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is there a way to/how do you look inside a game to see the song programming?  like for instance to see what the notes or oscillators were in the silver surfer soundtrack..

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Austin, Texas

the closest you will probably get to that is using emulators to play back dumped sound files.

I wonder would what you'd get it you tried to disassemble a .GBS sound file in BGB…

Last edited by Telerophon (Oct 7, 2012 2:10 pm)

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sounds good.  so how would you go about that?

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Brunswick, GA USA

With a disassembler. If you don't know how to use one our what they're for, you're better off transcribing or copying by ear.

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so it's that complicated?  there's no emulator that has a tracker style page you can open up? (wishful thinking i know)

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Milwaukee, WI

Toss a .nsf in famitracker. I believe there was a plugin or something that did exactly what you are asking.

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Milwaukee, WI

http://www.romhacking.net/utilities/809/

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rad. thanks a bunch.

what's a .nsf?

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i see, NES format.

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thanks again. 

i got the tracker to import .nsf files here -> http://www.romhacking.net/utilities/809/

and then got the .nsf file for silver surfer here -> http://nsf.joshw.info/s/

it worked.  i'm really excited.

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Milwaukee, WI

Good. Now do something amazing with it and blow us all away.

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Austin, Texas

Whoah, that's pretty cool! big_smile

That makes a neat way to study the composition styles of some greats like Koji Kondo of Nobuo Uematsu.

As to the earlier comment about disassembling a .GBS, I haven't done that and am just speculating. I'm not a very good programmer.

That said, BGB is a highly accurate game boy emulator with a built in disassembler and assembler.

The issue here is that this gives you GBZ80 Assembly code to work with, which isn't readily human readable unless you really know what you're doing. So you could use it to see exactly how something is being done in a game, but that doesn't mean you'd be able to understand it per se. wink

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buffalo, NY

Dude, get NotSoFatso for Winamp

Then go to Akumu's NSF archive.  Just download the whole thing, it's like 5megs

http://akumunsf.good-evil.net/

Then go through and learn!   I learned SO many tricks this way.  Some NSFs also have the SFX, slow them down, solo channels and have a blast.   Silver Surfer is awesome, but check out another Follin work, Treasure Master.

People seriously used to ask me how I got so good at chip so fast, and the answer is that I had been studying NSFs for 5 years before I even started

Last edited by danimal cannon (Oct 6, 2012 8:41 pm)

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danimal cannon wrote:

Dude, get NotSoFatso for Winamp

Then go to Akumu's NSF archive.  Just download the whole thing, it's like 5megs

http://akumunsf.good-evil.net/

Then go through and learn!   I learned SO many tricks this way.  Some NSFs also have the SFX, slow them down, solo channels and have a blast.   Silver Surfer is awesome, but check out another Follin work, Treasure Master.

People seriously used to ask me how I got so good at chip so fast, and the answer is that I had been studying NSFs for 5 years before I even started

thanks.

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Chicago IL

i've learned a lot of stuff with ableton. i export each channel separately with audio overload (the PC version is dookie though), load them up into ableton, find an approximate bpm, warp them, and then work along side them. the great thing about warping them is if a part is too fast, you can drag the bpm down and it stretches the notes out so you can hear each one separately.

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México, DF.
danimal cannon wrote:

Surfing With the Alien is awesome, but check out another Follin work, Treasure Master.

People seriously used to ask me how I got so good at chip so fast, and the answer is that I had been studying NSFs for 5 years before I even started