Definitely not. This guy is a scam.

Timbob wrote:

If it needs a flasher, it doesn't deliver the same performance as a DnD as I see it...
The whole point is the drag and drop.
Plus that littleFM can store multiple sav's on the rom on the go with a DnD.
Maybe this one can too, I dunno.

There's also the bennvenn cart, which seems like a good budget option.

It's interesting tho.

Well, maybe the same performance/price ratio is the more accurate wording.
This one use the same F-RAM as DnD, so my guess is it also has the multiple sav's ability.

Bennvenn cart is great but you may still need to change battery

It is with great excitement to share with you guys my recent discovery!

As smart carts and flasher are nowadays extremely rare, I thought the best flash carts one could find now on the market is either D'n'D, or everdrive, or more abundant EMS usb stuff etc.

But, it proves me wrong til I found this! Google translation is needed here unless you understand Chinese;)

https://item.taobao.com/item.htm?id=521286093470

Note that the cart however requires a flasher. But with 32$ you can get one from the same web store.

Here is some features of the cart (4th package designed for lsdj):
- Imitation of the original game boy design (use original MBC5 chips), customization can be ordered
- Solid build quality
- Support for Game Boy and Game Boy Color games
- 1024 Kbit F-RAM (best for lsdj)
- Flasher/Dumper firmware upgradable to support GBA cartridge in the future
- Driver supports all platforms
- Simple menu of flasher software (upgradable and pretty easy to use)

I contacted the store owner (Peter Byemu) for pricing of course. Clearly, for the moment, it depends on order numbers. But an rough estimation of 60$ (cart+flasher, shipping excluded) can be made, which is cheaper than D'nD but gives the same performance/price ratio!

Here is Peter's site
http://famulator.blogspot.jp/
He has tons a lot of other interesting stuffs, how about wonderswan flashers/cartridges?!

The only problem is the shipping. It seems a little expensive to ship these carts from China to overseas. Maybe distributors (Kitsch, Nonfinite, etc.) could help in this case? Anyway, if anyone is interested, feel free to contact him by commenting on his blogs (I just got his permission to post here).

lastfuture wrote:
e.s.c. wrote:

Could be bad cable or interference issues

I have the sneaking suspicion that you are right and the transfers that have totally failed were in fact caused by cellphone interference. However the "good" ones that still start up with a weird screen seem to be fully operational after pressing B once.

yes same here so it must be mGB. Also i noticed that when sending mGB to nanoloop1.6.3 the terminal shows it is sending 64 kb and the cart restart after the first 32 kb finished and there comes mGB.

does the mgb even work? mine looks okay but seems not working on nanoloop 1.6.3

Could it be the problem of the link cable? Are all the pinouts connected correctly? It took me a while to get the right pinouts when using non official cables.

iLKke wrote:

Soon.... soooon...

Just how soon is "soooon"? Which is sooner "Soon", "Soooon" or "Soooooooooon"?

BenCarignan wrote:

Ugh, perhaps I'm an idiot (forgive the bump by the way) but I'm encountering the same problem of whenever trying to use the "sudo port install" commands, it spits back at me "sudo: port: command not found"

I don't know shit about shit, what am I doing wrong?

U need to install MacPorts first: http://www.macports.org/install.php

Try mednafen in mac. It is awesome!

10

(90 replies, posted in Nintendo Handhelds)

This somehow makes me feel owing Trash80 a lot... though not everyone is equally generous:)

It could be better if a pot can be added to control midi cc:)

I think you have the right code here if not mistaken

byte defaultMemoryMap[MEM_MAX] = {
  0x7F,0x01,0x02,0x7F, //memory init check
  0x01, //force mode
  0x05, //mode (MGB)

Hopefully changing the button will solve the problem

I watched your video and found that the LEDs keep cycling after the button being pressed, which doesn't seem to be normal... Maybe it is a problem of your push button setting. You may want to check if it has a pull-up resistor or a pull-down one because this will inverse the 'high' and 'low' in Arduino. I am myself a newbie so good luck! And after seeing your using the sparkfun midi shield I am 99% certain now as the shield use pull-up resistor. I built mine with the same shield and it works fine.

Try change:

if(!memory[MEM_FORCE_MODE] && buttonDepressed)

to

if(!memory[MEM_FORCE_MODE] && !buttonDepressed)   

in the 'Mode' tag in Arduino IDE.

14

(0 replies, posted in Nintendo Handhelds)

Hi,

I tried to download the modified mGB roms from http://gameboydev.org/files/mGB/mgb_1_3 … hannel.rar but the link seems broken...
Could anyone be kind enough to upload one here?

Thanks in advance!!!

Of course it works! I have a question though : doesn't that mean the hum noise background waveform is some kind of a constant value or pattern?

Hi trash80! ... Well I didn't change the code that way and that's why... Later when I tried usb mode I use the default code.
I see what you mean. Basically problem is solved^^ Thanks to all!