock crystal at all. Since there are no precise timings involved, you should be able to just use the internal RC oscillator at for example 8 MHz.

Then there's the optoisolator. You're using the SD pin as a voltage source. While this will mostly work on GBA link cables, this signal is typically unconnected on DMG/GBC link cables and the device may not work when using those. I have ideas about how to solve this, but I would need to test those.

Finally, the ground plane extends close to the secondary side of the optocoupler. This isn't really a problem in this case since you're not using the optocoupler to isolate between high voltages, but I would still have modified the ground plane to have some distance to those traces. (Or put a restrict polygon over it to achieve the same effect.)

165

(16 replies, posted in General Discussion)

Oh, sorry. I had forgotten that other people than me and Tim had access to the bubble.

166

(16 replies, posted in General Discussion)

Oh, shoot! I did fix that in the stylesheet, but forgot to make the stylesheet reload. It should be fixed now.

167

(16 replies, posted in General Discussion)

bitpusher2600 wrote:

That is a surprise isn't it? I think I got that once too because I made a post once about chip and car audio, posted a vid of my Gameboy pounding my sub, then I log in the next day and the bubble said "Bass! How low can you go?"

Tim came up with that one. This was right before 4/20. I regret not coming up with "Treble! How high can you get?" in time.

168

(109 replies, posted in General Discussion)

Decisions decisions... Move this whole thread to graveyard, or only the worst shit since the thread does contain some constructive discussion about music theory.

169

(12 replies, posted in Nintendo Handhelds)

Firstly: Always have two carts so you have one as a backup that you can swap with. Secondly: Part of the stability question how easy it is to restore a backup IF something goes wrong. Derp wins by kilometers (metric, yay) since you don't need special drivers. Just plug it into any laptop. And get the save from your e-mail or dropbox or where ever.

Those pins are just being used as digital outputs, so no special care is needed. Connect AVcc directly to Vcc and leave AREF unconnected.

171

(109 replies, posted in General Discussion)

jangler wrote:

does being banned for two separate posts in two separate threads on the same day have any particular implications

He was at the end of his rope and both those posts were each reported twice, so those were the posts that caused the ban in the end.

172

(109 replies, posted in General Discussion)

It's only for a week though.

Do an arpeggio by putting the instrument in "pitch" mode and then use the S command to produce a chord.

I was sure this was going to be spam when I saw the headline.

175

(31 replies, posted in Nintendo Handhelds)

unexpectedbowtie wrote:

I might be misunderstanding, so forgive me, but you can assign an envelope to any of the instruments in LSDJ.

That's an amplitude envelope, not a filter envelope.

JaffaCakeMexica, gay jokes stopped being funny when that thread went to the graveyard, mmkay?