17

(17 replies, posted in Atari)

A few games had tracked music in their title screens:

After Burner: https://www.youtube.com/watch?v=Q0Av950xE8w#t=0m58s
Anarchy: https://www.youtube.com/watch?v=8xMZSrrMDOA#t=0m38s

I think this technique is just playing through the YM2149F with a timed interrupt, or just carefully timed code maybe. The STE had a PCM DMA add-on, but I can't think of any games offhand that used it. (STE was kind of unsupported game-wise, most developers still targeted ST I think.)

18

(30 replies, posted in General Discussion)

No my link doesn't keep track of anything. It's just a convenient place to pay royalties for your licenses. You need to keep track of how many downloads you get, and make sure you pay enough.

i.e. you might pay royalties for 250 downloads at songclearance.com, and then once you sell more than 250 downloads, you need to pay for more. Songclearance.com has no idea how many downloads you're selling, and doesn't keep track of any of that (your online store should track this for you, whether it's bandcamp or CDBaby or whatever).

19

(30 replies, posted in General Discussion)

If you want to license for downloads (at ~9c a download), this site makes it easy, though they charge a significant overhead: https://www.songclearance.com/

If you want to do some more footwork, you can dig up the info you need and mail notices/cheques to the copyright holders yourself, and save that overhead.

If you want to license for video (e.g. YouTube), you need to actually talk to them and make a deal. In the majority of cases this is impossible.

As said already in this thread, though, in practice if you put up an unlicensed cover it will almost always be unnoticed/ignored/tolerated/accepted by the copyright holder. The cases where people do get sued usually involve a moneymaking situation. I'm saying these are tendencies, but if you're not going to license you will be taking a risk (they can still sue you even if you didn't charge for it, if they want).

In my own experience, I've covered some notable things, and I pay the mechanical licensing for downloads that I sell. I also put them on youtube, and all that happened was the owners flagged it as theirs and put ads on my video so they'd make revenue on it. (Either that or they've been ignored, or just flagged as theirs but not taken down.)

20

(30 replies, posted in General Discussion)

Not legally, no.

21

(30 replies, posted in General Discussion)

float.bridges wrote:

If you're releasing it for free (and you're in the US), and it's its own release (like a one track single), you should be fine without any kind of permission.

This is not true at all in any legal sense. In practice, though, most of the time it will be ignored, some of the time you will get a takedown notice. If you're very unlucky you can be sued.

w.r.t. YouTube, generally a cover will get flagged by the copyright holder but not taken down, and they will usually put ads on your video and collect the ad revenue. (This is a bum deal for the cover artist, but there is currently no way to get compulsory rights for a cover in a video.)

22

(8 replies, posted in Other Hardware)

I don't see what this has to do with Nintendo Consoles at all.

Anyhow, to reduce latency use ASIO. Pretty much all sound hardware can do ASIO these days, it's just not the default mode because it's more CPU intensive.

23

(59 replies, posted in Trading Post)

Do not send me spam e-mail, luftek.

I'm not stopping anybody, ForaBrokenEar.

Or another more cynical way of looking at it is yet another way for some middleman to siphon money off of your transactions. i.e. Patreon and their credit card service take 8% of all the money that gets funnelled through it, much like how Kickstarter works. This is the real motivation for automatic monthly payments.

So... for a $20 payment, you are paying them $1.60 to "help" you give $18.40 to some artist you like. Great. You would normally get more money to them sending that $20 through Paypal, and at least Paypal is pretty up-front about being a middleman. Or you could just mail them a cheque! It'd probably get there before the end of the month.

I don't understand why someone would want to automatically give money to someone just because they uploaded something, sight unseen. I understand giving them the money after checking out what it was they uploaded, but that's already easily facilitated by twitters and mailing lists and paypal donate buttons and bandcamp etc. This seems like it would encourage people to upload half-baked stuff just to earn their auto-tips. Content should be evaluated before it is paid for.

Here's a good list: http://www.krispenhartung.com/software-looping.htm

I can't recommend any in particular, as looping isn't really my thing these days, though in the past I used Max/MSP or Pure Data to do it sometimes, but they are not a ready-made solution for looping (they're certainly capable of it though). Just I thought it's worth pointing out that basically any computer has the hardware you need to do looping built in (i.e. ADC + RAM + DAC), and there are lots of software solutions out there for it. Latency, which before ASIO was a big reason to go for hardware solutions instead of software, isn't even an issue when you're looping.

If you already have a laptop, there are multiple free looping programs available. For someone on a budget this might be the cheapest option.

29

(11 replies, posted in Other Hardware)

No, this operation is specifically called de-interlacing. I don't know why you think it isn't. There are many methods of de-interlacing, some of which attempt to blend or interpolate frames. This one de-interlaces into two separate frames. It's not appropriate for all signals, but it is very appropriate for signals from many retro game systems.

480i 30fps on the left de-interlaced as 240p 60fps on the right (doubled vertically to maintain aspect ratio).

It doesn't matter if the signal was recorded on VHS or not. What matters is what kind of source material it is. A VHS recording of an NES may be de-interlaced in the same way.

30

(11 replies, posted in Other Hardware)

It's not an optical trick at all. The NES generates new 240p frames at 60fps. The interlacing down to 30fps 480i is an undesirable artifact of the process involved in displaying or recording the signal.

31

(11 replies, posted in Other Hardware)

No, you can de-interlace one interleaved frames (at 480i) to two progressive frames (at 240p), and this does indeed double your frame count. Yes it halves your resolution; that was implied.

Whether this is an appropriate transformation depends on the kinda source signal you're using, but from a video game system like the NES, it's a perfectly acceptable way to get 60fps video. (We're at chipmusic.org so I presume it might be a retro video game source.)

Edit: just tested it out with VirtualDub's de-interlace filter on some old footage I had from it. Looks great. Nice smooth 240p 60fps NES footage. Nicer than it looked on my LCD TV, which only does 480i.

32

(11 replies, posted in Other Hardware)

I bought one of these: http://www.amazon.ca/Best-Data-Products … B000VM60I8

It's worked perfectly fine for my purposes, though I use it with Windows, recording through VirtualDub. The results look like: http://www.youtube.com/watch?v=1Ez7qjbLgY4#t=1m00s

It interlaces the signal down to 30fps, but I like that it does this, since that way I don't lose every other frame when I upload to YouTube. You could probably de-interlace it to 60fps if you needed that though.