193

(53 replies, posted in General Discussion)

I've had sex with three chicks who are career musicians (two singers, one pianist) and one A&R rep from a major label.

194

(8 replies, posted in Nintendo Handhelds)

the volume pot is dirty/bad.
---> http://www.oregonmotorcycleparts.com/images/deoxit2.JPG and/or prosound mod.

hum when not playing is normal.

ONE TIME I PROGRAMMED A SONG ON LSDJ

WITH THE BIGGEST DROP EVER

only use GBA SP

are you going to delete your facebook profile too?

198

(17 replies, posted in Circuit Bending)

??? wrote:

This synth is actually very limited, it has 8 waveform, but no square, saw or pulse.

waveforms 1 and 7 are essentially narrow pulse waveforms. waveform 8 is square but the high amplitude of the 5th and 11th harmonics are what add that spike in the middle of the shape. the rest are all dirty variations of a downward saw.

with relative ease the dw-6000 could be modified so you can modulate the filters with their respective oscillator, audio inputs for each filter and/or voice, a switch between 12dB and 24dB slope per filter IC, panel mounted resonance and cutoff control per filter.

however, if you were capable of doing these mods you wouldn't need to ask how to circuit bend it.

199

(7 replies, posted in Nintendo Handhelds)

sample the kick and load it into a drum kit on wav channel

entire mix -> distortion

201

(15 replies, posted in Atari)

program it to control and beat marble madness on an NES

Frostbyte wrote:

SO. I want my two Gameboys going into two seperate mixer channels on a Behringer Xenyx 802. On the send spots for those two channels, I'd put two Behringer FB2310Q 31-band EQs going back into the returns. Then, the RCA stereo output into a 1/8" line into my computer.

1. The 802 only has one FX send bus, there isn't a separate physical FX send/return per channel.
2. The FX send bus is after the channel level controls, so at the main effects FX return you'd have a (processed) duplicate of the signal coming from the channel, raising your noise floor. This configuration is mainly for sending a 100% wet FX signal to the returns, to fade in just the effect (not original + effect). To EQ each gameboy separately, either get a mixer with channel inserts and put the EQs on the inserts, or run the gameboys directly into the EQs then the mixer. 
3. No amount of precision in an EQ is too precise, that is entirely up to you. 31 bands is a lot, but a high resolution graphic EQ allows you to draw the exact curve you want whereas with fewer bands (say, the three on the mixer) you are limited to the crossover points and of that eq.
4. Complaints of noise/sound quality with Behringer is 100% bullshit considering you're recording from a gameboy, which even with prosound mods will have more background noise than Behringer products. Build quality varies from product to product.

Here's a download code since I won't use it

http://datathrash.bandcamp.com/yum code is brga-hs9f

http://chipmusic.org/forums/topic/21/forum-rules/

10. We do not condone piracy in any form. Anyone posting links to illegal torrents and/or "warez" will be making an offense worthy of a ban from Chipmusic.org by its staff.

david tudor

you want everything that creel pone bootlegged http://www.discogs.com/label/Creel%20Pone

at least he's not insane

208

(119 replies, posted in Past Events)

why are you people saying overthruster played?