ShintarouMusic wrote:
suicicoo wrote:

Kitsch, is there any chance you make gameboy-buttons in the colors of the snes-buttons? that would be awesome!
also, are there any news regarding your new gameboy-front-pcb?

That's something I've been interested in as well!

Not to take away from kitsch, but: … it-lcd-kit

Yes please!

Don't bother... … r-your-dmg

jefftheworld wrote:
Jazzmarazz wrote:

Sorry not sorry.   I don't like Ben heck.

If he releases this FPGA code I'll like him. … r/Software

catskull wrote:

Here's a whole thing where he programs the FPGA, so I guess he released the source if you want to watch the whole video smile

That video is just about using an FPGA to make a VGA signal, the actual code for reading in the GameBoy's video signals was done by a friend of Ben's: … mg-01-vga/


(19 replies, posted in Nintendo Handhelds)

jackary wrote:

That is awesome! Many kudos to you~~
I am currently working on a little project using tiles on an arduino w/ one of those old nokia 5110 lcd's - I think i'll be able to adapt it to this really well! I'm excited smile

Cool, would love to see the results!


(19 replies, posted in Nintendo Handhelds)

Have been experimenting with some different video modes to make the most of the Arduino Micro's limited resources.

Here's an example of a text-mode game, using 8x8 characters gives 20x18 characters on the 160x144 LCD (this could easily be turned into a graphics tile mode as well by replacing the characters with tiles):

The great advantage of text-mode is that the screen buffer is only 360 bytes (20x18) as opposed to 2,880 bytes (160x144 / 8)!

I adapted the game from this source: … ture-Game/

BennVenn wrote:

Very cool!

I think I'd prefer to use an unmodified gameboy. Seems simpler and more portable. I'll throw one together tonight and post a few pics.

I'll post the schematic and source too for those that want to play along at home.

Looking forward to it! big_smile

Jazzmarazz wrote:

An all-in-one solution? Well, kitsch bent has common-ground replacement boards … button-pcb

Along the same lines, I made this a few years back - but then once you put one of these boards in I guess you're really using something other than the GameBoy itself...


(19 replies, posted in Nintendo Handhelds)

FULL SCREEN 160x144 @ 63.6 FPS! big_smile


(36 replies, posted in Other Hardware)

unexpectedbowtie wrote:

The only electronics I've messed around with are Gameboys, so I'll need to investigate a bit, but theoretically I would just need the Raspberry Pi, a midi connector, and that USB host board right? (Give or take)...

Raspberry Pi already has USB Host onboard. Arduino / Teensy does not.

FamiiDI will do the same thing as MCTRL without the $200+ price tag if that is what you are looking for?


(19 replies, posted in Nintendo Handhelds)

WOOHOO! big_smile


(28 replies, posted in Nintendo Handhelds)

Jazzmarazz wrote:

What pinout are you using? All I can find are documents listing pin 17 as Hsync. I have not tried using pin 18.

From a Slovenian masters thesis (you'll need to click 'I agree' to download the PDF):

on page 26 of 88


(28 replies, posted in Nintendo Handhelds)

Jazzmarazz wrote:

That is strange. I probably won't need to fuss with data_Latch until I get a steady image but I appreciate the input.

OK, but what I was trying to say is that it looks like you are already using DATA_LATCH (Pin 17) for horizontal sync?

And you might have more luck using HSYNC (Pin 18) instead?