None of you are professionals in the field of advertisement, are you? Ads like this are super common, especially amongst technology or media companies who are aiming at curious and savvy demographics anyway.

This sort of advertising clearly works extremely well or companies wouldn't continue to use it.

Any chance of a firmware update for 128K SRAM support? LSDJ without project saving is a bit annoying. I know you can load multiple instances of LSDJ but I prefer running it in a more standard configuration.

403

(17 replies, posted in General Discussion)

I've never heard of this, what's a band?

or perhaps

or maybe

405

(3 replies, posted in Releases)

Awesome to see an 800XL tune! The track is a lot of fun, I'd love to hear more.

406

(2 replies, posted in General Discussion)

Nick Walrus wrote:

I'll keep them on µTorrent, but I don't open it that often.

I don't really get why you are creating torrents of your stuff though, surely Bandcamp/Soundcloud would be simpler...

It's also available for free from my website but torrents are free and the more variety in distribution channels the better.

407

(2 replies, posted in General Discussion)

If anyone can assist in seeding these that would be awesome. Obviously I hope you enjoy the music as well. :3

https://kickass.so/user/jefftheworld/uploads/

408

(14 replies, posted in General Discussion)

okori wrote:

But why does it seem from 96+ we see more diverse types of music? I can understand that anything from the late 80's early 90's is gonna be basic scores.. thats a given. But why the mid 90's does the SID/ chiptune scene on HVSC seem to explode into other "genres" of music?

Ah! I see your point! 1996 is when trackers went extinct and people started writing SID tunes on staff paper instead. The correlation is hard to ignore.


In all seriousness, I don't think I've noticed the same lack of diversity that you have. It is possible to see a change in popular SID styles which often mimmicks popular styles of mainstream music but there was always a lot of quirky stuff being done, right from the beginning. Over time people got better and better at using and abusing the SID chip so the music did get more complex as you got into later years - especially the pioneering of sample playback using $D418  - and all of that might account for some of what you're hearing.

409

(2 replies, posted in Other Hardware)

Perhaps a good time to leave this here:

410

(10 replies, posted in Atari)

EDIT: Wrong post.

411

(18 replies, posted in Other Vintage Computers & Consoles)

The Toshiba Satellite 430CDS should be on that list, too. It's rocking an ESS688 & YMF262. The 430CDT should have the same chipset for sound.


EDIT: If you ever want to do a sound comparison feel free to send me a module and I can make a clean recording at 48kHz, 24-bit.

DSC wrote:
jefftheworld wrote:

It seems that the current version of LSDJ - I'm using the latest MIDI build - will often crash and hang if the Game Boy boots before the arduinoboy while in certain modes.

We extended the boot sequence of the Synthboy+ just for this reason.  If you download the code you will also be able to wire up three pots and use them to change modes in mGB.  Link here:
http://www.ninstrument.com/?page_id=504

What other modes does mGB have?

Sphirexx wrote:

I'm expecting all the parts I ordered for my arduinoboy build to be here monday but I had a few quick questions before I end up getting frustrated and breaking something. I dont know if I havent searched hard enough or have been searching the wrong things, but I have been searching the past week or so planning everything and figuring it all out. Diagrams, sketches etc.

My first question involves powering the arduino and the link cable. The link cable I ordered is an official (i believe) MGB-010 (the one that has a pocket on one end and both the dmg and mgb on the other). As far as I know the only two cables that have the 5v wired are the DMG-04 and the DMG-07(one of which i also ordered purely for the female ports. I want to be able to detach the link cable). But I also saw the Flickr album on swapping the pin wires.  So I could use that guide to just swap one of the cables to the 5v pin so that issue is out of the way.  However then this brings up another issue. If there are only four cables how would I go about this? The schematic shows that there need to be 5. one each for A0, A1, and A2 on the arduino, the 5v and the ground. Im going to say its the ground one thats getting moved to the 5v pin, so how do i go about grounding it? And while were on the topic of grounding, everything that needs to be grounded on the arduinoboy needs to have a common ground correct?

I also want to note that I only need the midi-in which ill be using a 3.5mm stereo jack instead of the 5-pin din. I figure worst-case-scenario I cant power this bad boy through the link cable then I'll just power it with a 9v battery.

Sorry if some of this has been sorted out elsewhere or If I posted this in the wrong area. Ive been searching for some time and on monday I want to just sit down and knock this out with everything planned ahead of time. Thanks!

I'm not sure that a 4-conductor cable will work to fully power and drive an Arduinoboy. I'd also recommend external power for another reason; LSDJ can be a bit finnicky about starting the Game Boy before the Arduinoboy.

It seems that the current version of LSDJ - I'm using the latest MIDI build - will often crash and hang if the Game Boy boots before the arduinoboy while in certain modes. If you plan on using LSDJ to its fullest you'll want battery or AC power for the arduinoboy to prevent these issues. Wiring it to use 4 AAs or a 9volt and a 7805 regulator is a simple option and will keep it going for ages on a charge.

Unless you're tone deaf or otherwise physically or mentally impaired in regards to your ability to make music I feel pretty strongly that anyone can make good music if they put in the time.

Everyone knows what 'good' music sounds like (respective to their own tastes). When you hear a song you instantly know whether you like it or not. Learning to write music has nothing to do with learning what 'good' music is. Writing music is a twofold process; learning how to identify what you actually like about the music and learning how to use your tools to make what you have identified as good.

Your first step should be to work really hard to understand the music that you enjoy. For some people that means classical training and for others that means just listening really closely to a lot of music. Once you understand some of the keys elements that make up a song you like you have to start experimenting or googling a lot of stuff in order to foster similar techniques.

Being honest with yourself is important in that you have to try your best to identify whether a particular melody, sound, or song that you're working on is something that you personally enjoy. If it's not, keep working at it, if it is then you've done it! Don't worry about what other people think, if you can objectively say that the music you've made is something good then that's what matters and there are certainly others who will agree.

Threeleggedyoyo wrote:

Yes, just to clarify I didn't mean a DAW by a sequencer. I meant a plugin VST that lets you add note patterns to existing synths WITHIN a DAW, like an arppegiator. This way when you put a single note in the DAW it will play the pattern, and when you change the note, it will transpose that pattern, etc.

I've found a few that are supposed to do that, but none that work particularly well so far. Kirnu Cream is one example (though I haven't tried it yet.)

Using reViSiT as a VST sequencer is a great way to bring a powerful tracker interface to software like Ableton or Digital Performer that traditionally use awful piano roll style sequencers.

416

(15 replies, posted in Releases)

Such butts I've never seen.