I'd go over these connections with a soldering iron. Turn the power off before doing this, and gently hold the flexible PCB down so it does come lose when applying heat. Make sure there are no bridges before turning the power back on. Otherwise, this might be a problem with the contrast wheel, such as the wiper not making good contact with the potentiometer track.
82 Jul 25, 2017 3:38 am
Re: Just won a broken DMG Gameboy. What could be wrong with it? (3 replies, posted in Nintendo Handhelds)
Oh wait, I misread the message of the seller completely. If there's sound (consistently) then the CPU is getting power. I will go out on a limb and suggest that the first thing you should try to replace are the capacitors on the power board. Then, some of the ones on the LCD board.
Also, a general precaution. Never plug or unplug the LCD ribbon cable while the DMG is powered on. Doing so at any slight angle might kill the function of the left and B buttons, because those are next to -19 V drive voltage for the LCD. Always worth pointing out.
83 Jul 25, 2017 3:11 am
Re: Just won a broken DMG Gameboy. What could be wrong with it? (3 replies, posted in Nintendo Handhelds)
Could be a power issue. What he describes as lines on the screen sometimes, could be power that dies after a split second. Might for example be related to the power regulator board in the lower left corner, for example bad capacitors. It could be due to dirty/loose contacts on the power switch, corrosion in the DC jack. (It has an internal switch that disconnects the battery when a DC jack is inserted, and that internal switch could be broken.) But hard to tell without further information. Likely to be fixable, but you need to find the problem.
Would help to see a video of the issue once you receive it, as well as pictures of the internals.
84 Jul 20, 2017 4:38 pm
Re: BGB Gameboy emulator FAQ thread (BGB 1.5.10 released 2022-10-18) (54 replies, posted in Nintendo Handhelds)
New version released.
New in BGB 1.5.4 (2017-07-18) - Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs.
85 Jul 13, 2017 3:22 pm
Re: NL Mono on the Game Boy Player. has anyone tried it? (7 replies, posted in Nintendo Handhelds)
Since it doesn't work well with GBA, the probable answer is no.
86 Jul 11, 2017 11:14 pm
Re: HELP: BIVERT MOD ONLY SHOWS TWO SHADES (20 replies, posted in Nintendo Handhelds)
Which type of unleaded do you use?
87 Jul 11, 2017 9:55 pm
Re: HELP: BIVERT MOD ONLY SHOWS TWO SHADES (20 replies, posted in Nintendo Handhelds)
darenager wrote:Also don't use lead free solder, use leaded.
This is not based in reality.
Leaded solder is generally easier to solder properly by hand because it melts at a lower temperature and it's eutectic, ie solidifies at a single temperature rather than having a transition range between its liquid and solid phase. You can get decent lead free solder nowadays, but as a general recommendation it still holds true.
88 Jul 3, 2017 12:02 pm
Re: Separating channel signals Nanoloop Mono? (18 replies, posted in Nintendo Handhelds)
I think that's what the pads on it are. One is ground, one is +5V, and the other three are probably the individual channel outs. That would require some soldering though.
89 Jun 18, 2017 2:43 pm
Re: For Sale - Nanoloop One (1.7 firmware) Cartridge (9 replies, posted in Trading Post)
Just a clarification: That's Nanoloop One, not 1.0. The Nanoloop One hardware run the Nanoloop 1.7 software.
90 Jun 14, 2017 6:10 am
Re: Nanoloop USB MIDI adapter not loading ROMS (4 replies, posted in Nintendo Handhelds)
You could also try using the original native application for Windows or OSX. It's not linked any more, but the files are still up on the server. It might be more stable than the web version.
http://www.nanoloop.com/midi/nanoloop_171_win.zip
http://www.nanoloop.com/midi/nanoloop_171_osx.zip
Another thing to check for is if the pins of the link cable are pushed into the connector, which in my experience sometimes happens because of the pressure from the MIDI adapter.
91 Jun 12, 2017 10:30 pm
Re: HEEBIE 2 - Freebie-GBs 2019 & Cartridges (64 replies, posted in Collaborations)
Yes, sirette! Feel free to apply.
92 Jun 12, 2017 8:11 am
Re: HEEBIE 2 - Freebie-GBs 2019 & Cartridges (64 replies, posted in Collaborations)
You're in luck. As the website launches, a limited edition of previous titles will be offered, including the first Heebie GBs and Xmas 16.
93 Jun 1, 2017 4:34 pm
Re: HEEBIE 2 - Freebie-GBs 2019 & Cartridges (64 replies, posted in Collaborations)
Could you please indicate a more precise date for the deadline? thx
The deadline is a bit flexible, but the important thing is that the release needs to be finished well before Halloween, including programming, manufacturing the carts, and allowing for shipping time and any unforeseen events. It's not too late to apply at this point.
94 Jun 1, 2017 2:18 am
Re: Decoupling cap on DMG-01 question (5 replies, posted in Nintendo Handhelds)
A prosound mod is the single most effective thing you can do to reduce noise. If you're fine with not using this DMG directly with headphones (only for recording or through a mixer) and don't want to modify the case, you could prosound it through the existing jack.
95 May 18, 2017 1:51 pm
Re: How many MODs are online? (8 replies, posted in General Discussion)
The torrent tracker offers some clue:
http://tracker.modarchive.org/
Some back of the envelope calculations: The 2007 snapshot is claimed to contain 120000 (hundred and twenty thousand!) modules and is about 30 GB big. 120000/30=4000 gives about 4000 modules per gigabyte of data. The addition packs for each year is about 1 GB and accounts for ~10 years, so that's another 40000 modules. Those are very rough numbers but that should give you an idea.
Although that's across all module formats, like xm, s3m, it etc, not just mod. Not sure if that's important for your statistics.
96 May 18, 2017 11:15 am
Re: How many MODs are online? (8 replies, posted in General Discussion)
Click music in the top bar and filter by file type.
Edit: Or do you mean on tbe whole internet?