81

(2 replies, posted in Nintendo Handhelds)

I've got a little problem with Nanoloop One (v1.7) in combination with my Arduinoboy. I get it to sync to the MIDI clock just fine, but the STOP message does not seem to be interpreted correctly, i.e. Nanoloop does not jump back to step 1.
The MIDI clock source is an Octatrack, and I'm pretty sure the STOP signal is sent correctly. Is this behaviour normal? Might it be worth to try and update the Arduinoboy code to the latest version? I'd rather ask before I do it, because I'll have to pry out the chip put it into an Arduino and flash it from there... which is a bit of a hassle, but if it's worth it I'll try!

82

(17 replies, posted in Nintendo Handhelds)

Didn't use LSDJ much so I'll leave others to comment about that, but I've used Nanoloop quite a bit (both the iOS version, which I think is the same as on Android and the DMG version). I did opt for Nanoloop since it feels like something I can be really productive due to the more intuitive interface. I guess LSDJ is more powerful, but you also have to work your way into it.
Since LSDJ and Nanoloop are pretty different in the way the UI works, and also for the features they offer, I guess the music will be different as well. The basic waveforms and modulations are similar, but LSDJ probably has more options to tweak the sound and organize patterns, lets you work with samples, (Nanoloop doesn't). But again... I never really got along well with LSDJ, so I'm not the expert.
First of all, you might want to check the first Game Boy, the so called DMG, many people consider it the best sounding. I have 2 DMGs, a Color and a Pocket, they all sound a bit different and I also think the DMG sounds best. Also, if you want to use Nanoloop Mono, then the DMG is the only one that will work.

83

(12 replies, posted in General Discussion)

Thanks a lot for the suggestions! I'll definitely try these things! I'll keep you updated on how it goes!

you're welcome. I guess you can't really go wrong with any of these. Also the MSSIAH might be easier to get than a Cynthcart cart. The SD2IEC solution might be a bit less plug&play than a cart, but then it will open the door to all sorts of other software, like the excellent SIDwizard!

I used to own a MSSIAH, it's a nice piece of kit and it has a built-in MIDI input, which makes it even more useful. I sold it when I built me a SammichSID, but do regret that now. The piano-roll based "DAW" inside MSSIAH needs a mouse to work though (keep that in mind), though there is some adapters which let you use a regular PC mouse. The monosynth application is nice, but the interface can be a bit messy, since you need a joystick to interact with it (why not use a mouse for that one as well).
As for cynthcart, I've got that as well. Pretty fun, but nowhere near the complexity of MSSIAH. You could also consider a SD2IEC device, so your friend could load any C64 software. I've got one from these guys here and it works like a charm: http://www.manosoft.it/
But there's a lot of other options out there of course!

86

(24 replies, posted in Software & Plug-ins)

I've got one here indeed. I'll try to find a screen to hook it up and give it a go! But then... the Chip still looks interesting... I mean, it even has a built-in screen smile

87

(24 replies, posted in Software & Plug-ins)

@humbleTUNE: They have a lovely 404 page! smile
but just remove the trailing "." and it's fine!
Anyway... you just made me want one of these... must resist... must resist...

88

(12 replies, posted in General Discussion)

Rather than writing in the 'chip' sort of mindset where there is one strong melody, think about the 4 channels as if it was a band.

Though... thinking about it... a lot of chipmusic follows the "song" paradigm. i.e. a paradigm where you have one central melody, some instruments that underline and support it harmonically, and some drums to do the timekeeping and to enhance the rhythm. Which is basically the same any pop/rock (including more underground flavours of it) band does. Usually the voice carries the melody, maybe you have a second lead instrument that takes over from time to time, and the rest is there to complete it by adding harmony, low end and enhancing/marking the rhythm.
So I don't see the big difference. But what can be useful is to think about every channel as having its own identity sound wise... which indeed takes us back to the band comparison.

89

(12 replies, posted in General Discussion)

@unexpectedbow: thanks for all the inputs! I usually also prefer to incorporate chip elements in a more varied combination of instruments and sound sources. Actually mostly I have been working with using chip elements in experimental compositions (eg. Game Boy and Bass Clarinet duets) or electronica tracks. The album I was referring to earlier also is associable with this approach, despite being written using a classic chiptune tracker (Nanoloop), even if it's the iOS one and not the Game Boy one.
I agree with the list of proposed techniques, which one way or the other I have been using when producing tracks using a DAW or multi-track recorder.
I was more interested in thoughts on creating depth in "pure" chiptune music (though I'm aware of this being a very wide field), so thanks for those ideas as well!
I totally agree about the silence thing. That's indeed very important, in music in general I'd say. Also, I think chipmusic is at its best when it's minimalistic in its approach.
Also I totally agree about the last point.

I think I maybe have to be more specific about what I intend with depth. I really mean the whole foreground/background interplay which you have when treating sounds in different ways in musical production.

I was thinking that also the type of waveform that one uses can determine where we put the sound... for example the noise wave usually is very present and close. Actually one issue I always have is that the hihats I make tend to be too much in front of everything, while I'd rather have them sit in the background (and most of the time I avoid using the chip to make the drum parts at all). Lowpass filtering, or eq-ing the noise helps a lot though.
I think that a more harmonically poor wave like a triangle or sine wave usually sits more in the background than a square wave. This can probably be used to create depth, but I haven't really tried to do that in a more programmatic way, since I really only thought about it now smile

@tuzuw: yes, that's a major point. When you work with a classic string quartet, there's a lot you can do by just working with articulations and dynamics, which might be a bigger challenge when working with the tools available in chipmusic. On the other hand I didn't want to say that baroque music is simple. Counterpoint is a pretty complex thing to master (just look at Bach), but it's probably more achievable in chipmusic than if you wanted to recreate a romantic symphony. In fact a lot of switched-on classical music focuses on Bach and counterpoint-based music.

Here's a little thing I was wondering about, how do you create depth in your tracks?
The reason why I'm asking is that I have spend the last months in trying to finish some tracks that I had been making on Nanoloop for iOS in the last years. Since these were more like sketches than anything else I exported them from the iPhone to individual tracks and finished them in a "normal" DAW.
There it became apparent how much more you can do to add depth to the tracks, like eq-ing, adding reverb, working on the stereo spread and so on.
But then chipmusic was always about doing advanced stuff with the little tools the chips/trackers would offer, which is also the fascinating thing about it. In fact I'd like to push myself to writing a whole album just with SIDwizard (as soon as I can find some space to put the c64), which in turn poses the question: how do you give more depth to the tracks if the more conventional methods can't be used? Or maybe the cool thing about chipmusic is that it's all "in your face"?

@garvalf: some cool stuff in there! Big fan of baroque music and counterpoint myself! Actually this reminds me of the soundtrack to the Game Boy edition of Gargoyle's Quest, which was also strongly inspired by baroque music, as far as I can tell.

It should be pretty feasible, if you dig into it and understand all the ins and outs of counterpoint. Actually, I think this should be a lot easier than translating music from later periods that rely a lot more on harmony.
Baroque counterpoint often has few monophonic voices (sometimes just 4) and works mostly with the interplay of independent melodic sequences... which seems like a perfect fit for chiptune music.

94

(24 replies, posted in Software & Plug-ins)

Wonder why installation requires terminal commands. Is that common on this platform?

I think this runs Linux... so yes, it's pretty common.

Where can I buy PocketCHIP in EU???

Was just wondering about the same... also, littlegptracker seems to run on this thing, which makes it even cooler!

Btw. Humbletune has made some some great music software (also worth noting Chord for Game Boy)!

95

(24 replies, posted in LittleGPTracker)

Hell yeah, that would be like a Gameboy on steroids! But still pretty small and handy. Great work!
I'll resist buying one though smile

This is actually not a new project but I realized that I never posted about it here. All the more it's a good time to write about it, since I'm almost done with writing down the documentation for the project, which I'll soon release as a free PDF and which will contain some info on how I made it.
In the meantime, if you're interested, you can check this video, I made some time ago:

https://www.youtube.com/watch?v=0wnPITTejyo

And this impro track: https://soundcloud.com/papernoise/kurod … sk-1-impro