145

(13 replies, posted in General Discussion)

There's absolutely nothing wrong with using GSXCC, it's a piece of software designed to emulate the Konami SCC sound chip and in the right hands I've seen it do neat things. However, stealing other people's MIDI files and simply running it through GSXCC would be theft. If you find evidence that these songs are taken straight from existing MIDI files, then you have a case.

146

(3 replies, posted in Nintendo Consoles)

It'll run on pretty much any NES or NES compatible hardware. As mentioned, many of the clones use emulation and sound is poorly recreated. However, some are actually quite decent. It's very hit or miss, so I'd recommend only buying something you can test first, unless the cost is very low.

Oh shit, Stu-backed? Keyboard controlled? This looks outstanding!

CosmosC64 wrote:

@jefftheworld: We haven't considered such a download of single files as the main purpose of this is to act as curated "mixtape". Single MP3 files can be easily obtained via the mighty "Stone Oakvalley's Authentic SID Collection (SOASC=)" @ www.6581-8580.com. SID files are available on the HVSC @ www.hvsc.c64.org as you know for sure.

I understand the benefits of a curated mixtape, that's why I had hoped to find a download with the SID files. Rather than downloading each individually or downloading the entire HVSC and having to sort the wheat from the chaff it would be lovely to get just the selected tunes in one quick collection.

I really do wish the download was available as ( a ) individual sids and/or ( b ) individual mp3s/flacs.

151

(2 replies, posted in Nintendo Handhelds)

I know that previous versions of mGB require you to hit B (or maybe A?) before it'll do anything. I'm guess you've already read the manual, though.

Seeing as how there appears to be some glitchy behaviour, perhaps you ought to try reflashing the cart? Or perhaps the cart is damaged somehow? Do other ROMs work without issue? Do you have another cart to try mGB on?

152

(36 replies, posted in Other Hardware)

The most affordable solution I've seen requires something like a Raspberry Pi to act as the MIDI host.

153

(25 replies, posted in Other Hardware)

If you plan on controlling it via MIDI then they're worth far more than they cost. My only complaint is that each has a few parameters that can't be addressed by MIDI, so you've got to ensure those particular values are set by hand, but it's made up for somewhat by the fact that there are often parameters that aren't available with the physical interface that can be addressed in MIDI.

They're certainly not without their flaws, but they're quite a lot more powerful than most people - even fans of them - really give them credit for. The fact that they can easily handle effect speed parameter and pitch changes (making chip arps totally doable) puts them ahead of a lot of other MIDI synths which will just crash if you send stuff that fast.

154

(28 replies, posted in Trading Post)

Please don't bump the thread every day, that's not how this works.

155

(9 replies, posted in Nintendo Consoles)

You can definitely do some neat things with the Midines. It has some rather unique features like the pulse mod hack and DMC wave traveller that can be really rather powerful.

I received my midines for free so I never had to deal with the shipping nightmare, but I'd avoid purchasing one new from Wayfar. Such a large number of horror stories it's hard to ignore.

156

(28 replies, posted in Trading Post)

Older carts like that don't pop up very often anymore. Unless you're someone like BennVenn who wants to build a cartridge reader/flasher and need those models for testing, I'd go with a newer model. Prices are lower and features are better than ever.

157

(20 replies, posted in Trading Post)

Last cart is on hold pending payment.

Robin wrote:

So, even if I'm recording 8-bit chiptune (eg LSDJ), I still need a high bit rate mp3 for it to sound good?

Robin wrote:

No sure what "lossless" means. I've been saving my work as mp3 from WavePad. Should I save it as .wav?



The 8-bit term is a little misleading. It generally refers to the CPU architecture of the platform rather than a meaningful summary of the programmable sound generator's capabilities. Even if the PSG has a totally 8-bit architecture - the Game Boy does not, as much of it is 4-bit - the sound is eventually converted from purely digital information into an analog output.

When you're using your computer to record audio from your Game Boy you are taking the analog waves that the Game Boy outputs and converting it back into a digital format; with WAV files, it's stored in the form of PCM samples. This WAV file stores the amplitude of the incoming analog signal as measured at a regular interval, such as 48kHz. In this form, the data is uncompressed and "raw". This does not mean that it is a perfect reproduction of the input signal - the bit-depth and sample-rate, as well as the components of the physical hardware you're using to record the audio, will determine how close to the input signal you can get - but a 24-bit WAV file at 44.1kHz or 48kHz will sound very close to the original.

Unfortunately, stored in this format, files are quite large. Compressed formats exist to ease this issue. The mp3 format is a compressed audio format that allows for much, much smaller file sizes. The downside is that the mp3 format is "lossy", meaning that some data is thrown away from the original to make the file smaller. This will generally make an audible difference between the raw and mp3 version, but the mp3 format aims to minimize this issue by being a little clever about what it throws away. Higher bitrates here will sound closer to the original than lower ones, with 320 kbit/s being rather good and 128 kbit/s being rather bad.

A middle ground exists in formats like FLAC. Unlike raw formats, FLAC is compressed and is therefor a more manageable size, but the compression is done in such a way that the original data can be perfect reconstructed from the compressed data. The downside here being that the format can't achieve sizes as small as lossy formats and it's less widely known and supported than the ubiquitous mp3.

TL: DR;

The mp3 bitrate affects how closely the resulting audio will sound to the original. When internet speeds were slow and hard drive space was at a premium, low bitrates had their place, but there's no excuse nowadays to use anything but 320 kbit/s (the maximum for a standard mp3).

159

(55 replies, posted in Trading Post)

danthalian wrote:

Ben, in your shop are 128 sram carts. So, i can store my lsdj songs on it or not? How many? Four?

It depends on the size of the songs.

160

(55 replies, posted in Trading Post)

BennVenn wrote:

Haven't tried littleFM. It uses the flash ROM as storage?

Yeah, it is. More details here.