herr_prof wrote:

You should check with the builder of your unit as the schematic for midi in is wrong (?) on the aboy code page. If he didnt test it before sending it, maybe its built wrong.

I sent the builder an email just yesterday, he has not responded yet, though. But he definitely tested it, it would be weird if he only tested the MIDI out function.

herr_prof wrote:

Syncmap requires a special version of lsdj. Otherwise you will need to use the regular midi slave mode along with the aboy set to slave mode and you can then send lsdj start and stop commands via midi. You will still need to move the cursor and load projects on your own.

If this is a deal breaker for you, id jsut render lsdj patterns as loops and use them in abelton.


Moving the cursor and loading projects on my own is no problem, I would only use ableton for transitions between songs anyway. But even that does not work right now, I am not certain if my arduinoboy receives any MIDI notes properly, and if it does not, why that is.
If I knew that the lack of syncmap mode was the only problem, I would invest some time looking into how to get that syncmap functionality, but I am not certain my arduinoboy even works properly.

I considered recording the patterns, but my version of ableton (live lite) only grants me 6 clips/loops per channel being loaded at the same time. I would have to reload loops all the time, so using a synced game boy would be a lot more convenient.

herr_prof wrote:

read the aboy page, you can use the max patch editor to set your incoming midi control channel. Then you get the special version of the lsdj rom (from the offical download page) and set it to syncmap sync mode, and set the arduinoboy to sync map mode and then have abelton send the midi commands above.

So it does not work with the arduinoboy's standard modes and the standard LSDj at all? From your last post it seemed as if it should work with the normal modes as well, just not as conveniently.

I apologize for my considerable n00b attribute.

herr_prof wrote:

In LSDJ Midi slave mode you can have abelton send a note when you want to start a sequence started:

LSDJ Slave Mode Midi Note Effects:

    48 - C-2 Sends a Sequencer Start Command
    49 - C#2 Sends a Sequencer Stop Command

You will have to manually select the row to be played, so thats why I suggested syncnamp

SYNCMAP - Lsdj will sync to incoming MIDI sync, and notes immediately change the song row #.

Thanks you! But how exactly do I set that up (for the LSDj MIDI slave mode part)? LSDj sync to "MIDI"-mode, put the cursor into the row desired to start, connect it via arduinoboy to my soundcard's MIDI-out, and then produce a C2 MIDI note which is sent to the MIDI out via some channel (I tried channel 1 just now)? what does 48 and 49 mean?
Or do I send the note from LSDj to ableton?

For reference: I never snyced anything else to ableton but a Game Boy, so I am a noob about midi functions of daw as well. I only barely got my MIDI keyboard to send notes to synthesizer plugins in ableton.

ashimoke wrote:

You should describe your problem in more detail.

Also - you set the sync mode for each song separately. Make sure you've got the right mode when you load the new one.

I just inserted an edit at the end of my first post, which describes my particular problem in detail.

I just tried loading a new song where the right sync mode was already selected before loading it. But the real problem is that once I stop playback in LSDj, it stops being synchronized. My only option would be to stop and restart playback in ableton as well, but for me that is no option in a live show.

jrasor wrote:

You'll have a much easier time troubleshooting with mGB. LSDJ has to be setup very specifically for being midi controlled.

I can't tell from the video but if you're supplying the cable that goes between the arduinoboy and the Gameboy, you need to make sure that all the pins are connected. Most link cables have some of the pins not connected or missing altogether.

In mGB mode, there should be an LED that is triggered whenever you hit a key on your midi controller. If that isn't happening, double check that you're in the right mode.

Set your midi controller to midi channel 1. The four voices in mGB are channels 1-4 so if you're outside of that group, it probably won't do anything.

Thank you for your input! I will keep the information about mGB for future reference; it does not do what I want right now, though, which is performing my LSDj songs. I did not know the thing about link cable pins; it seems there are no pins missing at least.
Could you maybe describe in more detail how to setup LSDj for this purpose, so I can determine wether it is actually a hardware problem?

ashimoke wrote:

I'm not really sure but I think LSDJ needs the midi start message to start playback. Which is not the case whan you have constant midi clock stream while loading new song.

I do not follow. Would you care to clarify? Do you mean that LSDj does not need the start message (e.g. from ableton) to start playback when a new song is loaded, if the previous song already received the start message? That is not my experience.

ashimoke wrote:

edit: 2 of my friends and my brother are going to greenland this year (each on their own) and I'm soooooo envious! Hope to make this trip myself soon.

I wish your friends the best of luck. I, too, hope that you manage to make the trip yourself at some point. There could hardly be any finer destination than the not-so-green-island.

24

(13 replies, posted in General Discussion)

theflightaway wrote:

Have no social life/outside obligations/other hobbies and you're golden

That is the way to go!

katsumbhong wrote:

Maybe you can get a hold of the originator of the arduinoboy on this forum... trash80.

That might be a good last resort option. At first I will message the guy who built my arduinoboy, though - if it is faulty, he probably knows best what it SHOULD do.

katsumbhong wrote:

Kind of a stupid question, but do you know if your arduinoboy was built properly? If you were using it as Midi-input and it wasn't working, could it be a faulty build project? Where did you get your arduinoboy?

That's not a stupid question at all. It was built by Ryux (this one: http://www.youtube.com/watch?v=o0jVvTC_ … ;index=9). The LEDs blink and when I put LSDj in MIDI mode, it does wait until I hit start in ableton live and then starts playing, more or less in sync. But it stops being in sync when I stop LSDj's playback and/or load another LSDj project. I do not have another arduinoboy to test if it behaves like mine, though.

katsumbhong wrote:

I would search "How to use MIDI input device."

That is how it is designed to work.

I've always wanted to go to Greenland.

I tried it, but I did not reap any useful results. Thank you for your input, though.

Greenland is great. The weather is just lovely during this time of the year.

Good evening, ladies and gentleman.
I would like to inquire wether anyone can direct me to a tutorial about how to use an arduinoboy with LSDj. Nothing I try seems to work and I feel increasingly stupid, and apparently every arduinoboy tutorial is about building one or using it with mGB (does not work either...).

Your help will be greatly appreciated.

EDIT: What I want to do is changing between LSDj projects while staying in sync with ableton, where I play recorded chains. There should not be pauses between songs, since I do dance music; basically what you would expect from a discjockey.
Right now, LSDj is in sync (with sync mode "MIDI") until I stop the playback in LSDj or load a new LSDj project. When I start playback in LSDj anew, it just starts playback at the exact point I press start. However, it does definitely receive information from my daw: When I change the tempo in ableton while LSDj is actually synced, the tempo in LSDj changes as well.
Also, I already tried all modes on the arduinoboy. In all other modes, LSDj's playback does not start when I press play in ableton.
I already made a thread with my particular problem, but I did not get any answers that were much use before it was buried in newer topics.

EDIT2: Does LSDj behave differently when you sync two Game Boys via link cable? Is the sync broken when you stop playback as well? If it did not, I would consider getting a second LSDj cartridge instead of using an arduinoboy.

29

(45 replies, posted in General Discussion)

liquidcalm wrote:

When I'm bored/sad/in the mood I like to write instrumental pop rock, with the aim of one day joining Paramore/a Paramore tribute band/a band that sounds like Paramore.
https://soundcloud.com/every-atom-of-yo … om-of-you/

Quite awesome. I'm always looking for instrumental rock that riles you up instead of lulling you to sleep. Me? Oh no, I make chip music exclusively.

nickmaynard wrote:

I'm pretty sure you just use MASTER mode and not MIDI.

You mean I put the arduinoboy to master mode and should switch it to MIDI mode? But why does LSDj wait for ableton to start before LSDj playback starts? Also, it seems to be impossible to determine which arduinoboy mode you are actually using, if not by trying out what it actually does.

I use one of RyuX's arduinoboys. Which one is sync map mode? I am using the only mode that seemed to work.
UPDATE: Now I know what sync map mode is. I would have to download an unofficial LSDj version. Would sync map mode resolve the syncing issue, though?

Good day, ladies and gentlemen.

I was trying out a set up for a live show, but as of now, I am stuck. I want to sync my game boy with ableton live, in order to play chains on the game boy and recorded chains in ableton's session mode. Above all, I want to use it to transition between songs smoothly.

When I press start in LSDj while in song mode (sync mode: MIDI) and then play in ableton, it works fine. Then I would switch to live mode. But in order to smoothly transition between songs, I need to be able to start an LSDj project in live mode while it is keeping synced with what is playing in ableton. When I start a project in live mode right now, the volume is really low, and, because of that, very noisy. It's not even synced to ableton. LSDj just starts playing the moment I hit start.

I would greatly appreciate any helpful input.

UPDATE: I use an arduinoboy by RyuX (this one: http://chipmod.blogspot.co.at/2012/08/w … boy.html).. The difference in volume between starting in live mode and song mode is a bug related to the LSDj version 4.6.2. I just loaded 4.6.9 onto my cart and the bug was gone. It is still not synced, though.

EDIT: If starting songs out of life mode does not work at all, I will flip my shit, then record every chain and play them back with ableton. But what kind of Game Boy musician does not use Game Boys on stage?!

SOLUTION: It just dawned on me that you can sync LSDj and ableton manually. You have to press start on your Game Boy at the right moment and then maybe fiddle with track delays in ableton. ME IS DISCJOCKEY.
My arduinoboy apparently not receiving midi data is another matter entirely, I will look into that in the future.