753 Aug 30, 2012 4:34 am
Re: Inexpensive Low Quality Vinyl Pressing? (97 replies, posted in General Discussion)
754 Aug 29, 2012 4:33 am
Re: Inexpensive Low Quality Vinyl Pressing? (97 replies, posted in General Discussion)
Why not just send demos to a label and have them press the vinyl?
755 Aug 27, 2012 7:15 am
Re: I've ran into a problem (6 replies, posted in Bugs and Requests)
I thought the music section itself was the beginning of the end.
756 Aug 26, 2012 2:55 am
Re: Inexpensive Low Quality Vinyl Pressing? (97 replies, posted in General Discussion)
TSC wrote:Plus a framed cd looks really fucking stupid.
aw god dammit
/me throws out 1000 framed copies of the next handheld heroes release
In the event you're not being sarcastic (ha) and me not being a dick (HA) I meant a cd without cover fwiw.
757 Aug 26, 2012 2:49 am
Re: What do you keep your Game Boy in? (66 replies, posted in Nintendo Handhelds)
758 Aug 26, 2012 2:20 am
Re: What do you keep your Game Boy in? (66 replies, posted in Nintendo Handhelds)
your mom's panty drawer
759 Aug 26, 2012 1:22 am
Re: Inexpensive Low Quality Vinyl Pressing? (97 replies, posted in General Discussion)
electricloverecords wrote:to actually sell something i would want a physical object and for me that would be vinyl.
That's dandy if you know the audience will buy them but be careful to not limit yourself. If I saw a merch table full of records and cassettes I wouldn't buy a thing because I no longer have decks to play them, but a cdr can be made just as cheaply and I can play it before I even get home.
I've had several people tell me they purchased a deck just to listen to Radiograffiti records, so it works both ways.
Plus a framed cd looks really fucking stupid.
760 Aug 26, 2012 1:21 am
Re: Inexpensive Low Quality Vinyl Pressing? (97 replies, posted in General Discussion)
does anybody know of record pressing companies that do low quality inexpensive vinyl pressing? i used to buy punk records for cheap and id like to do the same thing with electronic music but all the places ive found were way too expensive. any ideas?
I had a bunch of shit typed out when my cpu crashed, so I'll just say this-
More often than not, cheap price = cheap product/total incompetence from just about all sides you'll be dealing with in the process. Spend the cash on good vinyl from reputable sources.
761 Aug 21, 2012 4:42 pm
Re: collab with a rapper? (34 replies, posted in Collaborations)
you know, theres already a chip artist called kid thunder, and you aren't him (hes had the name since at least 2006-2007ish)
762 Aug 21, 2012 4:17 am
Re: FS: NTRQ cart (38 replies, posted in Trading Post)
are you 100% positive your chips are flashed correctly? have you built donors prior to this? You did strip the NES header prior to flashing right?
Yes, yes aaaand yes. I'll try a Zelda cart out of sheer boredom if I can find one for cheap locally.
Here's are some thoughts on the matter from the other thread fwiw. Perhaps there's a simple solution I'm missing here.
It's to do with initialisation code on h/w seems to not be showing on the Famicom boards (as mine are normally built on the famicom h/w) but is showing up on the NES boards this time (we had a little similar issue with PR8/Pulsar like this before but nailed it after some testing!
I’m beginning to think this is all tied to the Famicom’s lack of a CIC security chip and differences to the way the two machines initialise data – the reason PR8 might not be resetting is very likely related to this, I’m going to grab LFT next time I see him online and pick his brains (I warned him already hehe) about it as if anyone can shed light on anything h/w related its most probably him *Grin*
Neil; I repeated the steps in my guide and built yet another PR8 cart for Famicom in the interim so the Famicom side of things checks out just fine – we just have to poke around a bit more on the NES side, it's super weird but I'm sure we'll get to the bottom of it
Fuck, does this count as crossposting?
763 Aug 20, 2012 5:44 pm
Re: FS: NTRQ cart (38 replies, posted in Trading Post)
Thanks for the quick reply!
Yes, I am using 27C010 in several donors. I've tried Bard's Tale, Shingen The Ruler, NES Open, Ultima Exodus, and one other I am probably forgetting at the moment - all with the same behavior. I'll test the battery removal next...I never thought of doing that.
I should mention I have similar results when using PR8/Pulsar in donors as well, although they barely even turn on.
764 Aug 20, 2012 5:28 pm
Re: FS: NTRQ cart (38 replies, posted in Trading Post)
OK, so I just tested the NTRQ donor (using NES Open Golf donor cart - NES-SNROM) with the extra wire (connecting pin 31 to hole 2) removed and I'm getting the same behavior as before: erroneous data/crash/clear menu not clearing anything/etc.
The only way I managed to get a donor cart to "work" with NTRQ in the past is to power the nes with the cart inserted, not pushing the cart down, waiting for a flash or two, pushing the cart down with the power still running and powering off/on once rapidly.
If there's a difference in the architecture between NES and Famicom, why would the cart for sale in this thread work on the American NES, while the donors do not? What is the difference between the donor and the one for sale?
Oh, and apologies for hijacking this thread, but hey - more views for your item, right?
765 Aug 20, 2012 4:43 pm
Re: FS: NTRQ cart (38 replies, posted in Trading Post)
I'll double check all used donor carts later tonight/test NTRQ, sans wire.
Not that anyone cares, but I gotta say I prefer donor boards over new pcbs, simply because it's one less cart in a landfill/one less cart being produced. There's thousands available, why not use what's already there, you know?
766 Aug 20, 2012 4:19 am
Re: FS: NTRQ cart (38 replies, posted in Trading Post)
TSC wrote:Sort of off topic, but could someone explain to me what makes this cart work, opposed to the method described here:
http://chipmusic.org/forums/topic/5765/ art-guide/
This has been punching my brain for the better half of six months now. We're close, but not quite there.
his wiring guide is partially off, you don't need one of the wires he used on NTRQ
PR8 / Pulsar, the reason it has so many steps is because PR8 runs on a hardware setup only found in a total of 2 games across the entire famicom and NES library, so he goes about hacking the hardware into an existing easier to find board instead of hunting a donor down. You can find a suitable donor (Final Fantasy 1+2 for famicom) reasonably cheap, shipping always kills the deal though, so you're almost guaranteed to be paying atleast 8-10$ for the cart
NTRQ - Interesting. I'll check this out tomorrow.
PR8/Pulsar - I understand why there are so many steps. If you managed to follow the thread (lengthy!) you would see that I tested the build with a friend of mine and the build used for a Famicom donor doesn't work on the American NES w/ an American donor. My question is why doesn't it work for the NES when it works for the Famicom?
767 Aug 20, 2012 2:18 am
Re: FS: NTRQ cart (38 replies, posted in Trading Post)
Sort of off topic, but could someone explain to me what makes this cart work, opposed to the method described here:
http://chipmusic.org/forums/topic/5765/ art-guide/
This has been punching my brain for the better half of six months now. We're close, but not quite there.