Forgot to say I'm in europe
2 Oct 7, 2012 2:24 pm
Topic: Buying Assembled! Arduinoboy (6 replies, posted in Nintendo Handhelds)
Hi!
Since I failed with building and soldering a Arduinoboy by myself, I want to know if anybody is selling assembled Arduinoboys? I wrote Meow a message but he didn't reply.
3 Jun 29, 2012 3:36 pm
Re: Is anyone working on/coding/planning any new gameboy music software? (33 replies, posted in Nintendo Handhelds)
I had a plan for gameboy-based workstation like the mpc, mainly a midi sequencer with different tracks. In first place it should only transfer midi in and out, sound output isn't so important. since my new flatmate is electronic IT guy, it shouldn't be too hard to programm the hardware side would be nearly the same as the arduinoboy.
4 Feb 20, 2012 10:27 am
Re: does anybody here make video games? (21 replies, posted in General Discussion)
What about a chipmusic.org gameboy game project? I'm starting to getting more and more into the GBDK, there are a few good tutorials about it.
5 Jan 16, 2012 1:53 pm
Re: (Really) Want To Buy Arduinoboy (8 replies, posted in Trading Post)
How much would it be? Arduinoboy + Shipping to germany ?
6 Jan 4, 2012 4:03 pm
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
egr wrote:Curious if anyone has completed the update and can confirm they have 1.6.1 on their cart?
Nobody?
I have 1.6.1 on my cart, but it was on the cartridge when I had got it. (omg grammar)
7 Dec 30, 2011 12:22 pm
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
Will 1.6 have the same midi features as 1.5? I don't see mention of it in the new manual.
Sync with LSDJ is running fine, tested it with a DMG-01 and a CGB-01, connected via a black 2 socket link cable.
8 Dec 28, 2011 1:21 pm
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
Despite the nice looking cartridge I have to admit that it's sometimes very hard to pull the cartridge out of the cartridge slot on the gameboy. Thats the downside of the thin cartridge, you have no edge or something to grab. When you've got very sweaty hands it's nearly impossible to get the cartridge out of a dmg. On GBC it works better, since you can pull the cartridge from the side a little bit. Now I've already got a little scratch on the back on my cartridge GBC > DMG in this case.
9 Dec 28, 2011 12:51 am
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
10 Dec 28, 2011 12:18 am
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
Anyone received their cart yet?
yup, came today in the mail. Its my first time with nanoloop and I'm quite impressed. I just say custom welcome screen / bootloader. And the new cartridge looks so precious and thin.
11 Dec 27, 2011 1:00 am
Re: ArduinoBoy Problem (33 replies, posted in Nintendo Handhelds)
WOAH TRASH! YOU DID IT MAN! IT WORKS! THE LED STAYS IN SYNC! THANK YOU SOOOO MUCH!!
sorry for the capslock, but this a big moment for me
Thank for all your help, this is a huge step.
12 Dec 27, 2011 12:08 am
Re: ArduinoBoy Problem (33 replies, posted in Nintendo Handhelds)
Still blinking... the LED 13 in a short periods, six times on and of. I figured out that the bottleneck is the setMode()-Function. When I deleted every single calling of this function in the code and called modeLSDJMasterSyncSetup() in the main loop(), the LEDs stayed in sync in a strange way when I started LSDJ, set it to Master and pressed Start. The LEDs flashed in sync, but without any meaningful order. My next idea would be buying a new push button...
13 Dec 26, 2011 11:10 pm
Re: ArduinoBoy Problem (33 replies, posted in Nintendo Handhelds)
I will now try to change the code that the programm skips the whole button-related part.
14 Dec 26, 2011 11:05 pm
Re: ArduinoBoy Problem (33 replies, posted in Nintendo Handhelds)
@ashi tried it, same problem. I'll make a video tomorrow...
15 Dec 26, 2011 10:04 pm
Re: ArduinoBoy Problem (33 replies, posted in Nintendo Handhelds)
Ok, I think the problem is the button. I tried 3 different buttons and all of them are broken, I tested several simple digital read projects and the serial monitor results went completely weird. Is there a way to skip the mode selection and set a default mode in the code and skip the whole led and button part ?!
16 Dec 26, 2011 8:54 pm
Re: ArduinoBoy Problem (33 replies, posted in Nintendo Handhelds)
@nick the arduinoboy itself does not work, the cycling and flashing leds are the only thing I see. The button... I will try, thank you.