That's pretty hot... Not really feeling the lateral button layout or the back triggers placement.. seems uncomfortable... but then again, the NES had lateral buttons and I loved that.

Hum along to it until you find something that fits nicely

Sweet!

Thanks for bumping this. Almost missed it yikes

friendofmegaman wrote:
SketchMan3 wrote:

Which is under and which is over?

Oh this was merely a metaphor. You see if the original pot is 30k, then when it's on 0 Ohm position the screen is white, on 30k - black. Now if you put 20k I  it will never be fully black as if it was on 30k, therefore it's under-sensitive - because you turn the wheel the same distance but you achieve smaller resistance (20k, as opposed to 30k).

Let's apply this logic in reverse. If you're having a 50k the 2/3 way through the turn of the wheel you already reach 30k therefore your screen will turn black faster. This is what I meant by over-sensitive. Again = same turn of the wheel but larger resistance.

I admit it was a bad metaphor. Just discard it an use any of those, or better find 30k and be happy.

You explained it perfectly. Thanks

262

(2 replies, posted in Releases)

I like this. So much. I don't know why. But I thank you :,)

friendofmegaman wrote:

but you can put 50k or 20k, it will work but well be under or over "sensitive" so to speak.

Which is under and which is over?

is audacity set to record in stereo on your windows 7?

265

(7 replies, posted in Nintendo Handhelds)

because you have it set to Manual

DE LA DECAY wrote:

Looks like the link is no click able. But that's the link.

Try adding http:// in front of it

Edit: Also, Edit button

267

(13 replies, posted in Software & Plug-ins)

I've been using Soundclub NT for several years. Was too lazy to DOSBox the DOS version, haha

268

(6 replies, posted in Other Vintage Computers & Consoles)

garvalf wrote:

you can't just "make drums": beepola is a frontend to several ZX beeper engines, so most of them are supporting drums (QChan, Tritone) while some are not (ROMBeep). Most of the time drums are only click drums so you just have to enable them (add 1 in the drum column) but some others supports variations. You generally can't modify the sounds of either the instruments or the drums, they are fixed by the engines. But some of them allows variations, like Phaser1.

You can get all informations on http://freestuff.grok.co.uk/beepola/help/intro.html

I actually found two "drums" with ROMBeep, using the two highest notes. they make a rather (dis)pleasing ( heart ) percussive sound. http://chipmusic.org/sketchman3/music/l … t-zxbeeper tongue (drums start @ 0:28)

Edit: Also, Special FX engine can get an "808 cowbell" sound using the two highest notes as well. hehe

ecce homo wrote:

Maybe I should make some room in the high end of the music and let the sfx occupy that space...

Ooooh... that does sound like a good idea, from a sound design point of view. Especially for a retro-styled game.

ecce homo wrote:

I appreciate your input! Do you think you could elaborate? This is my first time doing sound for a game so I'm very much looking for any help I can get. By "energetic" do you mean it sounds too upbeat or that there is just too much going on, like frenetic, or is the music too melody driven for your taste? Something else? Sorry to pry I just wanna do the best job I can!

Maybe a little of all those things. Looking at the game, i would imagine something more atmospheric and warm. It may be that the "bit" sounds are a bit too bright sounding to my ears. Too much treble? But then again, the composition style reminds me of Jill of the Jungle, and so do the visuals. it may be the gameplay itself that feels off to me. Not sure. But the best thing to do is to do what you like, at the end of the day.

Pretty neat. I like the health/attack system. It also feels vaguely reminiscent of Jill of the Jungle, which is really cool. The music and sounds seem... more energetic than is required for the gameplay, but it's enjoyable to listen to.

272

(6 replies, posted in Other Vintage Computers & Consoles)

did you try looking at the information that can be found in the Help menu? it's like... incredibly straightforward. To make a new frame just enter the number of the frame into the frame chain at the top