977

(7 replies, posted in General Discussion)

Delek wrote:

And amazingly there are 256 pages of non played songs. This is more strangely beautiful than I thought.

No. 256 pages of songs on the site total. Currently 4 songs with 0 views. Quite a few more with 0 comments.

SBthree: Sounds like an interesting idea. I'll keep it in mind.

979

(135 replies, posted in Nintendo Handhelds)

For those who tried and got nothing. The ROM works better (ie at all) on (DMG) hardware than on emulators. Technical explanation sometime later this week.

980

(135 replies, posted in Nintendo Handhelds)

Well, I'm not giving any hints at this stage, but feel free to try different things.

981

(135 replies, posted in Nintendo Handhelds)

chipocrite wrote:

Me too. My best guess is... it's a ROM version of John Cage's 4'33"?

Nope, this is the real deal, you just need to approach it the right way.

Oops. Yes, ADC.
No, no limits on components per se. I still have to get back to YM2413 project for example...
But it's just that the idea "doesn't come naturally" or something like that. My personal vision is to do "neat exploits" when possible. To find some interesting aspect of the hardware and follow it to its logical conclusion and abuse that feature. That said, I'm not ruling out the idea.

little-scale wrote:

Not sure if this has been suggested, but using the GB processor for real time audio effects of incoming audio.

Would be fairly difficult/impossible without external components (in particular a DAC.) I do have some ideas about that though...

984

(135 replies, posted in Nintendo Handhelds)

Nope. Maybe a whisperer or something, but definitely not a screamer.

985

(135 replies, posted in Nintendo Handhelds)

Week 2's project is out.

http://blog.gg8.se/wordpress/2013/01/13 … stery-rom/

It's a mystery ROM. See if you can figure it out.

My guess is that the data line of the link cable is broken. Either red or orange wire if you're using an official link cable, otherwise probably completely different. Or "pin 1" on the arduino, using the AB schematic.

You can really do fakebit with any softsynth by changing the oscillator to a plain square, (or triangle, or heaven forbid, sawtooth), turning off the filter, or turning off the cutoff to max with no resonance of course. Of course there are other variations and if you're doing fakebit, you don't strictly have to restrict yourself anyway. Doing this will not sound as "dirty" as say a Gameboy because a Gameboy has other artifacts like DC offsets that create various clicks and a 16 step volume envelope.

If you're actually using Reason (and not stuck with Reason 5.0 for "unspecified reasons", *cough* *cough*) I recommend you check out the rack extension PX7, which is Prop's own DX7 emulator. I'm sure you could make it do some more simpler FM sounds that could fit into a fakebit context. Maybe add some bitcrushing to that (Scream 4 in the "digital" mode, low damage control and adjust parameters P1 and P2 to taste.)

There's currently only one software that can flash this cartridge. -> http://mootan.hg.to/fmgbx/
You can try and use it with the EMS Transferer II, but I doubt it will work. That is not to say that the Transferer can't possibly be used to flash this cartridge, (and no saying it necessarily can) just that there's no suitable software atm.

Thanks for the offer. I have a cartridge already, though, and if all goes to plan I'll get a Bung Xchanger tomorrow as well. Next up is some scoping.

Well, since you mentioned it. I don't currently have a way of flashing these, but n a few days I will receive a device that eventually might allow me to reverse engineer the protocol that this cartridge is using to access the flash so I can write to flash. It may take a while still, but a solution might be on its way.

The Silph Scope wrote:

I've tried but haven't made much progress into it, but you should make an engine to make visual novels for the Game Boy.

You mean to design them on the console, or just a viewer?

Don't use no$gmb. Use BGB.