33

(3 replies, posted in Nintendo Handhelds)

found this, can't manage to compile it tho, anyone tried? Assuming it's fairly beta/incomplete, from the description:

https://github.com/Mineirovsky/divboy

Step sequencer for Game Boy® Advance
This aims to be a complete step sequencer to take advantage of the audio capabilities of the GBA to help musicians achieve that vintage colour

Main features
The main features will be:

Up to 64 steps per part
Parts can be sequenced to compose a whole song
Songs can be stored for calling later
Polyrhythmics!
It's unclear if it's feasible at the moment, but some kind of synth may be developed to use PCM capabilities

Goals
Comprehensible interface
Satisfatory and optimal UX, given the fact the GBA has few buttons

Just found this via trawling github for obscure gameboy stuff. It's fun!

Haven't yet got it on a cart with saves working, and also it seems to crash a bit if you load a blank slot?

https://soleil-alpin.com/SquareGB/

Explore euclidean drum patterns on your Gameboy.
Features
* Three drum sounds
* Four in-session save slots
* Midi-Sync


The rom and source code of Square can be checked out at GitHub.
Thanks to all supporters!

Figured it out a bit more: pressing Y on the tape screens adds a bit of time to the loop. So you can make a long one, play the keyboard then go back and stop recording then edit the silence out by setting in + out points with left + right on the dpad, then up (i think? or down) to trim to that area. Usually that also makes the sound go low-bitrate for some reason, pressing it again can make it go back to normal maybe??

I think the weird circles are for cutting up / sequencing the loop somehow ?! but I can't figure out exactly how that works


Didn't record anything good with this setup yet but you have to admit it looks the part smile

36

(14 replies, posted in Nintendo Handhelds)

Hi, smile welcome, and thanks for a super cool software smile

Here's my first shambolic attempt. Gonna load more of my own loops on there soon, have some ideas! https://www.instagram.com/p/CK_mxYCBZcX/

Yes facebook is stupid. Will reply to the thread there with a link smile

37

(14 replies, posted in Nintendo Handhelds)

ah nice smile

Tried the ROM, it's pretty amazing! smile

38

(14 replies, posted in Nintendo Handhelds)

big_smile amazing. Gonna try now! thanks for contacting him. I'll share on the Obsolete Music Software group thread unless you want to do so first?

OK so on the screen with concentric circles the D-pad turns the clicks into some pretty great fax machine glitch !?

quick bad video:
https://www.instagram.com/p/CK1znPzhHfz/

The code hints at the possibility of disabling muting of the tape while recording, which would be fun. Can't figure out how to compile (it fails, I thiink due to lots of absolute references to files on the coder's computer?!) but might try and edit if i can get that working

40

(14 replies, posted in Nintendo Handhelds)

Ah yeah I have that one, never got round to giving it a proper go :-S thanks for the reminder

My obscure DS music rom search continues, deep cut of the day is this odd unfinished DS port of the Teenage Engineering OP-1!?!?!?

Don't really know what it's quite doing but got some glitch looping + distortion going. There's a screen with a line and in+out points where at some point I briefly got a waveform to appear but not sure how... there's one with concentric circles of switches which just seem to make some click rhythms at a fixed bpm??, the keyboard grid in the photo plays notes, and two nice tape recorders which can record what's going on (including each other) and you can 'scratch' with.

Disappointingly it doesn't seem to record from the mic sad

If you hold select and left you can choose which screen is in the top screen

Seems to be no info about it anywhere except this github. Spent a while trying to figure out how to compile it before realising that the included .nds file does actually work on a real DS, just not in my emulator. :-/ https://github.com/efairbanks/op-1

desc from the github page:

This bit of Nintendo DS homebrew is deserving of its own repo. This is specifically pulled from my bitbucket account, and is hopefully the most up-to-date version of this software. It's a digital audio workstation for the Nintendo DS that presents the user with a set of "pages" that represent a particular piece of hardware you might find in a studio. (eg. a reel-to-reel tape recorder, a synthesizer, etc...) It's an ambitious project considering the Nintendo DS's lack of CPU-power, but I'm quite fond of the tape-deck emulation on this thing.

42

(14 replies, posted in Nintendo Handhelds)

Anyone know if a rom for the DS version of this loop slicer is out there anywhere?! - https://musichackspace.org/the-evolution-of-zs-1-amen

Looks amazing and I neeed smile

the links in that article are dead but you can find the Windows version here: https://github.com/ziadkhouri/ZS-1-Amen

WHERE DID ALL THE THOUSANDS OF CHIPMUSIC.ORG USERS GO?

Yeah I was holding out for 2nd hand ones suitably cheaper than a new one, got lucky with these. Also didn't want to wait for Covid shipping times from china smile

Indeed the clamshell doesn't have any built in games.

I haven't properly tested either of them but either nanoloop one or one of my flashcarts (can't remember which right now) didn't work at all when I briefly tried! So there may be some incompatibilities. Will post here again when I can have more of a play

Thanks for the infos smile Managed to find two different ones on ebay in the end! Pretty nice, haven't had time to properly study them but the sound is not bad.

This one was boxed as new, love the clear green:

This one turned out to have LSDJ on the cart with some tune/s, wonder if anyone here might recognise it?! :-S

No probs, glad to help smile

OOps, should be http://www.timdrage.com/hostedstuff/Spa … xxiivv.nes

New really cool thing!!! An NES remake of Spacetime (originally a Norns script) by xxiivv, which I found on the Lines forum:

This is a classic Nintendo 1 port of spacetime 4(Norns Study 3), it should run on any normal NES emulator. Developed on 9front’s Nintendo emulator, also tested on fceux and nestopia.

Spacetime is a weird function sequencer. It plays a note on each step, each step is a symbol for the action. It has 8 operators, I’ve added a snare hit to the random note operator for fun, and all operations wrap-around, since it only runs on 4 octaves.

Full info and source code here on the Lines thread: https://llllllll.co/t/spacetime-6502-port/35807/6
and I uploaded the Rom they sent me, here for convenience (FIXED LINK): http://www.timdrage.com/hostedstuff/Spa … xxiivv.nes