97

(45 replies, posted in Commodore Computers)

Oh yeah! Thanks again! I've got two albums to finish right now... the next one might be one made with SIDwizard! smile

98

(45 replies, posted in Commodore Computers)

@garvalf: thanks a lot! Just what I was looking for!

99

(45 replies, posted in Commodore Computers)

Oh and another question, did anybody ever make a cheatsheet thing for SIDwizard?

100

(45 replies, posted in Commodore Computers)

I need to get my c64 out of its box again... right now lack of space is making it all a bit difficult, but I'm getting there!
Anyway I agree, Sidwizard really rocks (kudos @hermit!)! What would make it even better for me is a HerMIDI interface, anybody know if some people sell those built? DIY is a bit difficult for me atm...

Hope I explained this okay, might be a little wrong but thats the general idea I believe.

Thanks a lot for the explanation. I get the technical reasons behind this, and it totally makes sense. The big question is, in practical tems, what does it mean when using menugb? But don't worry, I think I'll just wait for rbino to include multi-rom support. smile

Actually, the concatenation thing doesn't work so simply, it requires the cart to be aligned to their size

Yes I read that and that " The menu only supports ROMs whose size is a power of two." but I'm not sure I understand the practical implications of this. does it mean that if I have a 33Kb ROM I can't concatenate it? Also, what means "aligned" in this context? Sorry if these are dumb questions, but I'm not really into coding, so some of this does sound a bit alien to me smile

I'd be happy to accept your help! I am by no means a UI expert, and the nice thing about working with QML and Qt is that is fairly easy to translate a well designed mockup in a working UI.

cool, yes I'd be willing to give it a go!

This is great! My old windows laptop is about to die and I was afraid of not being able to flash the carts anymore. Will have a go at the concatenation thing. So just so I get this right, I do have to use that if I want to have multiple ROMS available on the cart, don't I?

@rbino: if you need some help UI wise, I'd be happy to help, designing UIs is what I do in my life smile but I'll be away for a couple of weeks now, just so you know...

104

(10 replies, posted in Commodore Computers)

d3Ni$e wrote:

I just wanna run one program on the c64 without having a big beast as a disk drive and lots of floppies smile
D

Yeah, yeah... that's what they all say! Once you have that SD interface, you'll be loading everything you can get your hands on onto it big_smile

105

(10 replies, posted in Commodore Computers)

I just noticed that they now have a new improved model. I bought their INFINITY interface, which is totally great, but the new one looks even better, though it's a bit pricier as well.

106

(10 replies, posted in Commodore Computers)

I've got one of these SD2IEC-based devices. Works like a charm, and was pretty affordable.
http://www.manosoft.it/

107

(7 replies, posted in Releases)

Beautiful album! Reminds me a lot of the Knytt series game soundtracks, which I'm a big fan of!

I have this thing here: https://www.youtube.com/watch?v=85BdxkfiiQ8 from this guy here: www.manosoft.it
Works really well with Sidwizard (though I haven't been using it a lot I must admit).

109

(14 replies, posted in Nintendo Handhelds)

@Apeshit: cool thing! Thanks a lot for this one! I'll let you know how it goes!

110

(14 replies, posted in Nintendo Handhelds)

I actually wanted to say columns... i.e. they are vertical on mine.
I need to search the web for fixes then. thanks!

111

(14 replies, posted in Nintendo Handhelds)

might need one of those as well, my screens are all loosing lines on the sides.

112

(2 replies, posted in Other Hardware)

jefftheworld wrote:

Perhaps a good time to leave this here:

Oh man, that's cool! I need to see if I can make some nice waveforms for the TB2 by hand, that should be cool!