225

(46 replies, posted in Nintendo Consoles)

Yeahhhh can't wait for that next paycheck to take me to PowerPak heavennn! big_smile

226

(32 replies, posted in Releases)

This is fucking great.

227

(46 replies, posted in Nintendo Consoles)

Save States and Battery Save are kind of apples and oranges.

I like that you made this ROM saveless by design, I agree with your design philosophy on that one.

No complaints from me in the slightest! big_smile

228

(1,485 replies, posted in Trading Post)

I don't even know what that thing does but it is really cool.

229

(46 replies, posted in Nintendo Consoles)

neilbaldwin wrote:

You can't save anything and this is by design. I want it to be more of a live performance instrument. Adding saving via battery RAM would be totally simple but I wanted to maximise compatibility with emulators and carts etc.

If you did want a hacked together way to "save" in cajóNES using a PowerPak, you could experiment with Kalle's PowerPak Save State Mappers.

I don't personally own a PowerPak yet and haven't played with his Save State on Hardware system, so I have no idea how it will work, but that's a thing one could try if they really wanted to save instances in this program.

yikes

Whoah, that's pretty cool! big_smile

That makes a neat way to study the composition styles of some greats like Koji Kondo of Nobuo Uematsu.

As to the earlier comment about disassembling a .GBS, I haven't done that and am just speculating. I'm not a very good programmer.

That said, BGB is a highly accurate game boy emulator with a built in disassembler and assembler.

The issue here is that this gives you GBZ80 Assembly code to work with, which isn't readily human readable unless you really know what you're doing. So you could use it to see exactly how something is being done in a game, but that doesn't mean you'd be able to understand it per se. wink

Multiple J. Arthur Keenes releases this year!

Sometimes life is pretty good, dudes.

I managed to repaire my ESS Maestro 2 laptop, so I have an FM Tracking machine again. Even if it sounds kind of off. smile

the closest you will probably get to that is using emulators to play back dumped sound files.

I wonder would what you'd get it you tried to disassemble a .GBS sound file in BGB…

235

(13 replies, posted in Nintendo Handhelds)

Finesse when you peel the polarizing film is the only answer unfortunately, guys. sad

Rubbing alcohol is fine and wouldn't have damaged the ribbon cable, it probably mechanically separated when you were removing the rear polarizing film.

236

(1,206 replies, posted in Nintendo Handhelds)

I think that's a MEOW / m30w / meow / however you type it Arduinoboy kit PCB.

I'm excited for this. My only real released material at the moment is nanoloop iOS, and I'm about to get a copy of nanoloop 2.5.

Maybe we'll be doing some stuff together soon. wink

238

(5 replies, posted in Trading Post)

Let me know your prices when/if you sell.

If you're going to emulate, which there are legitimate causes for doing, then BGB is the way to go. There's no real reason to use a less accurate emulator unless the alternative is that much more convenient.

240

(10 replies, posted in Nintendo Handhelds)

I'm curious to try fixing these with a hot air technique, but I'm not overly optomistic about it working.

You definitely can't take any kind of direct heat to the ribbon cable or you will melt right through it, as evidenced.

jrasor wrote:

Is the vertical line fix a long lasting solution or do you end up having to open 'er up and reheat all the time?

It kind of depends. If you reflowed it well and managed to get the ribbon cable back to its original connectivity, in theory it's about as stable as it was from the factory. However, this is apparently not that stable. I wouldn't be surprised if a few years down the road you had to do it again. It also depends on the kinds of environmental stress the game boy is put through. I wouldn't be surprised if getting dropped a couple of times or leaving the game boy in a hot car could weaken the connection incrementally over time.