129

(9 replies, posted in Nintendo Handhelds)

make it easier to delete notes, instead of having to go all the way down past C-3?

make it so it remembers what the last note you put in was, so you don't have to go all the way up to whatever your putting in?

130

(17 replies, posted in Releases)

I love this release. I can't stop listening to 'Sleepyhead'. Such a gorgeous song. heart

and I dun hosted it for you too, sir.

http://tacticalbread.info/music/SMILETR … -_2010.zip

lolololol. I like it.

Now I just need JAK's hairtune OHC remade as an NSF for the theme song.

132

(66 replies, posted in General Discussion)

heh, that is true.

But to me it always sounds like an elitists way of asserting their 'elite-ness'.

133

(66 replies, posted in General Discussion)

I want to know why the fuck it matters what you call it. What's the fucking difference?

134

(31 replies, posted in Nintendo Handhelds)

lolno. 4.0.5 is the latest.

135

(31 replies, posted in Nintendo Handhelds)

I find trial and error is the best way. Just set an instrument to use a table, push play, and start playing around with adding commands and whatnot to the table.

136

(16 replies, posted in Collaborations)

sweet, if I can manage to find some creativity, I am so in on this.

yeah, of course it'll be open source, as it's kind of hard to have a closed script shell script. tongue

(also, I'm sure it's rather inefficient as I'm teaching myself bash with this lol.)

well if anyone wants to check out the Day 2 'build': http://tacticalbread.info/bash/bashrpg.zip

heh sure. tongue

also, DAY 2 SCREEN SHOTS!

I added a basic menu, and a stats menu, or sorts.

btw, I need a name for this lol.

139

(165 replies, posted in General Discussion)

I think this thread needs to be stickied.

I haven't lol'd this hard at the internet in a while.

ha. tongue

Once I've got a basic engine down, I'll come to you guys for creative input. ;D

haha, in due time, good sir.

also, track list updated. ;D

PlainFlavored wrote:

The idea of programming actual functional software in Bash seems really alien and awesome to me.

which is exactly why I'm doing this. tongue Writing something that that the language was definitely not intended for.

PlainFlavored wrote:

However, that being said, gstreamer NSF playback is just awwwful.

heh, unfortunately, it's the best option (that I've found) for compatibility. (I haven't even been able to get anything else to play .NSFs on my own damn computer, let alone everyone elses.

sweet! Track number two! ;D

PlainFlavored wrote:

double edit: To set a range on a random number so that you don't have to code a really dumb way of selecting a song, you can use a modulus. A modulus divides a number by whatever you tell it to, but instead of outputting the result it outputs the remainder.

(random_number) % (how_many_songs_you_have)

that's actually exactly how I have it. tongue I just put 32767 because that's the range $RANDOM generates, so in theory, the maximum number I could have, the way I'm doing it now.

(random number) % (number of .nsfs in directory)

stargazer wrote:

AHAAHAHAHAAGGHHH. I love some text based games. I have a super secret idea that could easily be worth millions. I need a programmer. PM me. And that looks TIGHT and that music is so FRESH.

why, thank you sir!

and I wouldn't really call myself a programmer in the slightest, but PM'd anyway. tongue

jefftheworld wrote:

Seeing as how he wants an .nsf I don't see why you would need to record.

haha exactly. xP

As the title suggests, I am writing a simple, silly chip-scene-theme'd text based RPG in Bash. (Bash is essentially like Batch on a Windows system, but it's far superior, is an actual programming language, and is the default shell of most Linux distributions, is available on OS X, and has been ported to Windows as well).

Anyway, I'm using .NSFs as the background music; The script generates a random number between 0 and 32767, and selects an .NSF based on that number. So in theory, I could have 32767 different .NSFs for background music.

(I could use other formats, but I've found that .XMs, and .SIDs don't loop properly in gstreamer, which is what I'm using to play the music)

And a total of four people will probably play this game when it's done, so if you want your music heard by ALL THOSE PEOPLE, send it to me, and I'll chuck it in there.

So SEND ME YO NSFS ;D

my email is my username AT the mail that is google DOT com

;D

(also keep in mind this isn't a serious endeavour or anything, and it is going to be rather silly. It's basically just proving to myself that is is possible to write a game in Bash, and I decided the chip scene would make an amusing theme.)

[OFFICIAL HOMEPAGE]
http://tacticalbread.info/hairquest/

[OFFICIAL TRACKLIST]
0 - his8 - Feel Better
1 - PlainFlavored - Murder City Uprising
2 - TristEndo - ant1 has a mystery coffe date with a woman who might wants to marry him he has to be there by 3
3 - TristEndo - Blackoutcrew Putadonkonit [1.2]
4 - TristEndo - generic tune
5 - TristEndo - GREEN
6 - TristEndo - Charles Barlkey's: Hoopdreams
7 - TristEndo - Nanospys
8 - hpizzle - Overkill
9 - an-cat-max - adventures in sex(2)
10 - an-cat-max - moonlight prom
11 - an-cat-max - puss puss (vrc6)
12 - zan-zan-zawa-veia - seek life
13 - Guardia - Able Farm
14 - Guardia - Dry Fabric
15 - OFFICIAL THEME SONG - hpizzle - HairQuest

[OFFICIAL SCREENSHOTS]
Day 1: 0
Day 2: 0 1
Day 15: 0 1 2 3 4 5
Day 16: 0
Day 49: 0 1 2 3 4 5 6

[OFFICIAL 'BUILDS' (CM.ORG EXCLUSIVE LOL)]
Day 17: http://tacticalbread.info/hairquest/day17.tar.gz
Day 47: http://tacticalbread.info/hairquest/day47.tar.gz
Day 49: http://tacticalbread.info/hairquest/day49.tar.gz