Just wanted to post the latest project I've been working on! The game features a Morricone inspired soundtrack written entirely in Famitracker.

Pull up a chair and rustle up some virtual nihilism, pardner. Super Russian Roulette pits you and up to two friends or strangers against a trash-talking cowboy, impatient to get on with the ultimate game of chance. There’s a light bullet in the Zapper’s chamber: is your name on it? (To increase actual dread, add penalty shots of bottom-shelf hooch for the losers.) Keep spinning the barrel till only one player remains.


The plan is to keep the momentum going and finance my other NES/console projects (that you may already know about).
Please back or forward to anyone you know who might be interested, it would be a huge help!
https://www.kickstarter.com/projects/ba … for-the-ne

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(35 replies, posted in Nintendo Consoles)

Thanks guys, appreciate the faith.

The software/hardware is nearly done, really just holding out to release a trailer that will showcase all of the features at once. I'll be starting a new thread soon.

3

(35 replies, posted in Nintendo Consoles)

Been pretty much full time on FaMI for the past three months, incredibly happy with how it's coming out. I think you'll all be excited for the new features - please hang tight, news soon!

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(5 replies, posted in Trading Post)

ho ho ho

5

(13 replies, posted in Sega)

Welcome Stef!

Can't wait to try this out.

6

(335 replies, posted in Sega)

GREAT work! Really exciting to see it in action.

I rerouted the 1MB Genesis cartridge PCB to include SPI Flash for saving last weekend, I've already got the 68K ASM routine written to page stuff to/from RAM.  Offer is open if you ever wanted to make carts!

EDIT:
Just received the PCB for a bigboy (8MB!) cart if you plan on implementing PCM.  You could fit a pretty large kit I think!

Awesome.

I have a few hundred of these boards. They were made to be a cheap way to release Genesis/Megadrive software, let me know if you're interested in a cart release when the project is mature enough.

8

(4 replies, posted in Nintendo Consoles)

Thanks guys! Really appreciated.

I think I'm going to do a second run with a proper soldermask. The board is functional but can use a few updates, mainly some pullups on the control lines of the AVR side of the RAM and a "write-protect" jumper for those who want to be certain that the games aren't being modified in a competitive setting.

I'll have to gauge demand but it's kind of intensive (need to desolder a DIP package without ripping up any pads), which probably isn't for everybody.   Not sure if I'd be up to coding support for more than a few games so I'd have to release a pretty good manual on how to develop for it, also dual port RAM is expensive ($12 for that chip!).

9

(4 replies, posted in Nintendo Consoles)

Finally finished the new NES project I've been working on. A RAM replacement for the console that allows you read/write any memory location live via serial. You use your actual games in the console, they don't require any modification to run. The board also provides additional features like a remote reset / frame stepping for debugging.







Here is an example of the stuff you can do with it - pulling live data from Blades of Steel to create a scoreboard / trigger a relay on a goal.
https://vine.co/v/M6WzFBXeX1e
https://vine.co/v/M6WZlFjdJ69

http://www.batslyadams.com for technical details / more examples.

Also : yes it would make a great interface for a synth because of the bandwidth involved, it just wouldn't be very practical since you need to make a pretty major modification to the console. Having a cart is still the best way to go.

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(6 replies, posted in Releases)

YES

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(17 replies, posted in Releases)

Y E S

^ Don't worry - we get plenty of mileage out of the Sega PCM.

G E T  H Y P E

14

(22 replies, posted in Releases)

the best

futureblue on repeat forever

Jazzmarazz wrote:

I'm just gale to see him adding level shifters to his cart finally. All of the other everdrives have...none.

No need for this. I'm fairly certain that the address/data lines run through an FPGA/CPLD first, which would handle level conversion for you. The resistors are typically a pullup for the Altera CPLDs and you don't even need them for the Xilinx XC9500 series.

Anyway, I use these for SNES/Genesis development and they're great. Glad to see that he did one for gameboy.

Agreeing with nitro2k01 here - use copy /b to populate the entire ROM since the two high address bits are just floating in this case. Don't worry about being wasteful, just use whatever is easily accessible / accommodates your program. Message me if you need a hand!

Also : the squares might be your OAM pointing at the music player RAM.