RAM is not strictly necessary. If you're using a flash chip (which I'm assuming is the intention, rather than a one time programmable chip) you can store song data on the same chip, since teh chip is divided into sectors. As a matter of fact, I may be interested in getting 4 of those boards, bare. I once got the opportunity to pick chips from stuff that was going to be thrown away. Among those were 4 pieces of PA28F400 in a PSOP 44pin package. This is an Intel flash chip with a 16 bit bus, which I thought might come in handy one day. I wouldn't be surprised if the pinout and package type matches, in which case I would be interested in having 4 of those boards for use with those chips.
353 Sep 30, 2014 6:06 pm
Re: Demand for a Native Sega Genesis/Megadrive FM Tracker/Sequencer. (143 replies, posted in Sega)
354 Sep 28, 2014 11:27 pm
Re: Has anyone had trouble travelling with carrying modified game consoles (22 replies, posted in General Discussion)
Even the battery says: Oh shit, cops.
Could that accidentally be read as something like "hey, cunt-cops" in Finnish?
355 Sep 28, 2014 1:17 am
Re: LSDJ not transferring to flash cart (8 replies, posted in Nintendo Handhelds)
The cartridge connector pads on the end of the cartridge that goes into the gameboy are used by the Gameboy to control the flash chip etc in the cartridge. When you're flashing the cartridge, there's another controller chip in the cartridge that is also trying to control the flash chip etc. When both are connected in the same time, they may interfer.
356 Sep 28, 2014 12:56 am
Re: LSDJ not transferring to flash cart (8 replies, posted in Nintendo Handhelds)
A perhaps stupid question, is this cartridge placed in a Gameboy while flashing? That would be a bad idea in that case, whether it's turned on or off.
Does it make any difference whether you try to put, LSDj in this case, on page 1 or 2?
357 Sep 28, 2014 12:27 am
Re: LSDJ not transferring to flash cart (8 replies, posted in Nintendo Handhelds)
Can you be more specific with what doesn't work means? Are you getting an error when flashing? Does the flasher program hang when you're trying to transfer LSDj in particular? Does it seems to work, but the cartridge starting up and showing the old ROM? Does it show a garbled logo? Does it crash on start? How does it look when it's crashing? "Doesn't work" is the least productive description for any kind of error report.
358 Sep 28, 2014 12:18 am
Re: Nanoloop USB-Midi Adaptor Not Connecting (16 replies, posted in Nintendo Handhelds)
That message means the adapter itself was not recognized as being found. It has nothing to do with the link cable or the Gameboy at the other end. Go into OSX's audio and MIDI settings panel and report what you see there. You might want to post a screenshot of the audio MIDI settings window. (Shift+Apple+4 then space then select a window with the mouse, if I recall correctly.)
359 Sep 27, 2014 8:46 pm
Re: Goto80 - Custom8™ (15 replies, posted in Releases)
With respect, I figure with the openness and "mystery" of what you're getting for the money you're contributing a lot of people may be reluctant to bite on this one; especially without maybe a YouTube video or Soundcloud snippet of samples. Hey, PR campaigns can be adjusted on the fly, can't they?
This thing seems like a polite and clever way of asking for donations while the user doesn't have to browse through the massive archive of GOTO80 tunage.
360 Sep 27, 2014 6:46 pm
Re: Please help! DMG buzzing when playing drum kits with other channels. (3 replies, posted in Nintendo Handhelds)
If this happens on a DMG you are (at least as far as my research is concerned so far) probably out of luck.
I would like to ask you to do something, though. Could you give me the serial number and motherboard revision of the respective DMG? You can find the motherboard revision if you look into the hole where the battery lid latch attaches.
361 Sep 24, 2014 8:31 pm
Re: Program for showing costum graphics (nitro2k01) Help (5 replies, posted in General Discussion)
You have to run the specified commands from the Windows command line (start, run, cmd) not from the Python prompt. You also need to be in the right directory. Maybe I ought to make a GUi version...
362 Sep 22, 2014 9:08 pm
Re: LSDJ clock freq (5 replies, posted in Nintendo Handhelds)
This must be related to the limitations of the GB right? Or is this just a convenient way to sequence notes? (Or maybe both hand in hand?). Is there some principle here that relates to the CPU clock?
There is nothing here that is limited by the GB CPU or the CPU operating frequency. The number of 24 ticks per quarter note comes from MIDI, where the standard stipulates that 24 timing pulses should be sent per quarter note, so called 24 PPQ. It was convenient to use this system here because it makes external MIDI sync easy.
The hardware timer of the Gameboy CPU only works in integer divisions of 4096, 16384, 65536 and 262144 Hz (selectable). When using the hardware timer naively, you wouldn't get perfect BPM values. LSDj solves this by switching back and forth between different timer settings to keep the average long term BPM near the desired value.
363 Sep 21, 2014 9:10 pm
Re: How do I pulse sync a Microbrute with my Gameboy? (2 replies, posted in Other Hardware)
That method can only be used for synths that will accept pulses. Any Gameboy will filter away any constant DC level, so if you use it for a gate, the gate will be extremely short if it works at all. And CV control, forget it. You may be able to bypass the coupling capacitors and get raw DC levels out of it, however, then you'll get extra DC offsets which may be undesirable. With this method, you could also do CV (pitch) control but likely in non-harmonic steps (whatever voltages the Gameboy happens to output.. I've been meaning to explore this at some point, but haven't gotten to it. (Hello Infradead.)
364 Sep 21, 2014 6:21 pm
Re: Richard D. James 5 years son is a Renoise user (41 replies, posted in Software & Plug-ins)
RDJ has a way creating a myth about himself. One way he does that is by engaging people by putting out clues and making drama. For example, The Tuss. For example, putting out the release information for Syro on Tor. And now, talking about his son figuring out how to music and releasing it on Bandcamp, all on his own. Could it be true? Eh, I guess, but it's also completely consistent with the kinds of pranks he can pull. Now, all of his fans will be waiting eagerly to hear RDJ jr's songs, and some will go and make fake accounts to play on the hype.
365 Sep 3, 2014 11:48 pm
Re: Help with removing high frequency noise (10 replies, posted in Audio Production)
use software noise reduction. anytime you record a track, make sure you have 2-3 seconds of what should be silence at both the start and end, then you can use those chunks to make a noise profile
To add to that, LSDj may output different noise when stopped and when playing due to different power usage, which affects the CPU. If you want to be serious about your noise removal, place empty chains of sufficient length before the song starts, or create the profile from the silence after the outro.
But I'm not sure I can hear, or see (using a spectrogram) the offending noise in the recording above. Maybe what you're hearing is the overtones form the arpeggio that runs throughout most of the track? A sound editor with a spectral display is a wonderful thing to see what you're doing. You can use Adobe Audition, or Sonogram SG-1 for VST compatible hosts. (The latter is free.) Another trick is to use a narrow band EQ with a positive gain that you sweep to find the offending frequency, then change the gain to negative to remove energy from that frequency band.
366 Sep 2, 2014 11:59 am
Re: Chip tune as a form of contraception (4 replies, posted in General Discussion)
Come back in a week and straighten up.
367 Aug 23, 2014 6:34 am
Re: HVSC email? (3 replies, posted in Commodore Computers)
Just to check for the obvious, you do understand that you have to replace (sid) with an @ sign, right? And also remove the spaces. It's written in this way to prevent spammers from figuring out the address.
368 Aug 21, 2014 9:41 am
Re: What is the maximum length of 1 kit in LSDJ? (6 replies, posted in Nintendo Handhelds)
You can deduce it from this documentation:
http://littlesounddj.wikia.com/wiki/ROM_Structure
The sample should use an 11468 Hz sample rate, and is converted to 4 bits. A sample bank is 16384 bytes long, minus $60 (hex) header bytes, which gives 16288 bytes. There are two 4 bit sample in a byte, which means you have room for exactly 32576 samples. Then you can divide one by the other: 32576/11468=2.84 seconds.