Some nice harmonies going on.. not a fan of the oon-ya-oon-ya-oon-ya bass style but seems to be popular and works ok with the track. drums need work for sure - try and find a more punchy snare and less washy hi-hats and use them to support the main lead rather than just one two three fouring with the kick. The selection of sounds / mix is pretty good i think
337 Nov 7, 2010 2:14 pm
Re: In serious need of some feedback (4 replies, posted in Constructive Criticism)
338 Nov 6, 2010 9:45 am
Re: Create a Name Not Used for a Tracker (79 replies, posted in General Discussion)
Rekcart Tracker
339 Nov 5, 2010 10:09 am
Re: australia's got taletn (58 replies, posted in General Discussion)
Get sponsorship from babycakes
And then, do it.
340 Nov 4, 2010 1:24 pm
Re: [Bris, Aus] November 4th Pocket Music: AndyExpandy, VGX, DJ Lame (8 replies, posted in Past Events)
Stream it I am drinkingggg
341 Nov 3, 2010 7:54 am
Re: Metrodub - [14/12/29] - Back & Forth Riddim on Bandcamp (73 replies, posted in Releases)
hey hey.. 2 new tracks up by .. ME!! HA!!
342 Nov 2, 2010 12:11 am
Re: Piggy Tracker Thread (798 replies, posted in LittleGPTracker)
I'm on a budget. Do not show me that lil Dingoo!
343 Oct 23, 2010 1:24 am
Re: Chiptune Dubstep (129 replies, posted in General Discussion)
140 was what i started at, but im way more into 128 & 90 bpm now! heh
pretty track there. also love what LV , floating points, ramadanman, the more 'jukey' guys like girl unit & addison groove.
i think its good that the dubstep sound galvanised so many people to be producing bass heavy music because at the end of the day that's what really i feel the most...
its funny that grime/dubstep started out emulating chip sounds / borrowing blips and clikcs (classic eski sound) from 8 bit sources.. which I think led people back into it. big loud low frequency square waves and melodic blips.. they're nice sounds ! haha
344 Oct 16, 2010 12:06 pm
Re: Chiptune Dubstep (129 replies, posted in General Discussion)
Haha hardly mate.. Bout time we got that b2b set up n running yes?
345 Oct 15, 2010 11:15 pm
Re: pixelfinger (12 replies, posted in Graphics, Artwork & Design)
will work on it...
346 Oct 15, 2010 11:04 pm
Re: pixelfinger (12 replies, posted in Graphics, Artwork & Design)
hmm. thank you i will investigate. i added grid toggling just now!
edit: oops.. was my fault! try again! and thanks for the input.
347 Oct 15, 2010 10:30 pm
Re: pixelfinger (12 replies, posted in Graphics, Artwork & Design)
Cool thanks! That shoul already be the behavior - what platform didn't this happen on?
349 Oct 6, 2010 5:23 am
Re: pixelfinger (12 replies, posted in Graphics, Artwork & Design)
Can try but don't have one to test. Would mainly be guessing how it handles events.
I'll let you know and then if u could test it would be much appreciated!
edit: Just bound the iphone script to handle android users as well// hope its ok... let me know what its like!
350 Oct 5, 2010 6:38 am
Re: pixelfinger (12 replies, posted in Graphics, Artwork & Design)
Any pics? Would love to see something someone with actual skill drew haha
351 Oct 4, 2010 11:13 am
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
finally got around to checking the latest demo.. sounds very fine! love the echo.
352 Oct 4, 2010 2:59 am
Topic: pixelfinger (12 replies, posted in Graphics, Artwork & Design)
Hello! I just made this, mainly for iphone mucking about, but works ok on Safari, Chrome, Firefox. No IE im afraid.. and no intention to support. HA!
If you test it and it works, thats cool but it might look a bit funky without some gradients .... and shadows...
Also, anyone with an iPad let me know how it goes.
Anyhoo
http://souseiji.net/pixelfinger
You can share your pics using the share link! Please let me see what youve made or tell me of any errors you encounter.. its still a work in progress innit.
Also... Post anywhere you see fit ! haha
http://bit.ly/bIkGnu This is my attempt at mario while on the train.
http://bit.ly/dgkNDA or something closer to home haha