Hi everyone! This is my latest release, Sonus Antiquitatum. As my first 2xLSDJ venture, these tracks make up the four movements of a sonata for two Game Boys. With the exception of just a few modern elements, and the exclusion of most internal repeats, it stays largely true to the typical form of an early/mid 19th-century sonata. But it's also full of the driving, beat-intensive music common to chiptunes, so really--and I stress this--you don't have to know or even care about any of that classical stuff to listen to it. That was just my inspiration for the structure and overall tone. But altogether, I tried my best to blend the old with the new to make something everyone can enjoy! Hope you guys like it!

Bandcamp: https://soleviio.bandcamp.com/album/sonus-antiquitatum
Souncloud: https://soundcloud.com/soleviio

2

(8 replies, posted in Releases)

What a sick video! And the music was great, too. Nice job, you guys!!

basspuddle wrote:

dear god, you aren't afraid to abuse the v command, which is awesome!

super solid release!

Thanks man, I'm honored you think so! The V and L Commands are far and away my favorites tongue

SketchMan3 wrote:

Oh boy. I've listened to "The Boy Who Fought The Lightning" many times. I'm excited about this."

Haha hell yeah dude! There's quite a few tracks on this album (Beer Pong with Dracula, the Wendigo, a few others) that I posted way back when on this website, that I'm pretty sure you commented on, but they've been re-done and beefed up to match the newer stuff. Either way I'm glad you liked it, man!

Hey everyone! This is my very first release, Daydreams and Dragon Kings, brought to you by the fine folks over at Noise Channel! I've been working on this album since Summer of last year; all of the tracks are made in single-cart LSDJ, using a Thursday Customs pro-sound DMG-01 and the Gambatte Emulator. You can download the album here: http://noichan.org/nc059

Also, be sure to check out Chey Ramussen's awesome music video for The Boy Who Fought the Lightning. He did my album art as well, and is a killer graphic designer. It's been a lot of fun putting this together, and I hope you guys enjoy!

-viio

5

(617 replies, posted in Releases)

Daydreams and Dragon Kings, coming out next week! The first track is out as a preview and has a music video, courtesy of the fantastic Chey Rasmussen. http://vimeo.com/cheyrasmussen/lightning

your old stuff, even the oldest, is indicative of the musical wonder you possessed while learning a new craft. buried within it is the style into which you would eventually grow. it can be fun to go back to old songs and remember points at which you said, "I have this musical idea, but I don't really know how to approach composing it," and say now, "I know exactly what was needed here all along, I just never knew how to articulate it." Refreshing old pieces can be a challenging, rewarding experience. it's particularly helpful in teaching one the value of a healthy, critical ear on mixing and arrangement.

I'd be happy to lay some tracks down for you if you feel my music is a fit! Check it out here: www.soundcloud.com/soleviio

Lemme know if anything in here suits your needs! www.soundcloud.com/soleviio

9

(3 replies, posted in Constructive Criticism)

Mmm tasty seventh chords. Not bad at all for a first LSDJ track, sine bass is nice and round and the arps are tastefully handled. If I were you, I'd try and familiarize yourself a little bit with tables, since your track sounds like it makes fairly minimal usage of them. (Which is totally okay for a first LSDJ song; mine had maybe 4 tables max? haha.) Search around for some .sav files and check out how other artists use tables to get varying arps and lush instruments. Tables are LSDJ's strongest and most useful sound-design tool, if you ask me.

Other than that, I'd just try and change up the pace a little bit more, particularly in songs like this which are longer than 4 minutes. There were a few spots where the energy increased, and could have increased more, but instead returned to the initial level; maybe that's what you were going for, but a little variety of pace couldn't hurt!

All in all, definitely a great start! I look forward to more smile

I'm sure this topic has been posted at some point in the past, but to prevent threadromancy, I figured I'd start a new one. Lately, I've seen a lot of LSDJ+guitar, LSDJ+DAW, LSDJ+vocals, etc. being posted. I think that's really great, and I love the blend. But I also really like tracks that only use the Game Boy, be they 1x or 2x or whatever--the sound just resonates with me a little more, I don't know. That being said, I'm really, really (really) not looking to spark a debate between "pure" and "hybrid" Game Boy music. They're both great genres with their own merits. But as for music made with Game Boy hardware only, what are some of you guys' favorites?

11

(134 replies, posted in Nintendo Handhelds)

danimal cannon wrote:

I think the most important part is that we're not making videogame music.

Yup yup yup and yup. I noticed some people are implying that breaking away from the limitations faced by the original Game Boy composers is somehow bastardizing the art. Correct me if I'm wrong, but isn't the point of LSDJ to devote the entirety of the Game Boy's processing power to making music, because there's not an actual game to play? That is to say, you couldn't have a Game Boy game playing with very intricate music running from LSDJ in real-time due to hardware restrictions. For instance, all the crazy WAV channel sound design and massive table arps you see from people like Zef and IAYD couldn't run in real time alongside an original Game Boy game. Perhaps I'm mistaken, but that in and of itself is breaking -way- away from the limitations the original game composers faced. And if we're willing to do that for the sake of the music, why not take it one step further if you want a more expansive sound? You're still using the Game Boy's wonderful low-bit pulses, noise, and WAV effects. You're just widening your instrumentation, which, as many have already pointed out, presents an entirely different and equally frustrating set of challenges with equally rewarding results.

...seriously if it sounds good and uses the soundchip, I don't see a problem at all.

Do you have some of your work you can show? I'd definitely be interested! smile I have a few songs I think you might like for video material as well.

13

(134 replies, posted in Nintendo Handhelds)

If you can balance the added layers appropriately, the ability to have +2 part square harmony and two devoted WAV channels sells it for me. And I really don't think it defeats the purpose of using LSDJ. If I JUST wanted more harmonic and layering options, I'd use Milky Tracker or something else, but I really love the sound of the DMG's soundchip in and of itself. The opportunity to use lusher harmony with the DMG pulses and to have kick/bass on separate channels is great. Plus it makes incredible shit like Auxcide's latest album possible. 4 channels or 8 channels, you're still making music on a Game Boy.

14

(62 replies, posted in Releases)

fucking incredible sound design.

www.facebook.com/soleviio check it ouuuuuttttt!

Hi all, I'm looking for an original DMG-04 link cable to link two DMGs... can't seem to find one anywhere in the US on google (there are some from ebay.co.uk, but they won't ship to the US). Anyone by any chance selling one, or know where I can get my hands on one? They seem really elusive. Also, does anyone know if the CGB-003 Game Boy Color Link cable will work for DMGs? That one seems a little easier to come by.

Thanks guys!

viio