721

(1,485 replies, posted in Trading Post)

I mean, I own a paper copy, and I'm a snob—it totally sounds better on paper, guys.

jrasor wrote:

I'm Jacob!

Is there a way I can get a copy of that ROM from you?

I'll mirror it on my webspace for anyone else who wants a copy, since it's apparently gone from the internet now. sad

722

(1,485 replies, posted in Trading Post)

Whoah, a game boy i-ching, what?

is it the one by J. Schrier? It looks like his website is down…

Bummer, that is a really cool idea. sad

723

(20 replies, posted in Nintendo Handhelds)

Analog wrote:

I suggest you to use the pre-pot wiring, and bypass de volume potentiomenter. If you use a mixer, you can control de volume there, and you'll get the loudest volume avaliable by default wink

Agreed. I just learned about this, and I think I'm going to redo my older pro-sounds that left the volume pot in the circuit.

I much prefer it with the pre-pot wiring.

724

(6 replies, posted in Nintendo Handhelds)

MuddyGB is a great toy/small tool and runs fantastic on actual hardware.

No Page 2 is complete without it.

725

(6 replies, posted in Nintendo Handhelds)

It's doing that for me as well… also, I don't think A is a fourth—it's only a half-step bend (it flats whatever note you are playing).

Which is funny, because on a guitar you can only bend sharp—to bend flat, you have to play a pre-bent string and release the bend.

Then again, I'm pretty sure MuddyGB is basically a game boy harmonica program. I forget how bending works on harmonicas…

726

(1,485 replies, posted in Trading Post)

Theta_Frost wrote:

Where printable screen covers??? MUST HAVE NOW.  Also, clear case want real bad.

Apeshit actually has one available right now.

Not to take any business away from our amazing friend kitsch. tongue

Also, "printable" in this case means silk-screen printable with a mask—there would be some skill involved in custom-printing screen covers.

727

(20 replies, posted in Nintendo Handhelds)

You don't have to cut the speaker out, dude…

The headphone jack and speaker work exactly like they did before, leaving them intact when you add a new jack doesn't affect your sound quality.

EDIT: That low-gain tutorial seems kind of needlessly complex to me—no disrespect to Mr. Gain intended, as he's an innovator.

All of my pro-sounds are just 3.5mm aka 1/8" TRS jack and three strands of ribbon cable soldered to ground, pot input left, and pot input right. I don't see why it ever has to be more complex than that.

Je Mappelle wrote:

P.S. You e-mail me, my e-mail address is on soundcloud. (Find it yourself.)

Thanks.

Parallells wrote:

HE'S USING REVERSE PSYCHOLOGY. HE'S TOTALLY IN THIS

729

(92 replies, posted in Tutorials, Mods & How-To's)

NUCLACE wrote:
SketchMan3 wrote:

Also... so Hedgehogs really don't have much attitude, then?


Now, this is what I call a hedgehog with attitude:

If LSDj boots and doesn't detect SRAM on the cartridge, the most likely culprit is a dead or disconnected battery. Batteries aren't perfect technology, stuff happens to them even when they are new sometimes. :-/

If you have any kind of information in SRAM currently that you want to save, back it up before you do any of this the following. Now take the cart apart and make sure that the battery is firmly seated in the battery clip, and try it again. If the battery is new, it might have just unseated from the battery socket—wiping your SRAM in the process. sad

As for the other stuff:

1.) I'm not sure what you are describing as the problem with the other page, exactly.

2.) If you are having problems with only one "page" on the EMS GB USB 64M, just reformat and flash that page. I've had a cart that was only in use for about a month get the ROM corrupted somehow (I think I was trying to run software that crashed the game boy), and I just reflashed it and it was fine.

The "Pages" functionality is kind of confusing at first, but once you get used to it, it's pretty cool. smile

Also, this isn't a nonfinite issue, for the record. These are the same carts everyone can get now, and they have some pretty well documented reliability issues. You'd be at risk for having the same problems no matter where you got it.

EDIT: A Tip for Pages

If you're worried about accidentally overwriting your SRAM on the GB USB 64M, I'd recommend only keeping programs that do not access SRAM on Page 2—things like MuddyGB, GB Electric Drum, Pounder, UCBN, and whatever else you'd like. smile

There was a decent thread about this subject a while back.

731

(92 replies, posted in Tutorials, Mods & How-To's)

Threadhogs.

732

(1,485 replies, posted in Trading Post)

Sweet. Heyyyy, I remember that thread where we talked about those panel mount PS/2 ports! wink

I'm glad to see you went to town on that with a much cleaner implementation than I could even imagine. smile

733

(494 replies, posted in Trading Post)

Apeshit wrote:
Telerophon wrote:

…who made your defective prototypes?

Because I mean damn, I'm not a PCB wizard, but those all sound like things one obviously does not do.

Oh, those weren't my prototypes I was referring to, that was my experience with the "bleepbloop" programmers.

Ohhhh, I thought you meant you had two prototype carts with bizarre defects like that. My bad.

734

(39 replies, posted in Other Hardware)

Me too, dude.

Especially some that won't wake up my roommate. sad

735

(494 replies, posted in Trading Post)

wink

736

(1,485 replies, posted in Trading Post)

Yeah, I need to do more keyboard experiments. I got the process for making a DMG to PS/2 adapter down cold now, but I still can't tell if LSDj just hates my keyboard or what… we finally had to defer to Johan on that one, and he basically said LSDj just doesn't like some keyboards.

My point being that experimenting with an LSDj keyboard is a long and gradual process of trial and error, no matter how perfect everything is on paper—it's understandable that it'd take a while to develop that kit.

Well, that's cool, that might save me the trouble of soldering ribbon cable to the link port PCB underside and panel-mounting something. big_smile