273

(6 replies, posted in Releases)

Also:

274

(6 replies, posted in Releases)

just jk & heart you

275

(93 replies, posted in General Discussion)

low-gain wrote:

*cough* Blip 2008 DVD *cough*

YES! This will be the soundtrack to the coding I have to do this afternoon! Psyched to listen!

277

(93 replies, posted in General Discussion)

w00t

Also, Reformat the Planet 1.5 has the last known on screen appearance of my favorite red track jacket that I drunkenly lost somewhere sad

lol @ slo mo dolphins

279

(29 replies, posted in Nintendo Consoles)

By the way, if anyone has tried the graphics ripping described in post #2, please share your results.

I didn't include any commercial CHR/NAM/PAL in my release for obvious reasons, but feel free to upload and share cool rips via sendspace.com or something!

I keep coming back to this thread to look at that art. What the fuck, man. Shit is amazing.

Had a great time, despite the fact that the night was double booked and we (the chip show) shared the night with a rock / indie electronic band night. Jenn and the CNB crew handled it very well. Props!

All the artists really killed it. Not just saying that. It was a tough situation, playing for a crowd that is half there for you and half there for another show. The chip musicians switched off with the other acts, too. Which was interesting.

Kris opened up and got people into it. Ro-Bear got some more people into it. By the time Chipocrite played there were people dancing. When Animal Style closed the evening the girls from one of the other bands were going nuts. I think they bought out most of his merch! Of course enso held it down on visuals the whole night, and I'm still jealous of how well he uses feedback on mixer.

Great seeing some people I haven't seen in a minute, too! Like fucking Matt Sanchez from 2PP, Alex / IAYD, and Connor!

*BUMP* and a little press heart from our br0s at Geekadelphia:

http://geekadelphia.com/2010/08/09/8sta … weekend-2/

enso wrote:

Truly beautiful, just oozing with style. One of the best utilizations of the C64 palette I've ever seen. I really really enjoy the title design as well. Shame the project stopped...

I have to agree here 100%. Simply amazing.

284

(10 replies, posted in General Discussion)

akira^8GB wrote:

Regardless of it being fast or not, I suppose there will be tons of latency problems over a wireless connection, not to mention data packet loss etc.
I wouldn't suggest it.

I think you can use TouchOSC with bluetooth, which may be more reliable?

Either way I've seen people use it live and it seems OK. I have it, have tested it, but never used it in a live situation.

285

(31 replies, posted in Nintendo Consoles)

glitchNES 0.2 is out - let's take this party over here:

http://chipmusic.org/forums/topic/2080/glitchnes-02/

286

(29 replies, posted in Nintendo Consoles)

Remember that glitchNES preview video I posted the other day? If not, see this thread: http://chipmusic.org/forums/topic/2058/ … glitchnes/

Well, it featured graphic data and screens ripped from NES games. I used the PPUSplit tool by Batsly Adams to do this. Now its your turn.

How to use the PPUSplit tool by Batsly Adams

This tool is used to split the FCEUX "PPU Memory" dump from the Hex Editor. Why would you want to split it up? So you can use it in glitchNES, of course!

What you'll need:

glitchNES 0.2 (see above)
PPUSplit for your OS (see below)
YY-CHR (tile editor) http://www.romhacking.net/utils/119/
FCEUX (emulator) http://fceux.com/web/home.html

1. Load up your favorite game in FCEUX.

2. Find the screen you want to rip, then pause the game.

3. Go to the "Debug" menu and choose "Hex Editor"

4. In the Hex Editor, go to the "File" menu and choose "Dump to file", then "PPU Memory". Name it anything you want.

5. Open up the PPUSplit tool. Click the "OPEN" button and browse to the file you saved in step 4.

6. You'll now have 4 files in the same directory as the file from step 4: one .NAM file, one .PAL file, and two .CHR files.

7. Open up both CHR files in YY-CHR and figure out which one you need for the he background that you were trying to rip. This step requires your brain. Use it.

8. Copy and paste that CHR file into one of the slots of the glitchnes.chr file. Let's pretend you chose the first page, zero.

9. Next, move the .NAM and .PAL file into the directory. Let's pretend they are smb.nam and smb.pal.

10. In the glitchNES source code, under the zero (first) slot for the palette, it currently says: .INCBIN "pal0.pal". Change that to "smb.pal".

11. A bit further down under pic0 it says: .INCBIN "order.nam". Change that to "smb.nam".

12. If you didn't fuck up, you should see your ripped screen in glitchNES after you compile it.

13. Did you fuck up? Make sure the CHR, the NAM, and the PAL are all in the same "slot", like pal0, pic0, and the zero/first page of the CHR.

Download PPUSplit here:

Windows
OSX
Linux

287

(29 replies, posted in Nintendo Consoles)

glitchNES is an open source software project for the Nintendo Entertainment System. This software causes graphical glitches similar to hardware circuit-bending. The current version is 0.2.

Version 0.2 is vastly different than 0.1, using both controllers and featuring more graphics banks, as well as controls created with live performance in mind. Be sure to check out the readme's of both versions, which outline technical details as well as button configurations. glitchNES works on emulators, the PowerPak, and of course EPROM carts. You'll see different results depending on what you use.

Click here to go to the glitchNES page on no-carrier.com

Looking forward to this tomorrow!