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ChipMusic.org / Forums / Posts by Augustus Blackheart
sleepytimejesse wrote:Yeah, sometimes the clipping is just an arbitrary artifact from import/export but you can usually trim it out in audacity or something. At least when compiling a soundfont since there aren't usually artifacts added past rips from the game rom/.spc/.it in my experience.
Oh, this is for playback on the SNES. I usually would use some synth bass instead but recently I discovered I had some old tracks when I was playing baritone guitar. I sampled that and it works great. Less bass-y, but it stands out better and isn't glitchy.
I use SNESMOD and it works great. I've only ever had issues with bass samples. I've ripped bass guitar samples from many SNES games, sampled my own but they often sound glitchy after being converted using smconv. Not too terrible, mind, but a bit clicky at the beginning of most notes.
Still, it's better than before when I was limited to 4 channel mods.
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ChipMusic.org / Forums / Posts by Augustus Blackheart