A perhaps stupid question, is this cartridge placed in a Gameboy while flashing? That would be a bad idea in that case, whether it's turned on or off.

Does it make any difference whether you try to put, LSDj in this case, on page 1 or 2?

Can you be more specific with what doesn't work means? Are you getting an error when flashing? Does the flasher program hang when you're trying to transfer LSDj in particular? Does it seems to work, but the cartridge starting up and showing the old ROM? Does it show a garbled logo? Does it crash on start? How does it look when it's crashing? "Doesn't work" is the least productive description for any kind of error report.

That message means the adapter itself was not recognized as being found. It has nothing to do with the link cable or the Gameboy at the other end. Go into OSX's audio and MIDI settings panel and report what you see there. You might want to post a screenshot of the audio MIDI settings window. (Shift+Apple+4 then space then select a window with the mouse, if I recall correctly.)

356

(15 replies, posted in Releases)

B00daW wrote:

With respect, I figure with the openness and "mystery" of what you're getting for the money you're contributing a lot of people may be reluctant to bite on this one; especially without maybe a YouTube video or Soundcloud snippet of samples.  Hey, PR campaigns can be adjusted on the fly, can't they? smile

This thing seems like a polite and clever way of asking for donations while the user doesn't have to browse through the massive archive of GOTO80 tunage. wink

If this happens on a DMG you are (at least as far as my research is concerned so far) probably out of luck.
I would like to ask you to do something, though. Could you give me the serial number and motherboard revision of the respective DMG? You can find the motherboard revision if you look into the hole where the battery lid latch attaches.

You have to run the specified commands from the Windows command line (start, run, cmd) not from the Python prompt. You also need to be in the right directory. Maybe I ought to make a GUi version...

359

(5 replies, posted in Nintendo Handhelds)

tadashibashi wrote:

This must be related to the limitations of the GB right? Or is this just a convenient way to sequence notes? (Or maybe both hand in hand?). Is there some principle here that relates to the CPU clock?

There is nothing here that is limited by the GB CPU or the CPU operating frequency. The number of 24 ticks per quarter note comes from MIDI, where the standard stipulates that 24 timing pulses should be sent per quarter note, so called 24 PPQ. It was convenient to use this system here because it makes external MIDI sync easy.

The hardware timer of the Gameboy CPU only works in integer divisions of 4096, 16384, 65536 and 262144 Hz (selectable). When using the hardware timer naively, you wouldn't get perfect BPM values. LSDj solves this by switching back and forth between different timer settings to keep the average long term BPM near the desired value.

That method can only be used for synths that will accept pulses. Any Gameboy will filter away any constant DC level, so if you use it for a gate, the gate will be extremely short if it works at all. And CV control, forget it. You may be able to bypass the coupling capacitors and get raw DC levels out of it, however, then you'll get extra DC offsets which may be undesirable. With this method, you could also do CV (pitch) control but likely in non-harmonic steps (whatever voltages the Gameboy happens to output.. I've been meaning to explore this at some point, but haven't gotten to it. (Hello Infradead.)

RDJ has a way creating a myth about himself. One way he does that is by engaging people by putting out clues and making drama. For example, The Tuss. For example, putting out the release information for Syro on Tor. And now, talking about his son figuring out how to music and releasing it on Bandcamp, all on his own. Could it be true? Eh, I guess, but it's also completely consistent with the kinds of pranks he can pull. Now, all of his fans will be waiting eagerly to hear RDJ jr's songs, and some will go and make fake accounts to play on the hype.

e.s.c. wrote:

use software noise reduction. anytime you record a track, make sure you have 2-3 seconds of what should be silence at both the start and end, then you can use those chunks to make a noise profile

To add to that, LSDj may output different noise when stopped and when playing due to different power usage, which affects the CPU. If you want to be serious about your noise removal, place empty chains of sufficient length before the song starts, or create the profile from the silence after the outro.

But I'm not sure I can hear, or see (using a spectrogram) the offending noise in the recording above. Maybe what you're hearing is the overtones form the arpeggio that runs throughout most of the track? A sound editor with a spectral display is a wonderful thing to see what you're doing. You can use Adobe Audition, or Sonogram SG-1 for VST compatible hosts. (The latter is free.) Another trick is to use a narrow band EQ with a positive gain that you sweep to find the offending frequency, then change the gain to negative to remove energy from that frequency band.

Come back in a week and straighten up.

364

(3 replies, posted in Commodore Computers)

Just to check for the obvious, you do understand that you have to replace (sid) with an @ sign, right? And also remove the spaces. It's written in this way to prevent spammers from figuring out the address.

You can deduce it from this documentation:
http://littlesounddj.wikia.com/wiki/ROM_Structure

The sample should use an 11468 Hz sample rate, and is converted to 4 bits. A sample bank is 16384 bytes long, minus $60 (hex) header bytes, which gives 16288 bytes. There are two 4 bit sample in a byte, which means you have room for exactly 32576 samples. Then you can divide one by the other: 32576/11468=2.84 seconds.

366

(4 replies, posted in Nintendo Handhelds)

Leftmost one might be a screen magnifier. The next one after that looks for all the world like an FM radio powered by the GBA. The small thing looks like a headphone adapter. And then a 3rd party link cable. The plastic blob in the middle of the cable is a multiplayer connector with a socket. Then there's a car charger, but you likely figured that one out already.

367

(15 replies, posted in General Discussion)

breakphase wrote:

I can't solve for man. Except for the gameboy one. Man = gameboy/3. Or man = bacon - pggy.

368

(15 replies, posted in General Discussion)