ffffffgsdiajrioejroisaer YES YES YES
193 Aug 24, 2012 12:38 am
Re: Victory Road - Forever the Optimist EP (33 replies, posted in Releases)
195 Aug 23, 2012 7:19 pm
Re: Idea for LSDJ – build-in mixer (53 replies, posted in Nintendo Handhelds)
lower the volume on the pulse channel and experiment with the WAV instrument you're using to try and get it louder. that's about all you can do.
196 Aug 23, 2012 7:17 pm
Re: New to chips here need cc? (4 replies, posted in Constructive Criticism)
exceptional for an LSDJ starter. as VCMG said, deviate your instruments a bit - experiment with tables to try and get some nice sounds out of what you're using. also, try utilizing the WAV column for more than your kicks and bass - you'd be surprised how far you can go with it.
197 Aug 23, 2012 1:32 am
Re: Spazztronic Insanity @ Wardenclyffe (6 replies, posted in Past Events)
aw, i thought this was going to be about a chip gig taking place at nikola tesla's wardenclyffe tower!
gameboys powered by tesla coil oh shit
198 Aug 23, 2012 1:15 am
Re: I'm Offering to Make Cover Art (36 replies, posted in Graphics, Artwork & Design)
aaaah that's awesome
i'd have you make cover art for my upcoming release but i have no money and i don't feel like guilting you into it
200 Aug 22, 2012 7:58 pm
Re: Idea for LSDJ – build-in mixer (53 replies, posted in Nintendo Handhelds)
Aeros wrote:oh god
please read the manual
PLEASE
That was a very arrogant and negative answer and very unusefull for me.
I have look in the manual and found something about “synth screen”, but when I change the volume to 5 at both start and end then it does not adjust my volume wtf?
5.4 E: Amplitude Envelope
This command functions in two different ways, depending on which instrument type it is used on.
5.4.1 For Pulse and Noise Instruments
The first value digit sets the initial amplitude (0=min, $F=max); the second
digit sets the release (0,8: no change, 1-7: decrease, 9-$F: increase).5.4.2 For Wave Instruments
E00 volume 0%
E01 volume 25%
E02 volume 50%
E03 volume 100%
i said, READ THE MANUAL.
201 Aug 22, 2012 7:34 pm
Re: Idea for LSDJ – build-in mixer (53 replies, posted in Nintendo Handhelds)
oh god
please read the manual
PLEASE
202 Aug 22, 2012 7:08 pm
Re: Idea for LSDJ – build-in mixer (53 replies, posted in Nintendo Handhelds)
i personally don't think splitting the channels on a GB would be possible... is it?
203 Aug 22, 2012 6:23 pm
Re: SongStarter Beta: I need your feedback (17 replies, posted in Software & Plug-ins)
Is an iPad useless to anyone who owns a computer? Why would you buy an iPad when you can wait for your computer to boot up, enter your login password, wait for your desktop to appear, double-click on the Chrome icon, try not to get viruses, and save yourself $600? Anyone who's proficient with a desktop computer can replicate the the iPad with double the functionality...
What I'm trying to say is, SongStarter is a different tool. It's not going to replace your DAW, and it's not trying to. It's a different tool for your toolbelt, for solving a different problem (helping you songwrite, quickly).
you've completely sidestepped my point - the iPad, in this case, is a simpler, mobile environment designed to get the job done with a minimalistic interface and less functionality, and the desktop is meant to get the job done with a much more complex interface and more functionality. no matter what happens, the job gets done in thereabouts the same time if both are configured correctly. in most cases, if you're going to do something such as write down a quick jam, especially in the field of chipmusic, you would open up your tracker on the desktop, ready your MIDI device, select an instrument, and go - there's no need to have a program ask you 'what bpm do you want?' 'will you be recording sound or MIDI information?' 'which drumloop do you want to start with?' 'which of these 20 instruments do you want to use?'. our DAWs generally are set at the most common BPM we use, and even then all i have to do if it's wrong is grab the BPM control and drag until it sounds right. our DAWs already know what we'll be recording - most automatically detect MIDI signals and play them on the selected digital instrument, and also automatically detect if we're playing an acoustic instrument and picks that up as well. and if you have any sense, all you need is a metronome and a little inspiration to write music, and if you really need a drumloop, or want to hotswap them, it's ctrl-f "drumloop", click-draaag, there you go. and when you jam, the instrument shouldn't matter to the point where you have to make 20 of them like you did.
SongStarter is not a different tool - it's the same tool I've been working with, except its interface has been replaced by a less intuitive one that would simply make me either forget my idea before i could even punch it in, make it sound like crap and therefore make me immediately throw away a perfectly good song, or if I don't have an idea, would simply hinder my ability to effectively write music due to its absolutely silly unquantized, unoptimized, and glitchy solution to a problem that's fairly easy to solve (and if you want to really stretch it, the fact that I can't export to famitracker and/or write it to a LSDSNG file). it feels like an iPhone app designed for entertainment, quite frankly, and that's what's wrong with it - it feels overall like a bad tool to use for serious music creation. keep that in mind while you're developing this.
i kind of feel bad that i just wasted 5 minutes typing all of that.
204 Aug 22, 2012 3:10 pm
Re: SongStarter Beta: I need your feedback (17 replies, posted in Software & Plug-ins)
Aeros: SongStarter has full MIDI capabilities on the desktop, and it doesn't lock your creations up like Audiotool. With Audiotool, you're trapped in the cloud. There's no MIDI export as far as I know. And while SongStarter's interface may be different from anything you've tried before, I think you'll still find it's very easy to use.
by that I meant relative to chrome and the cloud - that's the only reason I would use this sort of tool, as I could simply start up FL Studio on Windows and be able to do ten times more with it just as easy as I could with this little tool.
i think what i'm trying to say is, SongStarter, as-is, is pretty much useless to anyone proficient in a DAW, because they could just as soon set out a drumloop at a BPM limited only to rationality, turn live mode on, use an instrument preset that they're fond of, set it as a template that runs on startup, and replicate your program with double the functionality in half the time you'd need to start and set your program up, saving $40 in the process.
oh yeah, and the interface is unintuitive, it DOES look and feel like more of a toy than anything, it's limited, looks too compact, and the jam interface simply feels unpolished altogether, e.g. if there is note quantization, it's ineffective and not immediately configurable; there's no visual beat measurement and the patterns just feel like they start randomly in some cases, the MIDI system seems, by the way, rather glitchy (sounded like i was playing with a noise wave, using w7-x64, windows version, w/ akai mpk mini), and overall it sucks.
205 Aug 21, 2012 5:51 pm
Re: [HELP] GBC Not Display (8 replies, posted in Nintendo Handhelds)
probably a ribbon cable thing then. not sure what to tell you.
206 Aug 21, 2012 3:54 pm
Re: [HELP] GBC Not Display (8 replies, posted in Nintendo Handhelds)
contrast knob? ribbon cable ripped? gameboy's out of power? it's just fucked? couldn't tell you for sure unless you described it a bit better.
207 Aug 21, 2012 3:20 pm
Re: SongStarter Beta: I need your feedback (17 replies, posted in Software & Plug-ins)
i could just as easily open up audiotool and have MIDI capability, better instrumentation, more control and a familiar interface.
there's your brutal, honest feedback.
208 Aug 21, 2012 2:13 pm
Re: collab with a rapper? (34 replies, posted in Collaborations)
inb4 hedgehogs