I like how Dire Hit took four paragraphs to say what I said in one, with examples! big_smile

Yeh I've used vibrato and volume to do "noise snare" on da pulse chan... good times.

Have fun

Sometimes it's okay to let them be silent. Or Support the bass in an octave or something. Or do bleepy sounds, or use PWM to simulate vocal samples. Or you can support the snare with a higher pitch drop sound. Or you can make a melody (god forbid)

Ooooh nice variety in that list, man! Almost all of my favorite platforms covered.

big_smile Even got some vgm in there big_smile And OMG Fitts for Fight. I love you jellica~ heart

I came here prepared to "Use the search button http://chipmusic.org/forums/topic/13029 … ne-dating/ " this thread...

Was disappoint.

But i'm sure you'll be able to find someone eventually. The happy tracker module people are really into collaborations (xyce, malmen and joule, xyce and malmen and joule and radix and xylo and cerror, etc)

Why not do it in movements. Do both.

Bump:
https://github.com/pachuco/fl-hively
The hively flash replayer is now optimized. Just a heads up just in case anyone is available to implement it into the sites music player section.

nitro2k01 wrote:

Do you see a difference if you set graphics output to GDI?

+1 for adjusting the graphics output. that's what fixed the problems for me.

344

(12 replies, posted in General Discussion)

Stove sex

345

(84 replies, posted in General Discussion)

iron_or wrote:

Now, I believe that classic sounds will always live on as a reference (for anything not just chip sounds). For example: the iPhone makes a shutter sound and has no physical analog camera. The checkout on amazon is a shopping cart. To call someone, your cell phone has an old timey wall-phone icon.

And don't forget the floppy disk save button icon

346

(84 replies, posted in General Discussion)

Kalle-ftw wrote:

I grew up in the PS2/Gamecube era, and if you ask someone in my age what chiptune is a large majority knows about it even though few are fans of it. Now, if you ask a generation AFTER mine, the ones born in the 2000, then actually more people are into chiptune, why? Because they grew up with indie games taking inspiration from old school games.

Also consider that they are being raised by their aunts/uncles/parents/much-older-siblings who grew up in the 80's/90's wink

347

(8 replies, posted in General Discussion)

Cool big_smile Sounds like video game music.

I thought it was interesting to hear the approach of someone without all the background of chip.

Reminds me of the good ol' days before video game music was called "chip"

I like the compositions big_smile fun and relaxing... The mix feels a little bit shrill to me somehow. The instruments seem to be focused in the higher harsher frequencies.

Kedromelon wrote:

DEFINITELY NOT NECESSARY
BUT IT CAN BE NICE

you can't ram rom, remy

J3wel wrote:

Thanks!!! Any other ideas guys?! big_smile

Something I did with VRC6 in Famitracker. Similar to Roboctopus' trumpet, except do it in the Wav channel and manually edit the steps of the wavetable so the pwm holds on a 6.25% pulse wave. Gives you a thinner muted trumpet sound.

You can experiment with different widths and shapes from there to tweak it how you like.

352

(13 replies, posted in Nintendo Handhelds)

I did some vinyl scratch-and-poppish sounds by accident using all three melodic channels, lol.  Got the pops using Oxy commands at volume 0, i believe. I guess wav channel scratch isn't what you want... I'll see what I have going on later tonight and see what I can dig up.