Definitely not. This guy is a scam.
1 Nov 2, 2017 11:16 am
Re: Is Dj Transformer a reliable person? (5 replies, posted in Nintendo Handhelds)
2 Mar 18, 2016 11:11 am
Re: Ultimate Edition flash card for lsdj (5 replies, posted in Nintendo Handhelds)
If it needs a flasher, it doesn't deliver the same performance as a DnD as I see it...
The whole point is the drag and drop.
Plus that littleFM can store multiple sav's on the rom on the go with a DnD.
Maybe this one can too, I dunno.There's also the bennvenn cart, which seems like a good budget option.
It's interesting tho.
Well, maybe the same performance/price ratio is the more accurate wording.
This one use the same F-RAM as DnD, so my guess is it also has the multiple sav's ability.
Bennvenn cart is great but you may still need to change battery
3 Mar 17, 2016 2:31 pm
Topic: Ultimate Edition flash card for lsdj (5 replies, posted in Nintendo Handhelds)
It is with great excitement to share with you guys my recent discovery!
As smart carts and flasher are nowadays extremely rare, I thought the best flash carts one could find now on the market is either D'n'D, or everdrive, or more abundant EMS usb stuff etc.
But, it proves me wrong til I found this! Google translation is needed here unless you understand Chinese;)
https://item.taobao.com/item.htm?id=521286093470
Note that the cart however requires a flasher. But with 32$ you can get one from the same web store.
Here is some features of the cart (4th package designed for lsdj):
- Imitation of the original game boy design (use original MBC5 chips), customization can be ordered
- Solid build quality
- Support for Game Boy and Game Boy Color games
- 1024 Kbit F-RAM (best for lsdj)
- Flasher/Dumper firmware upgradable to support GBA cartridge in the future
- Driver supports all platforms
- Simple menu of flasher software (upgradable and pretty easy to use)
I contacted the store owner (Peter Byemu) for pricing of course. Clearly, for the moment, it depends on order numbers. But an rough estimation of 60$ (cart+flasher, shipping excluded) can be made, which is cheaper than D'nD but gives the same performance/price ratio!
Here is Peter's site
http://famulator.blogspot.jp/
He has tons a lot of other interesting stuffs, how about wonderswan flashers/cartridges?!
The only problem is the shipping. It seems a little expensive to ship these carts from China to overseas. Maybe distributors (Kitsch, Nonfinite, etc.) could help in this case? Anyway, if anyone is interested, feel free to contact him by commenting on his blogs (I just got his permission to post here).
4 Nov 13, 2012 1:37 am
Re: can't get mGB 1.3.0 to work on the nanoloop 1.6.3 cartridge (16 replies, posted in Nintendo Handhelds)
e.s.c. wrote:Could be bad cable or interference issues
I have the sneaking suspicion that you are right and the transfers that have totally failed were in fact caused by cellphone interference. However the "good" ones that still start up with a weird screen seem to be fully operational after pressing B once.
yes same here so it must be mGB. Also i noticed that when sending mGB to nanoloop1.6.3 the terminal shows it is sending 64 kb and the cart restart after the first 32 kb finished and there comes mGB.
5 Nov 12, 2012 7:24 pm
Re: can't get mGB 1.3.0 to work on the nanoloop 1.6.3 cartridge (16 replies, posted in Nintendo Handhelds)
does the mgb even work? mine looks okay but seems not working on nanoloop 1.6.3
6 Oct 7, 2012 7:24 pm
Re: Arduinoboy Troubleshooting (16 replies, posted in Nintendo Handhelds)
Could it be the problem of the link cable? Are all the pinouts connected correctly? It took me a while to get the right pinouts when using non official cables.
7 Aug 8, 2012 12:10 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
Soon.... soooon...
Just how soon is "soooon"? Which is sooner "Soon", "Soooon" or "Soooooooooon"?
8 Aug 8, 2012 8:38 am
Re: How to Flash Your EMS Cartridge on Mac (24 replies, posted in Nintendo Handhelds)
Ugh, perhaps I'm an idiot (forgive the bump by the way) but I'm encountering the same problem of whenever trying to use the "sudo port install" commands, it spits back at me "sudo: port: command not found"
I don't know shit about shit, what am I doing wrong?
U need to install MacPorts first: http://www.macports.org/install.php
9 Aug 6, 2012 3:54 pm
Re: Sharing LSDJ saves across emulators and platforms? (5 replies, posted in Nintendo Handhelds)
Try mednafen in mac. It is awesome!
10 Jun 25, 2012 9:12 pm
Re: synthboy+ (90 replies, posted in Nintendo Handhelds)
This somehow makes me feel owing Trash80 a lot... though not everyone is equally generous:)
11 Jun 21, 2012 10:25 pm
Re: ArdunioBoy Advance (My All In One Idea) (20 replies, posted in Nintendo Handhelds)
It could be better if a pot can be added to control midi cc:)
12 Jun 9, 2012 10:57 pm
Re: Arduinoboy Troubleshooting - LED Cycling SOLVED (8 replies, posted in Nintendo Handhelds)
I think you have the right code here if not mistaken
byte defaultMemoryMap[MEM_MAX] = {
0x7F,0x01,0x02,0x7F, //memory init check
0x01, //force mode
0x05, //mode (MGB)
Hopefully changing the button will solve the problem
13 Jun 9, 2012 8:57 pm
Re: Arduinoboy Troubleshooting - LED Cycling SOLVED (8 replies, posted in Nintendo Handhelds)
I watched your video and found that the LEDs keep cycling after the button being pressed, which doesn't seem to be normal... Maybe it is a problem of your push button setting. You may want to check if it has a pull-up resistor or a pull-down one because this will inverse the 'high' and 'low' in Arduino. I am myself a newbie so good luck! And after seeing your using the sparkfun midi shield I am 99% certain now as the shield use pull-up resistor. I built mine with the same shield and it works fine.
Try change:
if(!memory[MEM_FORCE_MODE] && buttonDepressed)
to
if(!memory[MEM_FORCE_MODE] && !buttonDepressed)
in the 'Mode' tag in Arduino IDE.
14 May 20, 2012 2:05 pm
Topic: modified mgb roms (0 replies, posted in Nintendo Handhelds)
Hi,
I tried to download the modified mGB roms from http://gameboydev.org/files/mGB/mgb_1_3
hannel.rar but the link seems broken...
Could anyone be kind enough to upload one here?
Thanks in advance!!!
15 May 3, 2012 4:34 pm
Re: Gameboy noise cancellation through stereo inversion. (11 replies, posted in Audio Production)
Of course it works! I have a question though : doesn't that mean the hum noise background waveform is some kind of a constant value or pattern?
16 Apr 1, 2012 8:21 pm
Re: Arduinoboy mGB mode LED question (6 replies, posted in Nintendo Handhelds)
Hi trash80! ... Well I didn't change the code that way and that's why... Later when I tried usb mode I use the default code.
I see what you mean. Basically problem is solved^^ Thanks to all!