1,009

(265 replies, posted in General Discussion)

All of a sudden I've got music that not mine in my profile and it won't let me delete it.

1,010

(10 replies, posted in General Discussion)

4mat wrote:
jefftheworld wrote:

More important to the chipmusic scene, though, was the relative proliferation of inexpensive sound samplers.  Samples were becoming easier to make and with the internet still growing, were being shared around like crazy.  Because of the chip-esque sounds that were already becoming popular, some people began emulating their favourite video game soundtracks.  They would sample the actual chiptune hardware and then track the song out in their tracker of choice.

This gives less powerful sound manipulation options than using the actual hardware, though.

Well actually the original chipmod scene of late '80s-early '90s were drawing their own 32-byte waves and manipulating chipsounds "the right way". (infact pretty much the same way the Gameboy's triangle channel does it, and a few other devices)   It's only in the mid-'90s onwards that people were sampling whole c64 instruments and using them just like a normal sample.  Amusingly when people yell "fakebit" at tracker stuff it's the latter method that's far more accurate to that term.

I knew that the earlier stuff was done by drawing their own simple waveforms and stuff, I thought that by the middle of the DOS era it had changed.  I remember that I started hearing longer chip-like samples.

But yeah, hand drawn waveforms were the best.  I had a nice little DOS program that made it all so simple and I've been looking forever but I can't find it.

1,011

(10 replies, posted in General Discussion)

Battle Lava wrote:

why don't you put more artist local to your area, or even canada, on that list?

Oh yeah.  I'm from Toronto, and I've even been played on your CFRU radio station.  That makes me notable there, right?

1,012

(10 replies, posted in General Discussion)

You seemed to really gloss over the invention of the tracker.  You kinda went from Ultimate Soundtracker straight to Famitracker.  You also made it seem like chipmusic started in New York city in 2001.  Really, the chip scene in New York was a culmination and a spilling over of a scene that had been growing within the Amiga and DOS tracker scene since the very beginning of the tracker.  I think mentioning a little bit about how the Amiga tracker scene started.



I didn't really include any sources, and some people might disagree with what I put down as important, but I've given a rough outline of the important growth points leading up to New York's scene.  Anyone else here feel free to correct me or add whatever.

(Also, don't feel obligated to use any or all of this.  Just take what you can or want to.)
_________________________
Ultimate Soundtracker was very important for a couple reasons.  Sure it was the first real tracker but more importantly it came with a bunch of floppy discs (the ST discs) that included samples.  Back in the day good sampling hardware was a bit expensive and the quality wasn't very high.  So people shared those good sounding samples found on the ST discs.  The samples on those discs are still commonly used in sample-tracker music.  Soundtracker had some functionality issues though (like a low limit on the number of samples you could use, and forcing you to put your lead, bass, drums, etc in their own channel, rather than having flexibility)

Very soon Ultimate Soundtracker was hacked for better functionality and released as NoiseTracker.  The .MOD format that was used became very popular it's modular nature made it a very small file, easily shared on floppies or via the early internet.  It's also an important format to chipmusic in general because it was here that those fast chord-arps became popular.  Due to the 4 channel limitations, forming chords could be difficult, so cycling very quickly through the notes in the chord would allow one channel to sound somewhat chordal.  In fact, many of the quirks of chipmusic composition are inherent to the tracker format and became popularized in this era.

The first hints of chip music itself also started here in the Amiga scene.  To keep file sizes very small (and to add an interested sound), some musicians used very small simple waveforms (square waves, triangle, noise samples, etc) in their music.  These were usually made from scratch in a similar fashion to how LSDJ does it's wave drawing.  [thanks 4mat] These sounds often gave these tracks a sound very similar to pure chip music.

As the tracker scene grew, so did technology.  Eventually it came to pass that the Amiga was falling from favour and DOS based computers were becoming far more popular.  Three trackers came to power here, and each has it's own merits (though the users of each would disagree that the other two had any worth).  Impulse Tracker, Scream Tracker, and Fast Tracker 2 (FT 1 was less popular).  Each expanded on the .MOD format in a different way and created three (somewhat) incompatible format.  .IT, .S3M, and .XM respectively.

More important to the chipmusic scene, though, was the relative proliferation of inexpensive sound samplers.  Samples were becoming easier to make and with the internet still growing, were being shared around like crazy.  Because of the chip-esque sounds that were already becoming popular, some people began emulating their favourite video game soundtracks.  They would sample the actual chiptune hardware and then track the song out in their tracker of choice.

This gives less powerful sound manipulation options than using the actual hardware, though.  Programs like Soundtracker (a different program than Ultimate SoundTracker, which ran on the ZX Spectrum) and others like it for other 8bit computers already allowed people to take advantage of chiptune hardware.  However, those were open development platforms.  What about the NES?  The Game Boy?  Like everything in the computer world, it was only a matter of time before homebrew moved in.

I'm not sure if it was the absolute first game boy music application, but it's one of the most popular;  Nanoloop stepped onto the scene in '98.  Two years later, LSDJ.

You pretty much pick up after that.

1,013

(22 replies, posted in General Discussion)

Dude, I totally recognized Quazar's Hybrid Song in that "Charles Barkley Shut Up and Jam: Gaiden" video.  Comes in at about 2:40 or so.  That's a great .xm song.


(Also, I'm so downloading that game right now.)

1,014

(0 replies, posted in General Discussion)

Here's a new jam video, it's from last weekend.  I'm trying to get a monthly chip-oriented jam session going on here and the first one was a huge success.

The main track that we're jamming to is by DJ Eastern Blok (off-screen to the left).  I don't think it has a title yet.


If anyone is ever around the area (east Toronto), we're doing these jam session nights on the last Saturday of every month. The more the merrier!

1,015

(33 replies, posted in Nintendo Consoles)

tRasH cAn maN wrote:

Neil and Nick sitting in a tree...
tongue

...N - E - S - and - D - M -G!

1,016

(7 replies, posted in General Discussion)

I want to play State Farm: the game.

1,017

(7 replies, posted in General Discussion)

Erm...maybe...

The bassline doesn't sound like something that could come from a calliope to me.  I'm certainly not an expert on steam instruments, though.

1,018

(7 replies, posted in General Discussion)

...is inexplicably done in a chip music style.

I've got my PVR recording now on the channel that I heard it on, but if someone finds a clip online feel free to post it.


Found it:


Not very interesting, but I thought it was weird.

My girlfriend and I met through chip music, and most of her friends know what it is.  I guess she usually just explains it pretty straightforward.

1,020

(40 replies, posted in General Discussion)

abortifacient wrote:

Getting sponsors is a really great idea. It helps to change your music to ensure sponsor interest.

It's only selling out if you do change your music to suit your sponsors.  I'm just trying to help the people who play the show make some money, because it's not a payed show and we just sell CDs and merch.

Sorry if it offends you that people might want to make money doing something they like to do.

1,021

(40 replies, posted in General Discussion)

Well, it's not going to be publicly advertised as that.  It's for getting sponsors (and maybe even official status), I want to be able to (approximately) tell the truth as to it's size, but I still want it to sound impressive to possible venues, sponsors and curators.  Bending the truth and playing things up is important in this world, when it comes to working within the system.

As for the size, it's an estimate, but you could see a clearly defined border of people who were at our show and who were just walking along the street.  We had a large square to ourselves, so it was bordered on three sides.  If I was just counting traffic walking on the street I'd have to make that estimate much, much larger.

Don't get me wrong: really, I'm about playing music.  I'm glad to see a large audience because it means (hopefully) a large audience is enjoying my music and the music I like, and even if they hate it at least they're being exposed to it.  I just love hearing chip music, which is why I don't play shows alone, and I love making chip music.

Edit:  I was also just curious as to how big these other events are.

1,022

(40 replies, posted in General Discussion)

Well, last year we had 1000+ people in the audience and went for about 5 1/2 hours straight.  Next year's show will be longer (as close to the full "sundown to sunrise" timeframe as we an get) and hopefully have an even larger attendance.

1,023

(40 replies, posted in General Discussion)

I was wondering if anyone here had any idea how large the largest of the worldwide chip shows are?  I'm working on some branding stuff for next year's Chip Music Mega Show but I don't want to falsely advertise it as the largest show if it's not (or if it's not at least close, heh).

1,024

(15 replies, posted in General Discussion)

I should do a compo where we all do covers of that Tim and Eric song and see who can make it sound the best.