Yeah, I have ALSA. KiGB needs to step up their game, yo!

Downloading alsa-oss now

Edit: Still nothing. Hmmm... lemme check my emails and see if they've written me back...

Oh yeah. I forgot about Mednafen. I haven't heard anything about it's audio accuracy, so I didn't even consider it. All I keep hearing about is BGB and KiGB.

Will try that apt-get, though.

Edit: Did not change the greyed out Sound option.

2,083

(41 replies, posted in General Discussion)

Falling For A Square wrote:

I think chip vinyl / cassette  are worth a purchase.
If you to sell merch or promote: download cards from bandcamp are pretty neat.

Cd's? - hard to say these days.

Not to mention all these tablets coming out these days taking the place of laptops and not having cd drives.

nitro2k01 wrote:

Sweep/S command is using hardware pitch modulation. It will simply keep on going until it hits the top or bottom frequency. (Which BTW is slightly lower than C3.) There's no way of reading out the exact internal state of the frequency register and stopping the sweep at a certain point. (You could try to time it right, but it would be pretty fiddly for little gain.) If you're using sweep to make a kick, my suggestion is to choose the sweep and volume envelope so that the volume dies out before the sweep hits the floor.

Thanks again. It's always fun to learn about the inner workings of the beast. I didn't know it was a hardware thing.

The problem came up because I was trying to make a long kick with a long envelope. But the slowest sweep setting (in the Instrument screen) was too fast and it floored too soon, and since "slightly lower than C3" isn't the tonic note, it sounds awkward (but not too bad). I just ended up lowering the volume and closing the envelope a bit sooner, and it's not so bad.

Maybe someday in the distant future I'll revisit that song and fix the kick.

2,085

(6 replies, posted in Motion Graphics)

I guess "IBNIG" would've been construed as offensive...

egr wrote:

Your table has S commands (sweep) so it will be different on P1 and P2.  Because S has no effect on P2.  Take those out and experiment with the transpose column to get what you're after.

For the wav you could try manually raising the points in the waveform on the WAVE screen but that usually doesn't really work.  Try changing your DIST setting, that can sometimes get you a lot more volume.

Oh yeah, I forgot about the WAVE screen. I might actually try that. I've been trying to adjust the different values gradually to get more volume without altering the overall sound too much. I was hoping more experienced people would have a quick key to getting it done quickly. Tried the DIST, but it didn't help much. I'll just keep experimenting and compromising.

Also... DOH! about the sweep commands. Of course. I should have known. I actually like how it came out though. I'm keeping it as is, as it makes for a cool glitchy-sounding ending.

nitro2k01 wrote:

You can achieve this using a combination of the P and L commands (and not using the S command or sweep at all.) Check this lsdsng out:

http://lsdsng.com/song/tonal-kick-tutorial

I'm assuming you're referring to the question of how to alter the "sweep" floor? Thanks! That's just what I was looking for. So that means you can't change the floor of the actual sweep command? Glad to know, because that was frustrating me for a bit. I've done wave kicks and impromptu pulse kicks (when I didn't feel like making a new instrument or needed it on the PU2 channel) using the P and/or L commands, but I didn't really pay much attention to the effect on the floor. Makes perfect sense, though.

Thanks!

I'll keep it brief:

When using the sweep function of Pulse 1, is it possible to change the floor of the sweep? Or is it always going to be locked at C3? If it is possible, it would make creating kick+bass lines much easier without using tables.

Also, I created a table as such:

TSP| CMD
FF | S-DO
FF | S-00
00 | S-DO
00 | 00
.. | ..

With no Hops.

When I apply the table to notes on the PU2 channel, it creates a cool little short start-sharp-then-slide-down-to-note effect. When I apply it to a single note PU1 channel, however, it TSPs up to the note instead of sliding, cuts off short, then,  as the table loops back around, it plays a few extra tones.

Does the PU1 function different than the PU2 channel because of the PU1's sweep functionality? I thought they were identical except for the sweep.

Finally, do you guys have a method for increasing the volume of a WAVE synth without altering it's LFO(?) functionality? LIke, I made a wave instrument that I like, but it's too quiet. I want to keep it exactly the way it is, but just louder.

2,088

(3 replies, posted in Constructive Criticism)

I enjoyed it.

2,089

(54 replies, posted in General Discussion)

So... instead of reporting, which is easy and effective... you create and repeatedly post in a sarcastic thread? Interesting...

All this time I thought this was an actual EP preview thread.

PlainFlavored wrote:

install wine -> use bgb

install ubuntu 12.04 while you're at it

read -> save your finger-breath

If you don't have anything helpful to say, especially this late in the topic, please keep it to yourself. Thanks. See above convo for reference.

12.04 did bad things with my computer. I'll hold off on upgrading until Lucid is no longer supported. So far, the best distro for my system has been 10.10 (ran it off a live usb for a year til the usb died), but I went for 10.04 for my harddrive install since 10.10 is EOL.


But... now that you mention it... I'd still like to get KiGB working, just for completion's sake. I don't want this thing to beat me.

Forget about whether you have lucid or not. Just let me know if and how KiGB works for you if you have ANY ubuntu or other linux distro.

2,091

(41 replies, posted in General Discussion)

On the Internet I like digital because it's just easier to get. "Ohh, new release. Hmmm... to buy the cd and wait for shipping, or download for free and listen now?" No brainer. Of course, if I went to a chip event and they were selling cds/vinyl/tapes/carts, etc, I'd definitely spring for those.

I do like physical copies too, because it gives a stronger feeling of "having" the release, ya know? It's like... I HAVE it. Feels more legit. Edit: Also, you don't lose anything if your computer crashes when you have physical copies of everything.

So I burn mix-CDs and play them in my car (because I don't have an mp3 player/smart phone currently). Really loudly, I might add. Hoping to get a few "questions" and spread the 8bit love around.

nitro2k01 wrote:

So, framerate is ok (should ideally be 60/60) when you run GDI mode?

Yeah... pretty much. It kind of vacillates between 59/59 and 60/60. And, of course, when I minimize/maximize or do something else system taxing, it goes wonky, but usually stays in the 40-60 range.

I have to say... this is pretty awesome to have the BEST on Linux, and not have to settle for KiGB (though their website claims to have the most accurate emulator of all, lol)

nitro2k01 wrote:

Could you also try output DirectDraw with VBlank auto and 1) tell me if it runs ok 2) give me the system info output?

It runs Ok. Nothing sounds garbled, but the framerate numbers are about the same as when it was choppy.

graphics output: DirectDraw
vsync mode: No
vsync failure reason: framerate does not match
fullscreen mode: No
bpp: 32

sound output: DirectSound
nitro2k01 wrote:

Did you try any of the other things?

Sorry, had to go somewhere. Gonna try them now.

nitro2k01 wrote:

Also what are the specs for the computer you're using?

I've got some pretty horrible hardware. It's an HP Pavilion a735w (From Wal-Mart, >_>),
Two 512mb sticks of RAM = almost 1 gig of memory.
Everything is onboard, graphics, audio, etc etc.
Video memory... I'm not sure about that. Can't be very high. And no updated drivers for Linux, so can't run games like supertuxkart or assaultcube (though Open Arena works for some reason)
Processor AMD Athlon XP 3000+


Yeah, it's pretty bad, though it's also relatively good. At least it runs at a good speed with things that are designed for the currently installed OS. Designed for Windows XP. A special wal-mart christmas bundle or something.

EDIT: THIAKNK YU. Output: GDI did it.

graphics output: Direct3D
vsync mode: No
vsync failure reason: framerate does not match
fullscreen mode: No
bpp: 32


sound output: DirectSound

Edit: The numbers are 10/40 and 9/36

So, while I'm waiting for funds to come in for a DMG and an EMS cart, I've been trying to get the best sound I can from my emulator setup. The best I've done so far is to switch VBA-M from GBA to GB mode. It seems to have helped, as my ears aren't throwing up nearly as much as they were before. (I have BGB on a WinXP machine, but that pc incredibly slow, and I rarely use it, nor do I want to)

So, long story shortened, The "Sound" option in the KiGB options menu is greyed out, and apparently I need to install Allegro. Only problem is, the version of allegro mentioned in the readme is incredibly old (4.0.2), and I'm just at a loss as to which version of allegro to install. Just need a little guidance because Ubuntu is so delicate i don't want to risk breaking it for the rong package.

I'm wondering if there is anybody else who uses KiGB in Lucid with functional sound, and, if so, what version of Allegro do you have?

I tried running KiGB in Wine, but there were errors. Tried BGB in Wine; It ran, but everything was very chopppy (especially the sound = useless).

The KiGB homepage is no help. They don't even mention the fact that you need libstdc++.so.5 to even get the thing to run ANYWHERE in their documentation or website. I had to run some "ldd" command or something to find out what why it wouldn't even execute. And ubuntuforums.org likes to ignore my questions for some reason, and KiGB doesn't even have a forums, and no contact info listed on their homepage.

Sad.

Anyway, please help.