Kaneel
Psilodump (Actually not really either IDM in the way you described it, or demoscene, but worth mentioning.)
Wisp (Again, not demoscene, but definitely IDM, and I think you might enjoy it.)
2,065 May 12, 2010 2:13 pm
Re: Demoscene / IDM "crossover" artists (49 replies, posted in General Discussion)
2,067 May 10, 2010 6:07 pm
Re: LOUDER ! (18 replies, posted in Nintendo Handhelds)
I wouldn't recommend driving headphones from a prosound. No volume control. May damage the headphones. (Either from the volume alone or from the constant DC current.) May damage the DMG CPU over time. You may get different volume in the two channels since the outputs may have different impedance from each other.
Try this product instead:
http://www.gameexpress.com/product_deta
3495001547
2,068 May 8, 2010 1:31 am
Re: gameboy mod feasibility check... (14 replies, posted in Nintendo Handhelds)
The answer is to rebuild the GameBoy from the processor up. Reverse engineer the GameBoy's custom Z80 processor, recreate it in an FPGA, and modify to your hearts content, in this case, assign each sound channel to a different pin. Of course, this is only an option if you are a glutton for punishment who doesn't mind spending at least 6 months on a project.
That exists, but it's not open source. But really, how is an FPGA Gameboy emulator any different than a well written regular emulator?
2,069 May 7, 2010 11:43 pm
Re: gameboy mod feasibility check... (14 replies, posted in Nintendo Handhelds)
Low-gain: How is DMG-DMG sync any less solid than MIDI if all you want is to keep the boys internally consisent?
2,070 May 7, 2010 4:43 pm
Re: UBI014 — Shnabubula "Adventure Magic Supreme Journey Music" (10 replies, posted in Releases)
Oh yeah, I need to be shnabubulated!
2,071 May 7, 2010 4:42 pm
Re: gameboy mod feasibility check... (14 replies, posted in Nintendo Handhelds)
You can do it, but remember there will be a small delay between two synced boys, so if you have to effects or something that are supposed to be triggered in the exact same time, they may sound a bit off. (Like the same mlody playing detuned on two channels, a snare playing on two channels and stuff like that)
When recording, what you could do is use a sync device and record one solo'd channel at a time. When playing live, I would recommend splitting the song up between just two boys and using a regular link cable. That gives you a total of 4 mono channels, or 2 mono channels + 1 stereo channel, or however you want to use it. Heck, I've even recorded a single GB and grouped the instruments in two groups, one in the left channel and one in the right, with decent results. It's all about how much effort you want to put into it and what you expect in return.
And by popular demand, no, there's no way to physically break out the individual channels, they're mixed inside the CPU chip and the best you can get is two audio channels per boy.
2,072 May 6, 2010 2:23 pm
Re: GB/NES cart (17 replies, posted in Nintendo Consoles)
nitro2k01, you need to teach us all how to make these.
Just so there's no confusion, I didn't make the thing, I just reported the news and gave some criticism. But yeah, the difficult part is the FPGA/CPLD programming, I can tell you that much.
2,073 May 6, 2010 12:46 pm
Re: GB/NES cart (17 replies, posted in Nintendo Consoles)
Phew, I finally got around writing a post about this on gbdev.gg8.se.
2,074 May 4, 2010 11:53 am
Topic: ReBirth for iPhone! (6 replies, posted in Software & Plug-ins)
ReBirth has finally been ReBorn, this time for the iPhone. Go get it!
http://www.propellerheads.se/products/rebirth/
And/or get the Windows version from the ReBirth Museum, for free. (There's a Mac version, but it's for OS9, so it's kinda useless today.)
2,075 May 3, 2010 12:03 pm
Re: Help on Gamecube Gameboy Player (14 replies, posted in Nintendo Handhelds)
sxe_weekend: That used to happen on the SGB, with the result that the game wouldn't boot at all. This is different... The cartridge does get contact, but there are sporadic errors. I would guess there's an electrical problem somewhere in the Player, eg a blown capacitor in the 5V power regulator. (5V is used for old GB games, and 3.3V is used for GBA games.)
2,076 May 3, 2010 11:03 am
Re: Help on Gamecube Gameboy Player (14 replies, posted in Nintendo Handhelds)
Which startup logo does it show? The GBA or GBC one?
GBA=Bouncing letters and non-chippy sound.
GBC=Non-moving rainbow gameboy logo and chip po-ling.
Does it work with GBA games? Do you see the word Nintendo, or a black bar under "GAME BOY"?
2,077 Apr 30, 2010 3:29 pm
Re: possible NSF, Module, SPC ect player instead of just MP3? (14 replies, posted in Bugs and Requests)
Just being able to upload other formats would be great. But the site development has been on hiatus ever after the initial boost.
2,078 Apr 30, 2010 1:49 am
Re: NTRQ V1.3 (41 replies, posted in Nintendo Consoles)
Neil, in there any difference between the versions except the frequency table?
Maybe I'm in the wrong, but I'm under the impression that if you fix the frequency table for PAL, the notes do get in tune with the common note tuning, but it gets out of tune relative to tonal noise. If so, the NTSC version might be appropriate even for PAL systems if your music relies on tonal noise...
Anywhere care to confirm?
2,079 Apr 29, 2010 10:54 pm
Re: shopping carts for websites (5 replies, posted in General Discussion)
Big Cartel is a store site that offers a store front for up to five products for free.
Examples:
http://thretris.bigcartel.com/
http://gameboycarts.bigcartel.com/
2,080 Apr 29, 2010 4:31 pm
Re: NTRQ custom carts- PREORDERS OPEN! (123 replies, posted in Nintendo Consoles)
Or... Microcontroller+USB, similar to USB Gameboy cartridges.